Custom weapons [message #323336] |
Sat, 22 March 2008 07:28 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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How to make custom weapons i mean is there a tutorial? Because when i try to do them myself i get an error (send error report thingy) I create a new one in Objects>Power ups>Soldier powerups>weapon power ups but as soon as i hit ok i get an error i looked at rxd weapons and normal weapons and tryed to make simmilar but got error can anybody help?
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Re: Custom weapons [message #323380 is a reply to message #323336] |
Sat, 22 March 2008 14:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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ErroR wrote on Sat, 22 March 2008 08:28 | How to make custom weapons i mean is there a tutorial? Because when i try to do them myself i get an error (send error report thingy) I create a new one in Objects>Power ups>Soldier powerups>weapon power ups but as soon as i hit ok i get an error i looked at rxd weapons and normal weapons and tryed to make simmilar but got error can anybody help?
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Psst www.renhelp.net for any tutorial you need:
Plus in your case ->
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=52
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Re: Custom weapons [message #323471 is a reply to message #323382] |
Sun, 23 March 2008 05:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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ErroR wrote on Sat, 22 March 2008 17:24 | i need a tutorial in how to create a weapon in LEVEL EDIT stop redirecting me to renhelp.net i already checked before posting
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Never xD
Do you want the weapon to be server-side or clienside?
Weaponmodel settings are at munitions
Ammo model+ damage and warhead are at munitions
(In the weapon you set the ammo type the gun uses)
At the powerup section you make the weapon into a drobable item.
Either temp or add a new powerup ->
(settings tab in the powerup)
GrantweaponID= A weapon that you get from the powerup
Check grantweapon
and check allways allowgrant
This is in short what you have got to do if you need a really advanced tutorial just call
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Re: Custom weapons [message #323679 is a reply to message #323629] |
Mon, 24 March 2008 23:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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ErroR wrote on Mon, 24 March 2008 13:47 | ok i understood all it's actually very easy i made 2 weapons already but i have a question and it's more about skining i made 2 skins (for 2 weapons) they work fine but original weapons use the same skin so i get my weapon and the original one have the new skin but i want only the custom weapon to have it how do i do that?
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(this is just an example)
Say the automatic rifle skins = auto.dds
Your custom weapon uses the same model as the normal autorifle?
And you want only one to have the skin?
There are two options ->
1. You give the automaticrifle anothere model (download one from the internet)
2. You give your custom weapon a custom model.
As fas as I know it is not possible to have the same texture twice and different on another model
[Updated on: Mon, 24 March 2008 23:40] Report message to a moderator
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Re: Custom weapons [message #324143 is a reply to message #323336] |
Fri, 28 March 2008 11:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Here's a sample.
Hexeditor used is XVI32.
Today we want to make the laser rifle pink.
First we unzip always.dat and find all the required files.
To do so we search for "lsrr"
A list pops up:
f_gm_lsrr.dds
f_gm_lsrr.w3d
f_ha_lsrr_enter.w3d
f_ha_lsrr_exit.w3d
f_ha_lsrr_fire.w3d
f_ha_lsrr_idle.w3d
f_ha_lsrr_relod.w3d
mz_lsrr1.w3d
mz_lsrr3.w3d
p_lsrr.w3d
w_lsrr.dds
w_lsrr.w3d
w_lsrr_b.w3d
The 1st thing you might want to do is rename all files.
Replace "lsrr" with "pink". Keep lenght of name constant.
Now upen up all the w3d files in the hex editor.
Press Ctrl+R to open the Replace menu.
Replace "lsrr" with "pink".
Save the file.
Repeat this step for every w3d.
Now your set of files is pretty much done to be used in leveledit. Clone the first person model preset, the 3rd person preset and the powerup spawner preset.
Edit f_gm_pink.dds and w_pink.dds in any way you please.
[Updated on: Fri, 28 March 2008 11:15] Report message to a moderator
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