Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How to set up a build environment for compiling the scripts.dll
Re: How to set up a build environment for compiling the scripts.dll [message #321466 is a reply to message #296486] Mon, 10 March 2008 11:35 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
I downloaded Visual C++ 2005 now i get the fucking errors with <Windows.h>
Re: How to set up a build environment for compiling the scripts.dll [message #321498 is a reply to message #296486] Mon, 10 March 2008 14:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Follow ALL of the instructions, including the parts about downloading, installing and setting up the windows platform SDK and DirectX SDK.

http://steamsignature.com/card/1/76561197975867233.png
Re: How to set up a build environment for compiling the scripts.dll [message #321548 is a reply to message #296486] Mon, 10 March 2008 16:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
OK Whats wrong?
index.php?t=getfile&id=6166&private=0
index.php?t=getfile&id=6167&private=0
  • Attachment: Unbenannt.bmp
    (Size: 894.15KB, Downloaded 1408 times)
  • Attachment: 2.bmp
    (Size: 894.15KB, Downloaded 1376 times)

[Updated on: Mon, 10 March 2008 16:23]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #321631 is a reply to message #296486] Tue, 11 March 2008 04:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
For a start one of those lines has a . after the \Lib part, which means the directory path is invalid, unless you actually installed it to \lib.\

http://steamsignature.com/card/1/76561197975867233.png
Re: How to set up a build environment for compiling the scripts.dll [message #321632 is a reply to message #296486] Tue, 11 March 2008 04:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
LOL found the Problemm, i had 2 windows.h files... i took the other1 now it works...

[Updated on: Wed, 12 March 2008 15:55]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #322434 is a reply to message #321632] Sun, 16 March 2008 00:03 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Other problem: They are not really supposed to be at the bottom of the search path, supposed to be the first entries.
Re: How to set up a build environment for compiling the scripts.dll [message #323104 is a reply to message #296486] Thu, 20 March 2008 11:16 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
For anyone creating SSGM plugins, there is a slight bug in them.

1) In plugin.cpp in plugin_unload: remove "delete ObjectHookStruct;"

2) In the same function, add: "DestroyEngineMath();"
Re: How to set up a build environment for compiling the scripts.dll [message #323106 is a reply to message #296486] Thu, 20 March 2008 11:30 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Quote:

remember, RoShamBo is always right ;p
Re: How to set up a build environment for compiling the scripts.dll [message #325863 is a reply to message #296486] Thu, 10 April 2008 10:36 Go to previous messageGo to next message
Realpra is currently offline  Realpra
Messages: 1
Registered: April 2008
Karma: 0
Recruit
This link seems to have stopped working:
"http://msdn2.microsoft.com/en-us/express/aa700755.aspx"

It worked just fine the other day but now it has been replaced by some general link-maze of microsoft.
Re: How to set up a build environment for compiling the scripts.dll [message #325865 is a reply to message #296486] Thu, 10 April 2008 10:52 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
Surprised are u stealn ma name?
for some reason it looks like mine


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: How to set up a build environment for compiling the scripts.dll [message #326050 is a reply to message #296486] Sat, 12 April 2008 18:27 Go to previous messageGo to next message
TiberiumboySFE is currently offline  TiberiumboySFE
Messages: 7
Registered: February 2008
Karma: 0
Recruit
 	 	

