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Custom weapons [message #323336] Sat, 22 March 2008 07:28 Go to next message
ErroR is currently offline  ErroR
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How to make custom weapons i mean is there a tutorial? Because when i try to do them myself i get an error (send error report thingy) I create a new one in Objects>Power ups>Soldier powerups>weapon power ups but as soon as i hit ok i get an error i looked at rxd weapons and normal weapons and tryed to make simmilar but got error can anybody help?
Re: Custom weapons [message #323380 is a reply to message #323336] Sat, 22 March 2008 14:54 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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ErroR wrote on Sat, 22 March 2008 08:28

How to make custom weapons i mean is there a tutorial? Because when i try to do them myself i get an error (send error report thingy) I create a new one in Objects>Power ups>Soldier powerups>weapon power ups but as soon as i hit ok i get an error i looked at rxd weapons and normal weapons and tryed to make simmilar but got error can anybody help?


Psst www.renhelp.net for any tutorial you need:


Plus in your case ->
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=52
Re: Custom weapons [message #323382 is a reply to message #323336] Sat, 22 March 2008 16:24 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i need a tutorial in how to create a weapon in LEVEL EDIT stop redirecting me to renhelp.net i already checked before posting
Re: Custom weapons [message #323471 is a reply to message #323382] Sun, 23 March 2008 05:24 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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ErroR wrote on Sat, 22 March 2008 17:24

i need a tutorial in how to create a weapon in LEVEL EDIT stop redirecting me to renhelp.net i already checked before posting


Never xD

Do you want the weapon to be server-side or clienside?

Weaponmodel settings are at munitions
Ammo model+ damage and warhead are at munitions
(In the weapon you set the ammo type the gun uses)

At the powerup section you make the weapon into a drobable item.

Either temp or add a new powerup ->

(settings tab in the powerup)
GrantweaponID= A weapon that you get from the powerup
Check grantweapon
and check allways allowgrant

This is in short what you have got to do if you need a really advanced tutorial just call
Re: Custom weapons [message #323510 is a reply to message #323471] Sun, 23 March 2008 10:31 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Reaver11 wrote on Sun, 23 March 2008 14:24

ErroR wrote on Sat, 22 March 2008 17:24

i need a tutorial in how to create a weapon in LEVEL EDIT stop redirecting me to renhelp.net i already checked before posting


Never xD

Do you want the weapon to be server-side or clienside?

Weaponmodel settings are at munitions
Ammo model+ damage and warhead are at munitions
(In the weapon you set the ammo type the gun uses)

At the powerup section you make the weapon into a drobable item.

Either temp or add a new powerup ->

(settings tab in the powerup)
GrantweaponID= A weapon that you get from the powerup
Check grantweapon
and check allways allowgrant

This is in short what you have got to do if you need a really advanced tutorial just call


Ya that was what i needed thanks.
Re: Custom weapons [message #323528 is a reply to message #323510] Sun, 23 March 2008 15:28 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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No problem
Re: Custom weapons [message #323629 is a reply to message #323528] Mon, 24 March 2008 12:47 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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ok i understood all it's actually very easy i made 2 weapons already Very Happy but i have a question and it's more about skining i made 2 skins (for 2 weapons) they work fine but original weapons use the same skin so i get my weapon and the original one have the new skin but i want only the custom weapon to have it how do i do that?
Re: Custom weapons [message #323679 is a reply to message #323629] Mon, 24 March 2008 23:39 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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ErroR wrote on Mon, 24 March 2008 13:47

ok i understood all it's actually very easy i made 2 weapons already Very Happy but i have a question and it's more about skining i made 2 skins (for 2 weapons) they work fine but original weapons use the same skin so i get my weapon and the original one have the new skin but i want only the custom weapon to have it how do i do that?


(this is just an example)
Say the automatic rifle skins = auto.dds

Your custom weapon uses the same model as the normal autorifle?

And you want only one to have the skin?

There are two options ->
1. You give the automaticrifle anothere model (download one from the internet)
2. You give your custom weapon a custom model.

