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Re: Veteran Plugin. [message #301078 is a reply to message #301049] Tue, 04 December 2007 17:00 Go to previous messageGo to next message
reborn is currently offline  reborn
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General (3 Stars)
Hex wrote on Tue, 04 December 2007 17:43

I'm not bothered about releasing code or people changing it, what annoys me is people that made snide comments because you don't.

reborn wrote on Sat, 01 December 2007 06:55

The was a link to one spammed all over these forums


Need I say more.


Well, I posted that after you removed the public links (or had them removed).

Look, I think you have assumed me to be some self-rightous annoying butt-hole. I'm not trying to get on your tits.
I believe that making your code available to everyone is a good thing. Seeing as how you've released the .dll I can't see the issue with releasing the source code.

I don't want to make a big thing about it, and I don't want us to fall out over it. It's nice that you have released a plug-in for people to use. If you want to leave it at that then that's fine. You done a good thing.
I believe you could do a better thing by releasing the source code too, but it's up to you.
The plug-in you made seems to work great and I congratulate you on it.

I would like to leave it on the note though that your plug-in would not exist today if it wasn't for someone else releasing there source. What you accomplished would not of been possible, or would of been allot harder, if it wasn't for someone else releasing there source code.



Re: Veteran Plugin. [message #307343 is a reply to message #300286] Wed, 02 January 2008 10:26 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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hey reborn about the vet system, i added your code and tried to compile it, but there were many errors.
i got some help from roshambo with fixing some of the errors but at a moment roshambo said he needed the functions.
i cant seem to find those?
can you help on that?
1>gmmain.obj : error LNK2019: unresolved external symbol "bool __cdecl IsLowClassVehicle(char const *)" (?IsLowClassVehicle@@YA_NPBD@Z) referenced in function "private: virtual void __thiscall reb_vet_System_Vehicles::Custom(unsigned char *,int,int,unsigned char *)" (?Custom@reb_vet_System_Vehicles@@EAEXPAEHH0@Z)
1>gmscripts.obj : error LNK2019: unresolved external symbol "int __cdecl GetPoints(char const *)" (?GetPoints@@YAHPBD@Z) referenced in function "private: virtual void __thiscall MDB_SSGM_Player::Killed(unsigned char *,unsigned char *)" (?Killed@MDB_SSGM_Player@@EAEXPAE0@Z)
1>scripts.dll : fatal error LNK1120: 2 unresolved externals




[Updated on: Wed, 02 January 2008 10:56]

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Re: Veteran Plugin. [message #307350 is a reply to message #300286] Wed, 02 January 2008 10:37 Go to previous messageGo to next message
jnz is currently offline  jnz
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General (3 Stars)
IsLowClassVehicle
GetPoints

are missing
Re: Veteran Plugin. [message #307600 is a reply to message #307350] Thu, 03 January 2008 10:14 Go to previous messageGo to next message
reborn is currently offline  reborn
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RoShamBo wrote on Wed, 02 January 2008 12:37

IsLowClassVehicle
GetPoints

are missing


I forgot about those...


int GetPoints(const char* Preset) {
	int VetWorth = 0;
	if (stricmp(Preset,"CnC_GDI_Engineer_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_Engineer_2SF") == 0) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_Grenadier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_Grenadier_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Ignatio_Mobius")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_MiniGunner_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_2SF") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_Engineer_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_FlameThrower_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Minigunner_3Boss")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Nod_MiniGunner_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_RocketSoldier_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_Technician_0") == 0) VetWorth = 3;
	else if (strstr(Preset,"CnC_Sydney_PowerSuit")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Sydney") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_APC")) VetWorth = 3;
	else if (strstr(Preset,"CnC_GDI_Humm-vee")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_MRLS")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_APC")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Nod_Buggy")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) VetWorth = 3;
	else if (strstr(Preset,"Nod_Chameleon")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Recon_Bike")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Transport")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_Transport")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_Medium_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Mammoth_Tank")) VetWorth = 5;
	else if (strstr(Preset,"CnC_Nod_Light_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_Nod_Flame_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_Nod_Stealth_Tank")) VetWorth = 5;
	else if (strstr(Preset,"CnC_Nod_Apache")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Orca")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Harvester")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Harvester")) VetWorth = 2;
	return VetWorth;
}




