Ingame Text Colors [message #325081] |
Thu, 03 April 2008 12:56 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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i know a long time ago i posted a file here that is hud.ini and it changes the text ingame on nod text is blue and gdi was green instead of yellow and red...but i cant find it so can someone help me find it OR tell em hwo to edit a hud.ini to change the teams colors?
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Re: Ingame Text Colors [message #325109 is a reply to message #325081] |
Thu, 03 April 2008 17:52 |
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Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
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Recruit |
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Create a file called hud.ini in your RenegadeData folder with this. These are the default colors. Modify the numbers accordingly to get any color you want.
[General]
NodHouseRed=255
NodHouseGreen=0
NodHouseBlue=0
GDIHouseRed=255
GDIHouseGreen=255
GDIHouseBlue=0
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255
To get what you wanted (Nod = Blue and GDI = Green), use this.
[General]
NodHouseRed=0
NodHouseGreen=0
NodHouseBlue=255
GDIHouseRed=0
GDIHouseGreen=255
GDIHouseBlue=0
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Ingame Text Colors [message #325744 is a reply to message #325081] |
Wed, 09 April 2008 14:00 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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its not working for me im using that hud that was relased and here wat i got
[General]
TextureCount=3
EnableRadar=true
BackgroundTexture=game_radar.tga
DrawCompassLine=false
BlipTexture=game_radar.tga
ScrollingRadarMap=true
HideInfoBox=false
NodHouseRed=0
NodHouseGreen=0
NodHouseBlue=255
GDIHouseRed=0
GDIHouseGreen=255
GDIHouseBlue=0
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255
DisableCostMultiplier=
BuildTimeDelay=Green
VehicleOwnershipDisable=
VehicleBuildingDisable=
Unsquishable=
UnsquishableArmor=
ShieldEnabled=true
ShieldVisible=true
ShieldXPos=310
ShieldYPos=-57
ShieldFont=font12x16.tga
ShieldColor=9
ShieldColorCount=4
ShieldBarEnabled=true
ShieldBarVisible=true
ShieldBarEmptyVisible=false
ShieldBarColor=9
ShieldXOffset=
ShieldYOffset=
ShieldBarColorCount=4
ShieldBarTexture=game_hud.tga
ShieldBarXPos=231
ShieldBarYPos=-87
ShieldBarTop=256
ShieldBarLeft=1
ShieldBarBottom=301
ShieldBarRight=100
HealthEnabled=true
HealthVisible=true
HealthXPos=310
HealthYPos=-97
HealthFont=font12x16.tga
HealthColor=6
HealthColorCount=3
HealthBarEnabled=true
HealthBarVisible=true
HealthBarEmptyVisible=false
HealthBarColor=12
HealthBarColorCount=2
HealthBarTexture=game_hud.tga
HealthBarXPos=231
HealthBarYPos=-128
HealthBarTop=256
HealthBarLeft=1
HealthBarBottom=301
HealthBarRight=100
HealthIconEnabled=false
HealthIconvisible=true
HealthIconColor=9
HealthIconColorCount=3
HealthIconTexture=Game_hud.tga
HealthIconXPosition=500
HealthIconYPosition=100
HealthIconTop=700
HealthIconLeft=200
HealthIconBottom=180
HealthIconRigh=1120
EnableCredits=false
CreditsXPos=500
CreditsYPos=-50
CreditsFont=
CreditsColor=1
CreditsStringID=10000
EnableTime=false
TimeXPos=530
TimeYPos=-30
TimeFont=
TimeColor=2
TimeStringID=00:30:00
ClipEnabled=true
ClipVisible=true
ClipXPos=930
ClipYPos=-36
ClipFont=FONT12x16.TGA
BulletEnabled=true
BulletVisible=true
BulletXPos=930
BulletYPos=-68
BulletFont=FONT12x16.TGA
ScrollingMapTexture=Empty.tga
ScrollingMapOffsetX=0
ScrollingMapOffsetY=0
ScrollingMapScale=1.62
ScrollingMap=true
WeaponEnabled=true
WeaponVisible=false
WeaponImageEnabled=true
WeaponImageVisible=false
WeaponImageXPos=820
WeaponImageYPos=-125
WeaponImageColor=6
WeaponImageVehicleColor
RadarRotate=true
ColorCount=12
BackgroundTop=0
BackgroundLeft=0
RadarBlip1Left=247
RadarBlip1Top=77
RadarBlip2Left=247
RadarBlip2Top=93
RadarBlip3Left=247
RadarBlip3Top=85
RadarBlip4Left=241
RadarBlip4Top=103
RadarBlip5Left=241
RadarBlip5Top=114
RadarBlipColor0=1
RadarBlipColor1=2
RadarBlipColor2=3
RadarBlipColor3=4
RadarBlipColor4=5
RadarBlipColor5=6
RadarBlipColor6=7
RadarBlipColor7=8
EnableCompass=true
CompassVisible=true
CompassColor=9
CompassBarXPos=755
CompassBarYPos=-72
CompassXPos=940
CompassYPos=-100
RadarSize=142
RadarX=33
RadarY=-188
RadarWorldSize=25.5
RadarVisible=true
DrawStar=true
[HealthIconColor0]
Color=1
Value=30
[HealthIconColor1]
Color=2
Value=50
[HealthIconColor3]
Color=12
Value=101
[HealthColor0]
Color=1
Value=35
[HealthColor1]
Color=2
Value=0
[HealthColor2]
Color=12
Value=101
[HealthBarColor0]
Color=1
Value=30
[HealthBarColor1]
Color=11
Value=40
[HealthBarColor2]
Color=12
Value=101
[ShieldColor0]
Color=9
Value=10
[ShieldColor1]
Color=12
Value=50
[ShieldColor2]
Color=11
Value=75
[ShieldColor3]
Color=10
Value=101
[ShieldBarColor0]
Color=9
Value=10
[ShieldBarColor1]
Color=12
Value=50
[ShieldBarColor2]
Color=11
Value=75
[ShieldBarColor3]
Color=10
Value=101
[Texture0]
TextureName=game_hud.dds
QuadCount=1
Quad0Color=9
Quad0XPos=3
Quad0YPos=-280
Quad0Top=0
Quad0Left=0
Quad0Bottom=256
Quad0Right=500
[Texture1]
TextureName=game_Weapon.tga
QuadCount=1
Quad0Color=9
Quad0XPos=600
Quad0YPos=-250
Quad0Top=50
Quad0Left=60
Quad0Bottom=600
Quad0Right=500
[Texture2]
TextureName=game_hud_Credits.tga
QuadCount=1
Quad0Color=9
Quad0XPos=334
Quad0YPos=-194
Quad0Top=50
Quad0Left=60
Quad0Bottom=600
Quad0Right=500
[Color1]
Red=200
Green=0
Blue=0
[Color2]
Red=225
Green=175
Blue=65
[Color3]
Red=225
Green=225
Blue=240
[Color4]
Red=0
Green=100
Blue=0
[Color5]
Red=0
Green=0
Blue=255
[Color6]
Red=50
Green=225
Blue=50
[Color7]
Red=50
Green=150
Blue=250
[Color8]
Red=150
Green=50
Blue=150
[Color9]
Red=200
Green=200
Blue=200
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