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[map]C&C City2 [message #325726] Wed, 09 April 2008 11:59 Go to next message
DL60 is currently offline  DL60
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After a long time I made a new AOW CCR-Map - very quick made because of the classic Westwood style. In addition I also have a lot other stuff to do but makin' maps for our good old CCR is an addiction for me and must be cooled from time to time...

C&C_City2 and C&C_City2_flying v1.1

http://deathlink.ut-ccr.de/maps/CCCity2v11.zip

http://deathlink.ut-ccr.de/maps/cccity2tumb.jpg

[Updated on: Fri, 30 January 2009 14:21] by Moderator

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Re: C&C City2 [message #325730 is a reply to message #325726] Wed, 09 April 2008 13:11 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Looks fun Thumbs Up /me downloads

Re: C&C City2 [message #325733 is a reply to message #325726] Wed, 09 April 2008 13:19 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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FUCKING AWESOME MAP DUDE
Re: C&C City2 [message #325745 is a reply to message #325726] Wed, 09 April 2008 14:02 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Cool. I hope this is the begining of a new era of re-mapping.
Re: C&C City2 [message #325747 is a reply to message #325726] Wed, 09 April 2008 14:26 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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isnt there a Way to make a Auto Download for Renegade like in Counter Strike? That would be Awesome, then you never have to search for a Map to play on the Server Very Happy
Re: C&C City2 [message #325754 is a reply to message #325726] Wed, 09 April 2008 14:57 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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more screenshots?
Re: C&C City2 [message #325758 is a reply to message #325747] Wed, 09 April 2008 15:40 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Madrockz wrote on Wed, 09 April 2008 22:26

isnt there a Way to make a Auto Download for Renegade like in Counter Strike? That would be Awesome, then you never have to search for a Map to play on the Server Very Happy


According to Yrr, he was considering this, but it would only work for clients using ressurection and servers using resurrection. not to mention that that would add to server bandwith usage, unless the server owners entered an agreement with say, game-maps.net where the server owners hand over a small donation in return for game-maps.net hosting the maps for their server, so the client can retrieve them from there.



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Re: C&C City2 [message #325769 is a reply to message #325726] Wed, 09 April 2008 18:38 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Another way you could do it is to allow the server hosters to pick the download link so they could either set it as game-maps.net(or another reliable source) or their own website.

Re: C&C City2 [message #325782 is a reply to message #325726] Wed, 09 April 2008 20:30 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Been a long time since I added a new Renegade Map to Game-Maps.NET

Testing. Razz
Re: C&C City2 [message #325823 is a reply to message #325726] Thu, 10 April 2008 06:34 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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I think it would be interesting if the first crate would appear here: http://img.xrmb2.net/images/523049.jpeg
Would give this thing a bit more sense, because right now this areas use is somewhat limited Razz
Re: C&C City2 [message #325832 is a reply to message #325726] Thu, 10 April 2008 07:45 Go to previous messageGo to next message
DL60 is currently offline  DL60
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In this area is the random position for a create. This was the first place I thought of and then I placed additional random spawn positons in the main field.
Re: C&C City2 [message #325833 is a reply to message #325726] Thu, 10 April 2008 07:50 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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The spawns in the mainfield however are to near on one of the sides, creating an imbalance. I think the first few crates should always spawn in neutral places tbh.
Re: C&C City2 [message #325836 is a reply to message #325726] Thu, 10 April 2008 08:11 Go to previous messageGo to next message
TD is currently offline  TD
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Looks nice, what's the city2small.zip file in the archive? It also contains both maps, making the download size bigger. Or is there a slight difference?

http://i38.tinypic.com/6fs2s9.png
Re: C&C City2 [message #325837 is a reply to message #325726] Thu, 10 April 2008 08:12 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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TD IS DUTCH WTF

just wanted to spam some tbh.
Re: C&C City2 [message #325838 is a reply to message #325837] Thu, 10 April 2008 08:18 Go to previous messageGo to next message
TD is currently offline  TD
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Surth wrote on Thu, 10 April 2008 17:12

TD IS DUTCH WTF

just wanted to spam some tbh.