bool IsLowClassVehicle(const char *Preset) {
	if (strstr(Preset,"CnC_GDI_APC")) return true;
	else if (strstr(Preset,"CnC_GDI_Humm-vee")) return true;
	else if (strstr(Preset,"CnC_GDI_MRLS")) return true;
	else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) return true;
	else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) return true;
	else if (strstr(Preset,"CnC_Nod_APC")) return true;
	else if (strstr(Preset,"CnC_Nod_Buggy")) return true;
	else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) return true;
	else if (strstr(Preset,"Nod_Chameleon")) return true;
	else if (strstr(Preset,"CnC_Nod_Recon_Bike")) return true;
	else if (strstr(Preset,"CnC_Nod_Transport")) return true;
	else if (strstr(Preset,"CnC_GDI_Transport")) return true;
	return false;
}




Re: Veteran Plugin. [message #307642 is a reply to message #300286] Thu, 03 January 2008 13:35 Go to previous messageGo to next message
jnz is currently offline  jnz
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Ah, there they are. Thanks Reborn. Big Ups
Re: Veteran Plugin. [message #307763 is a reply to message #300286] Fri, 04 January 2008 00:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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No worries, can't unerstand how I over-looked including them to be honest. Smile


Re: Veteran Plugin. [message #307986 is a reply to message #300286] Sat, 05 January 2008 04:27 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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THX Reborn.
i got it compiled now and it works great!


Re: Veteran Plugin. [message #321164 is a reply to message #300286] Sat, 08 March 2008 08:39 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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it didnt work so well for me :S here is what it told me ever so violently

------ Build started: Project: SSGM, Configuration: Debug Win32 ------
Compiling...
gmscripts.cpp
.\gmscripts.cpp(46) : error C2220: warning treated as error - no 'object' file generated
.\gmscripts.cpp(46) : warning C4018: '<' : signed/unsigned mismatch
.\gmscripts.cpp(105) : warning C4018: '<' : signed/unsigned mismatch
.\gmscripts.cpp(118) : warning C4018: '<' : signed/unsigned mismatch
.\gmscripts.cpp(144) : error C2601: 'IsLowClassVehicle' : local function definitions are illegal
.\gmscripts.cpp(136): this line contains a '{' which has not yet been matched
.\gmscripts.cpp(144) : fatal error C1903: unable to recover from previous error(s); stopping compilation
gmmain.cpp
.\gmmain.cpp(812) : error C3861: 'VetAddPlayer': identifier not found
.\gmmain.cpp(990) : error C3861: 'VetClearPlayers': identifier not found
Generating Code...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
BSCMAKE: error BK1506 : cannot open file '.\tmp\scripts\debug\gmscripts.sbr': No such file or directory
Build log was saved at "file://f:\DarkWorld C&C C++\SSGM Source\tmp\scripts\debug\BuildLog.htm"
SSGM - 6 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Re: Veteran Plugin. [message #321165 is a reply to message #300286] Sat, 08 March 2008 09:05 Go to previous messageGo to next message
jnz is currently offline  jnz
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#pragma warning(disable: 4996)


I'd need to see the code to fix the other errors.
Re: Veteran Plugin. [message #321166 is a reply to message #300286] Sat, 08 March 2008 09:22 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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i have this at the top of gmscripts.cpp

/*	Renegade Scripts.dll
	SSGM scripts
	Copyright 2007 Vloktboky, Whitedragon(MDB), Mac, Jonathan Wilson

	This file is part of the Renegade scripts.dll
	The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
	the terms of the GNU General Public License as published by the Free
	Software Foundation; either version 2, or (at your option) any later
	version. See the file COPYING for more details.
	In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
	Only the source code to the module(s) containing the licenced code has to be released.
*/

#include "scripts.h"
#include "engine.h"
#include "gmmain.h"
#include "gmscripts.h"
#include <iostream>
#pragma warning(disable: 4996)