Compiling...
z.cpp
c1xx : fatal error C1083: Cannot open source file: '.\z.cpp': No such file or directory
tfx.cpp
c1xx : fatal error C1083: Cannot open source file: '.\tfx.cpp': No such file or directory
tda.cpp
c1xx : fatal error C1083: Cannot open source file: '.\tda.cpp': No such file or directory
Survival.cpp
c1xx : fatal error C1083: Cannot open source file: '.\Survival.cpp': No such file or directory
shawk.cpp
c1xx : fatal error C1083: Cannot open source file: '.\shawk.cpp': No such file or directory
SCUD.cpp
c1xx : fatal error C1083: Cannot open source file: '.\SCUD.cpp': No such file or directory
scripts.cpp
c1xx : fatal error C1083: Cannot open source file: '.\scripts.cpp': No such file or directory
scriptregistrar.cpp
c1xx : fatal error C1083: Cannot open source file: '.\scriptregistrar.cpp': No such file or directory
scriptfactory.cpp
c1xx : fatal error C1083: Cannot open source file: '.\scriptfactory.cpp': No such file or directory
renalert2.cpp
c1xx : fatal error C1083: Cannot open source file: '.\renalert2.cpp': No such file or directory
RenAlert.cpp
c1xx : fatal error C1083: Cannot open source file: '.\RenAlert.cpp': No such file or directory
Reborn.cpp
c1xx : fatal error C1083: Cannot open source file: '.\Reborn.cpp': No such file or directory
ra_legacy.cpp
c1xx : fatal error C1083: Cannot open source file: '.\ra_legacy.cpp': No such file or directory
Ra2.cpp
c1xx : fatal error C1083: Cannot open source file: '.\Ra2.cpp': No such file or directory
nhp.cpp
c1xx : fatal error C1083: Cannot open source file: '.\nhp.cpp': No such file or directory
nh.cpp
c1xx : fatal error C1083: Cannot open source file: '.\nh.cpp': No such file or directory
neo.cpp
c1xx : fatal error C1083: Cannot open source file: '.\neo.cpp': No such file or directory
mmgr.cpp
c1xx : fatal error C1083: Cannot open source file: '.\mmgr.cpp': No such file or directory
mdbevf.cpp
c1xx : fatal error C1083: Cannot open source file: '.\mdbevf.cpp': No such file or directory
mdbdef.cpp
c1xx : fatal error C1083: Cannot open source file: '.\mdbdef.cpp': No such file or directory
Generating Code...
Compiling...
mdb.cpp
c1xx : fatal error C1083: Cannot open source file: '.\mdb.cpp': No such file or directory
kamuix.cpp
c1xx : fatal error C1083: Cannot open source file: '.\kamuix.cpp': No such file or directory
kak.cpp
c1xx : fatal error C1083: Cannot open source file: '.\kak.cpp': No such file or directory
jmgrp2.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jmgrp2.cpp': No such file or directory
jfwzone.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwzone.cpp': No such file or directory
jfwws.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwws.cpp': No such file or directory
jfwweap.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwweap.cpp': No such file or directory
jfwveh.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwveh.cpp': No such file or directory
jfwsnd.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwsnd.cpp': No such file or directory
jfwscr.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwscr.cpp': No such file or directory
jfwpow.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwpow.cpp': No such file or directory
jfwpoke.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwpoke.cpp': No such file or directory
jfwobj.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwobj.cpp': No such file or directory
jfwmisc.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwmisc.cpp': No such file or directory
jfwhook.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwhook.cpp': No such file or directory
jfwgun.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwgun.cpp': No such file or directory
jfwgame.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwgame.cpp': No such file or directory
jfwdmg.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwdmg.cpp': No such file or directory
jfwdef.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwdef.cpp': No such file or directory
jfwcust.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwcust.cpp': No such file or directory
Generating Code...
Compiling...
jfwcine.cpp
c1xx : fatal error C1083: Cannot open source file: '.\jfwcine.cpp': No such file or directory
gap.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gap.cpp': No such file or directory
engine_weap.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_weap.cpp': No such file or directory
engine_threading.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_threading.cpp': No such file or directory
engine_tdb.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_tdb.cpp': No such file or directory
engine_string.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_string.cpp': No such file or directory
engine_script.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_script.cpp': No such file or directory
engine_pt.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_pt.cpp': No such file or directory
engine_player.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_player.cpp': No such file or directory
engine_phys.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_phys.cpp': No such file or directory
engine_obj2.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_obj2.cpp': No such file or directory
engine_obj.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_obj.cpp': No such file or directory
engine_net.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_net.cpp': No such file or directory
engine_math.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_math.cpp': No such file or directory
engine_io.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_io.cpp': No such file or directory
engine_game.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_game.cpp': No such file or directory
engine_dmg.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_dmg.cpp': No such file or directory
engine_diagnostics.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_diagnostics.cpp': No such file or directory
engine_def.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_def.cpp': No such file or directory
engine_common.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_common.cpp': No such file or directory
Generating Code...
Compiling...
engine_bhs.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_bhs.cpp': No such file or directory
dllmain.cpp
c1xx : fatal error C1083: Cannot open source file: '.\dllmain.cpp': No such file or directory
Dan.cpp
c1xx : fatal error C1083: Cannot open source file: '.\Dan.cpp': No such file or directory
gmsettingsclass.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmsettingsclass.cpp': No such file or directory
gmscripts.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmscripts.cpp': No such file or directory
gmmain.cpp
.\gmmain.cpp(16) : fatal error C1083: Cannot open include file: 'scripts.h': No such file or directory
gmkeyhook.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmkeyhook.cpp': No such file or directory
gmgamelog.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmgamelog.cpp': No such file or directory
gmfunc.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmfunc.cpp': No such file or directory
gmctf.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmctf.cpp': No such file or directory
gmcrate.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmcrate.cpp': No such file or directory
gmcommandclass.cpp
c1xx : fatal error C1083: Cannot open source file: '.\gmcommandclass.cpp': No such file or directory
engine_gm.cpp
c1xx : fatal error C1083: Cannot open source file: '.\engine_gm.cpp': No such file or directory
date.cpp
c1xx : fatal error C1083: Cannot open source file: '.\date.cpp': No such file or directory
Generating Code...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
BSCMAKE: error BK1506 : cannot open file '.\tmp\scripts\debug\date.sbr': No such file or directory