No, I am just on a proxy to fake it.


http://i38.tinypic.com/6fs2s9.png
Re: C&C City2 [message #325840 is a reply to message #325726] Thu, 10 April 2008 08:21 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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in the field are all proxies


wanna train me some 1v1 field tbh?

[Updated on: Thu, 10 April 2008 08:22]

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Re: C&C City2 [message #325841 is a reply to message #325726] Thu, 10 April 2008 08:22 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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lol niceone
Re: C&C City2 [message #325843 is a reply to message #325840] Thu, 10 April 2008 08:24 Go to previous messageGo to next message
TD is currently offline  TD
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Surth wrote on Thu, 10 April 2008 17:21

in the field are all proxies


wanna train me some 1v1 field tbh?

Yeah, we'll get some practices done, I am not in reneform anymore for 1v1 field.

ps. in the field are all


http://i38.tinypic.com/6fs2s9.png
Re: C&C City2 [message #325844 is a reply to message #325726] Thu, 10 April 2008 08:28 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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1 vs 1 is just boring as Hell, make a big LAN Party Surprised
Re: C&C City2 [message #325847 is a reply to message #325726] Thu, 10 April 2008 08:45 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

creating an imbalance


City has that one too. Every map has horrible imbalances ^^ but I think I avoided bigger ones than that one. In Addition I don't know how to influence the first spawnpoint.

Quote:

what's the city2small.zip file in the archive? It also contains both maps, making the download size bigger. Or is there a slight difference?


Oh that was a mistake. I corrected that. This was package without all the screesnhot and readme stuff around for some clanmates of mine with low-bandwidth connections.

[Updated on: Thu, 10 April 2008 08:49]

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Re: C&C City2 [message #325848 is a reply to message #325836] Thu, 10 April 2008 08:46 Go to previous messageGo to next message
TD is currently offline  TD
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TD wrote on Thu, 10 April 2008 17:11

Looks nice, what's the city2small.zip file in the archive?



http://i38.tinypic.com/6fs2s9.png
Re: C&C City2 [message #325849 is a reply to message #325847] Thu, 10 April 2008 08:48 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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DeathLink6.0 wrote on Thu, 10 April 2008 10:45

Quote:

creating an imbalance


City has that one too. Every map has horrible imbalances ^^ but I think I avoided bigger ones than that one. In Addition I don't know how to influence the first spawnpoint

You cant justify imbalance by more imbalance lol. If its not possible, just make it spawn there every time Very Happy
Re: C&C City2 [message #325852 is a reply to message #325849] Thu, 10 April 2008 08:56 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

You cant justify imbalance by more imbalance lol.


I know but I don't care. I will not change something at the map without having enough - in my eyes - important reasons for that.

It is still difficult to get CCR players playin custom-maps. Releasing version after version in a high frequency just for fixing some minor imbalances is not helpful in this case.

And really you can turn off crates for a war and wrong placed crate on a marathon-server isn't the end of the game there with 5235625354 players...
Re: C&C City2 [message #326717 is a reply to message #325726] Fri, 18 April 2008 14:16 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Hiya, took me a week or two.

Added to Game-Maps.NET

Game-Maps.NET - Download

Oh I found a bug with a PT in the Airstrip on City V2, the PT is missing, didn't test the other buildings, but if one is missing, there could be a few more.
Re: C&C City2 [message #327472 is a reply to message #325726] Wed, 23 April 2008 12:26 Go to previous messageGo to previous message
DL60 is currently offline  DL60
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C&C City v1.1

http://deathlink.ut-ccr.de/maps/CCCity2v11.zip

Changes in version 1.1:
-changed crate-spawner positions
-added on more possible weapon-spawner position
-added missing PT in airstrip
-made invisble anti-vehicle-walls at all tunnel-entrys

Delete all old mapversions or overwrite the old version with this new one!!!
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