//Fix for the double created event bug when attaching scripts in the level loaded hook.
MDB_SSGM_Base::MDB_SSGM_Base() {
	WasCreated = false;
}

void MDB_SSGM_Base::Created(GameObject *obj) {
	if (!WasCreated) {
		NewCreated(obj);
		WasCreated = true;
	}
}

//******************************************************************************
//******************************************************************************
//******************************* veteran STUFF ********************************

struct veteranPlayers {
	std::string PlayerName;
	int veteranPoints;
};

std::vector<veteranPlayers> VetInfo;

void VetUpdate(int ID, int number, int score) {

	if (!VetInfo.empty()) {
		for (int i = 0; i < VetInfo.size(); i++) {
			if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
				int cvp, now;
				cvp = VetInfo[i].veteranPoints;
				now = number + cvp;
				VetInfo[i].veteranPoints = now;

				int Team;
				Team = Get_Team(ID);
				if (cvp < 100 && now >= 100) {
					char Promote[255];
					sprintf(Promote,"msg veteran: %s just got promoted to the rank of General", Get_Player_Name_By_ID(ID));
					Console_Input(Promote);
					if (Team == 0) {
						sprintf(Promote, "ppage %d Kane has recognised your vision, you have been promoted to General, enjoy the extra 45HP armor on all NEW characters", ID);
						Commands->Create_2D_WAV_Sound("bonus_complete.wav");
					}
					else {
						sprintf(Promote, "ppage %d Locke himself has promoted you to a General, enjoy the extra 45HP armor on all NEW characters", ID);
						Commands->Create_2D_WAV_Sound("bonus_complete.wav");
					}
					Console_Input(Promote);
                }
				else if (cvp < 60 && now >= 60) {
                    char Promote[255];
				sprintf(Promote,"msg veteran: %s just got promoted to the rank of Brigadier", Get_Player_Name_By_ID(ID));
				Console_Input(Promote);
					if (Team == 0) {
						sprintf(Promote, "ppage %d The Brotherhood of Nod likes your style, you are promoted to rank Brigadier, enjoy the extra 30HP armor on all NEW characters", ID);
						Commands->Create_2D_WAV_Sound("m00bgwf_kill0031i1nbrs_snd.wav");
					}
					else {
						sprintf(Promote, "ppage %d Keep em coming! you done all that left handed? You are promoted to Brigadier, enjoy the extra 30HP armor on all NEW characters", ID);
						Commands->Create_2D_WAV_Sound("m00achk_kill0034i1gbmg_snd.wav");
					}
					Console_Input(Promote);
				}
				else if (cvp < 30 && now >= 30) {
                    char Promote[255];
					sprintf(Promote,"msg veteran: %s just got promoted to the rank of Major, he gets an extra 15HP armor on every character he now buys", Get_Player_Name_By_ID(ID));
				Console_Input(Promote);
					if (Team == 0) {
						sprintf(Promote, "ppage %d Kane wants you in his elite, you are promoted to Major, enjoy the splendors of war brother as every NEW character you buy will have an extra 15HP armor", ID);
						Commands->Create_2D_WAV_Sound("m00avis_kick0041i1nsmg_snd.wav");
					}
					else {
						sprintf(Promote, "ppage %d The deadsix needs people like you, you are promoted to Major! Every NEW character from now on will have an extra 15HP armor", ID);
						Commands->Create_2D_WAV_Sound("m00_wins0003eval_snd.wav");
					}
					Console_Input(Promote);
				}
				break;
			}
		}
	}
}

int VetCheckPoints(int ID) {
	if (!VetInfo.empty()) {
		for (int i = 0; i < VetInfo.size(); i++) {
			if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
				int Points;
				Points = VetInfo[i].veteranPoints;
				return Points;
			}
		}
	}
	return 0;
}

bool VetCheck(int ID) {
	if (!VetInfo.empty()) {
		for (int i = 0; i < VetInfo.size(); i++) {
			if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
				return true;
			}
		}
	}
	return false;
}

void VetAddPlayer(int ID) {
	if (VetCheck(ID) == false) {
		veteranPlayers temp;
		temp.PlayerName = Get_Player_Name_By_ID(ID);
		temp.veteranPoints = 0;
		VetInfo.push_back(temp);
	}
}

