Re: Old Sakura Skin [message #323335 is a reply to message #322907] |
Sat, 22 March 2008 07:27   |
 |
rrutk
Messages: 617 Registered: June 2007
Karma:
|
Colonel |
|
|
Thanks for the answers. Yeas, meant the beta skin.
Well, i'm just starting with gmax, but I learn quickly.
So, it is photoshop work, cuting out the beta stuff und paste onto the standard skin?
Or re-texture in gmax?
I'm not firm with this multitexture-tga-maps. No idea, how to texture something with a certain area of those multitexturemaps....?
And some more modding questions:
1. I'm looking for a AI-Airstrike-Script. I want a certain aircraft-model to make an strike on the enemy base, killing somebody and flying away. And the whole stuff awailable on PT-Icon.
2. I'm inserted beta-repairpads into my map. But the standard-repair-area doesnt repair all of my new inserted beta-vehicles?
3. I recompailed the beta-tiberium-silos. But it lost the reflections on the glas-windows and the inner light.... how to make this inner light in gmax?
[Updated on: Sat, 22 March 2008 07:34] Report message to a moderator
|
|
|