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Blender -> Gmax uvw-map [message #322960] Wed, 19 March 2008 11:08 Go to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
Somebody made me a model in Blender. He also UVW-mapped it there.
Problem is, i cannot get the uvwmap to look right in gmax/3dmax.

What would be a working procedure to get a mapped blender model to w3d?
Re: Blender -> Gmax uvw-map [message #322969 is a reply to message #322960] Wed, 19 March 2008 11:33 Go to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Solved.
I won't delete the post, but instead post a fix:

Do NOT export as 3ds, since Blenders 3ds exporter is fucked up.
Use .obj instead. Works like a charm.
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