ok wtf?


if Message == "ineedhelp" then
InputConsole == I NEED HELP@!!@@!!@!@!@!@@!!@ OR ELSE I WOULD NOT BE HERE!
Reapeat!
:):):):):):):):):):):):):):):):):):):):):)Smile):)::)):):
Re: How to set up a build environment for compiling the scripts.dll [message #331457 is a reply to message #296486] Wed, 21 May 2008 23:06 Go to previous messageGo to next message
Moggy is currently offline  Moggy
Messages: 14
Registered: December 2007
Karma: 0
Recruit
I tried compiling the scripts myself but Ren crashes if I use the shaders.dll that comes out, it's also 1kB smaller than the normal one. Any ideas on what's the problem? No errors when compiling or anything and I followed the instructions...

Also: There doesn't seem to be a problem with scripts.dll, and it's also 1kB smaller.

[Updated on: Wed, 21 May 2008 23:11]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #337718 is a reply to message #296486] Fri, 27 June 2008 10:33 Go to previous messageGo to next message
MutateMeh is currently offline  MutateMeh
Messages: 11
Registered: January 2008
Karma: 0
Recruit
ok, i got 61 errors wtf,,, i send u my error raport


1>------ Build started: Project: SSGM, Configuration: Debug Win32 ------
1>Compiling...
1>z.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>tfx.cpp
1>tda.cpp
1>survival.cpp
1>shawk.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>scud.cpp
1>scripts.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>scriptregistrar.cpp
1>scriptfactory.cpp
1>renalert2.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>renalert.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>reborn.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>ra_legacy.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>ra2.cpp
1>nhp.cpp
1>nh.cpp
1>neo.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>mmgr.cpp
1>mdbevf.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>mdbdef.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>Generating Code...
1>Compiling...
1>mdb.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>kamuix.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>kak.cpp
1>jmgrp2.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwzone.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwws.cpp
1>jfwweap.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwveh.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwsnd.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwscr.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwpow.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwpoke.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwobj.cpp
1>jfwmisc.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwhook.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwgun.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwgame.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwdmg.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwdef.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>jfwcust.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>Generating Code...
1>Compiling...
1>jfwcine.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gap.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_weap.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_threading.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_tdb.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_string.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_script.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_pt.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_player.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_phys.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_obj2.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_obj.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_net.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_math.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_io.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_game.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_dmg.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_diagnostics.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_def.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_common.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>Generating Code...
1>Compiling...
1>engine_bhs.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>dllmain.cpp
1>.\dllmain.cpp(15) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>dan.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmsettingsclass.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmscripts.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmmain.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmkeyhook.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmgamelog.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmfunc.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmctf.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmcrate.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>gmcommandclass.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>engine_gm.cpp
1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>date.cpp
1>Generating Code...
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 8.00.50727
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '.\tmp\scripts\debug\engine_gm.sbr': No such file or directory
1>Build log was saved at "file://c:\Westwood\RenegadeFDS\Server\SSGM Source\tmp\scripts\debug\BuildLog.htm"
1>SSGM - 61 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



ppl tell me i'missing files, but where i get 'em ?


