Help with Level Edit and Objects [message #324955] |
Wed, 02 April 2008 14:20 |
Dean20056
Messages: 46 Registered: September 2007 Location: England,London
Karma: 0
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Recruit |
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hi when i open up level edit and change some of the presets like how much the ref gets per second and then i save it. what do i do then? please help if you can because i want to mod my aow server. all i need to know is what d u do after you save it.
Dean
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Re: Help with Level Edit and Objects [message #324973 is a reply to message #324955] |
Wed, 02 April 2008 15:31 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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He already did change the tick rate.
You have to do the following= Goto
C:\%programdir%\RenegadePublicTools\LevelEdit\%yourmodname%\presets
and copy the objects.ddb into the DATA dir from your server. Then rename it to objects.gm. Open the ssgm.ini and change the following to gm=
; ObjectsFile=
;
; Specifies the extension of the objects file to load, can be used to override the loading of the normal objects.ddb file.
; Like most settings this can be changed in the map specific section. So the server can load a different objects file
; for each map without needing to temp anything, a feature the game originally lacked.
; Do not change this unless you know what you're doing. Must be 1-3 characters
; The default setting is ddb, which makes it load the objects.ddb file. If you want to run a modified objects file then set
; this to "gm" and rename your objects file to "objects.gm."
ObjectsFile=gm
Default is ddb although SSGM doesn't come with a file like this because it doesn't need it.
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