As fas as I know it is not possible to have the same texture twice and different on another model

[Updated on: Mon, 24 March 2008 23:40]

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Re: Custom weapons [message #323680 is a reply to message #323679] Mon, 24 March 2008 23:44 Go to previous messageGo to next message
saberhawk
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Hex edit the texture name. As long as it's got the same length you shouldn't have any issues.
Re: Custom weapons [message #323682 is a reply to message #323336] Tue, 25 March 2008 01:38 Go to previous messageGo to next message
Slave is currently offline  Slave
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I can confirm it works. I do it on rxd all the time.
Re: Custom weapons [message #323690 is a reply to message #323680] Tue, 25 March 2008 06:52 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Saberhawk wrote on Tue, 25 March 2008 08:44

Hex edit the texture name. As long as it's got the same length you shouldn't have any issues.


Can you tell me how?
Re: Custom weapons [message #323990 is a reply to message #323336] Thu, 27 March 2008 07:43 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i would really want to know how Neutral
Re: Custom weapons [message #324143 is a reply to message #323336] Fri, 28 March 2008 11:12 Go to previous messageGo to next message
Slave is currently offline  Slave
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Here's a sample.
Hexeditor used is XVI32.
Today we want to make the laser rifle pink.

First we unzip always.dat and find all the required files.
To do so we search for "lsrr"
A list pops up:
f_gm_lsrr.dds
f_gm_lsrr.w3d
f_ha_lsrr_enter.w3d
f_ha_lsrr_exit.w3d
f_ha_lsrr_fire.w3d
f_ha_lsrr_idle.w3d
f_ha_lsrr_relod.w3d
mz_lsrr1.w3d
mz_lsrr3.w3d
p_lsrr.w3d
w_lsrr.dds
w_lsrr.w3d
w_lsrr_b.w3d

The 1st thing you might want to do is rename all files.
Replace "lsrr" with "pink". Keep lenght of name constant.

Now upen up all the w3d files in the hex editor.
Press Ctrl+R to open the Replace menu.
Replace "lsrr" with "pink".
Save the file.
Repeat this step for every w3d.

Now your set of files is pretty much done to be used in leveledit. Clone the first person model preset, the 3rd person preset and the powerup spawner preset.

Edit f_gm_pink.dds and w_pink.dds in any way you please.

[Updated on: Fri, 28 March 2008 11:15]

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Re: Custom weapons [message #324147 is a reply to message #324143] Fri, 28 March 2008 12:53 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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great, thanks Big Ups now i can edit them so they don't mess up the original weapons skins. I'll go try
Edit:
Yay it worked thanks once more Wink

[Updated on: Fri, 28 March 2008 13:43]

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Re: Custom weapons [message #324158 is a reply to message #324143] Fri, 28 March 2008 14:34 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Slave wrote on Fri, 28 March 2008 14:12

Here's a sample.
Hexeditor used is XVI32.
Today we want to make the laser rifle pink.

First we unzip always.dat and find all the required files.
To do so we search for "lsrr"
A list pops up:
f_gm_lsrr.dds
f_gm_lsrr.w3d
f_ha_lsrr_enter.w3d
f_ha_lsrr_exit.w3d
f_ha_lsrr_fire.w3d
f_ha_lsrr_idle.w3d
f_ha_lsrr_relod.w3d
mz_lsrr1.w3d
mz_lsrr3.w3d
p_lsrr.w3d
w_lsrr.dds
w_lsrr.w3d
w_lsrr_b.w3d

The 1st thing you might want to do is rename all files.
Replace "lsrr" with "pink". Keep lenght of name constant.

Now upen up all the w3d files in the hex editor.
Press Ctrl+R to open the Replace menu.
Replace "lsrr" with "pink".
Save the file.
Repeat this step for every w3d.

Now your set of files is pretty much done to be used in leveledit. Clone the first person model preset, the 3rd person preset and the powerup spawner preset.

Edit f_gm_pink.dds and w_pink.dds in any way you please.


Sounds awful familiar to my last tutorial Wink http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=126


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Re: Custom weapons [message #324188 is a reply to message #324158] Sat, 29 March 2008 03:12 Go to previous message
ErroR is currently offline  ErroR
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oh i forgot checking renhelp for hex edit tutorial Blush and i saw your tutorial many times just didn't pay much attention to that Blush
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