Hi.
Re: How to set up a build environment for compiling the scripts.dll [message #340167 is a reply to message #296486] Thu, 10 July 2008 15:11 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Try following the instructions in the first post, specifically the part about installing the platform SDK, which includes the links to download the required files!

http://steamsignature.com/card/1/76561197975867233.png
Re: How to set up a build environment for compiling the scripts.dll [message #340426 is a reply to message #296486] Sat, 12 July 2008 01:58 Go to previous messageGo to next message
a000clown
Messages: 363
Registered: May 2005
Location: Canada
Karma: 0
Commander
Here's a list of links in case the ones from the first post lead nowhere.

Microsoft Visual Studio 2005 Express Editions
(Download Visual C++ 2005)
The page also links to other things you might need.

Microsoft Platform SDK
Be sure to read the full instructions on the page.

DirectX SDK (August 2006)

And obviously follow the instructions previously posted by jonwil.
Re: How to set up a build environment for compiling the scripts.dll [message #341738 is a reply to message #296486] Sat, 19 July 2008 03:31 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
What if you have the Visual Studio C++ 2008 Express Edition??

Do i need the same programs or do i need others Huh


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: How to set up a build environment for compiling the scripts.dll [message #344901 is a reply to message #296486] Mon, 04 August 2008 10:31 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I installed the SDK 2006 and placed the Includes and Lib/x86 in VC Directories but i still get the error about failing to include d3d9.h

Anyone know what im doing wrong?

Thanks for the help Smile


Like this is correct or not?:
http://www.game-maps.net/staff/zunnie/untitled1.GIF

Nevermind, fixed it now, i didnt select the correct option for the includes, oops. See image


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Mon, 04 August 2008 10:37]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #351607 is a reply to message #296486] Sun, 21 September 2008 14:44 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Are there any instructions anywhere on how to set it up for Visual Studio 2008?

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: How to set up a build environment for compiling the scripts.dll [message #351643 is a reply to message #296486] Sun, 21 September 2008 20:50 Go to previous messageGo to next message
gkl21
Messages: 238
Registered: May 2006
Karma: 0
Recruit
..

[Updated on: Sun, 21 September 2008 20:58]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #351644 is a reply to message #296486] Sun, 21 September 2008 20:56 Go to previous messageGo to next message
gkl21
Messages: 238
Registered: May 2006
Karma: 0
Recruit
Same setup instructions as before with a minor adjustment..


In engine_common.cpp, change the following and recompile scripts.dll.

#if (_MSC_VER == 1400)

to

#if (_MSC_VER == 1500)


There are two instances.

[Updated on: Sun, 21 September 2008 21:01]

Report message to a moderator

Re: How to set up a build environment for compiling the scripts.dll [message #351645 is a reply to message #351644] Sun, 21 September 2008 21:36 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
gkl21 wrote on Sun, 21 September 2008 22:56

Same setup instructions as before with a minor adjustment..


In engine_common.cpp, change the following and recompile scripts.dll.

#if (_MSC_VER == 1400)

to

#if (_MSC_VER == 1500)


There are two instances.



No.


You need to change them to #if (_MSC_VER >= 1400)
Re: How to set up a build environment for compiling the scripts.dll [message #353609 is a reply to message #296486] Tue, 07 October 2008 12:06 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
That is also what Roshambo told me but i just went back to 2005.

Works even better for me Big Ups


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: How to set up a build environment for compiling the scripts.dll [message #357470 is a reply to message #296486] Wed, 05 November 2008 22:39 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Building scripts.dll on vs2008: http://forums.dcomproductions.net/viewtopic.php?f=46&t=851

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: How to set up a build environment for compiling the scripts.dll [message #357490 is a reply to message #357470] Thu, 06 November 2008 01:41 Go to previous messageGo to next message
C C_guy
Messages: 133
Registered: January 2007
Location: Canada
Karma: 0
Recruit
Um, your link dont work dave.
Re: How to set up a build environment for compiling the scripts.dll [message #364687 is a reply to message #357490] Wed, 24 December 2008 08:30 Go to previous messageGo to previous message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

C C_guy wrote on Thu, 06 November 2008 02:41

Um, your link dont work dave.

http://dcomproductions.com/forums/viewtopic.php?f=46&t=851


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Previous Topic: Another color?
Next Topic: Notes on lighting/vertex solve features in scripts 4.x
Goto Forum:
  


Current Time: Fri Nov 29 10:45:12 MST 2024

Total time taken to generate the page: 0.01549 seconds