void VetClearPlayers() {
	VetInfo.erase(VetInfo.begin(), VetInfo.end());
	int Players = The_Game()->MaxPlayers;
	for (int i = 1; i <= Players; i++) {
		if (Get_GameObj(i)) {
			VetAddPlayer(i);
		}
	};
	bool IsLowClassVehicle(const char *Preset) {
	if (strstr(Preset,"CnC_GDI_APC")) return true;
	else if (strstr(Preset,"CnC_GDI_Humm-vee")) return true;
	else if (strstr(Preset,"CnC_GDI_MRLS")) return true;
	else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) return true;
	else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) return true;
	else if (strstr(Preset,"CnC_Nod_APC")) return true;
	else if (strstr(Preset,"CnC_Nod_Buggy")) return true;
	else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) return true;
	else if (strstr(Preset,"Nod_Chameleon")) return true;
	else if (strstr(Preset,"CnC_Nod_Recon_Bike")) return true;
	else if (strstr(Preset,"CnC_Nod_Transport")) return true;
	else if (strstr(Preset,"CnC_GDI_Transport")) return true;
	return false;
}
int GetPoints(const char* Preset) {
	int VetWorth = 0;
	if (stricmp(Preset,"CnC_GDI_Engineer_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_Engineer_2SF") == 0) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_Grenadier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_Grenadier_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Ignatio_Mobius")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_GDI_MiniGunner_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_MiniGunner_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_GDI_RocketSoldier_2SF") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_Engineer_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_FlameThrower_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_FlameThrower_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_Minigunner_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Minigunner_3Boss")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Nod_MiniGunner_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_0") == 0) VetWorth = 1;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_1Off") == 0) VetWorth = 2;
	else if (stricmp(Preset,"CnC_Nod_RocketSoldier_2SF") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_RocketSoldier_3Boss")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Nod_Technician_0") == 0) VetWorth = 3;
	else if (strstr(Preset,"CnC_Sydney_PowerSuit")) VetWorth = 3;
	else if (stricmp(Preset,"CnC_Sydney") == 0) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_APC")) VetWorth = 3;
	else if (strstr(Preset,"CnC_GDI_Humm-vee")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_MRLS")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_APC")) VetWorth = 3;
	else if (strstr(Preset,"CnC_Nod_Buggy")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) VetWorth = 3;
	else if (strstr(Preset,"Nod_Chameleon")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Recon_Bike")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Transport")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_Transport")) VetWorth = 2;
	else if (strstr(Preset,"CnC_GDI_Medium_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Mammoth_Tank")) VetWorth = 5;
	else if (strstr(Preset,"CnC_Nod_Light_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_Nod_Flame_Tank")) VetWorth = 4;
	else if (strstr(Preset,"CnC_Nod_Stealth_Tank")) VetWorth = 5;
	else if (strstr(Preset,"CnC_Nod_Apache")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Orca")) VetWorth = 4;
	else if (strstr(Preset,"CnC_GDI_Harvester")) VetWorth = 2;
	else if (strstr(Preset,"CnC_Nod_Harvester")) VetWorth = 2;
	return VetWorth;
}

}

void reb_vet_System::Created(GameObject *obj) {
	int Points;
	Points = VetCheckPoints(Get_Player_ID(obj));
	if (Points >= 100) {
		Level = 3;

		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		IconID = Commands->Get_ID(Icon);
		Commands->Set_Model(Icon, "p_keycrd_red");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		Set_Max_Shield_Strength(obj, 145);
		Commands->Set_Shield_Strength(obj, 145);

		Commands->Start_Timer(obj, this, 2.0f, 3);
	}
	else if (Points >= 60) {
		Level = 2;

		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		Commands->Set_Model(Icon, "p_keycrd_yel");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		IconID = Commands->Get_ID(Icon);

		Set_Max_Shield_Strength(obj, 130);
		Commands->Set_Shield_Strength(obj, 130);

	}
	else if (Points >= 30) {

		Level = 1;

		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		Commands->Set_Model(Icon, "p_keycrd_grn");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		IconID = Commands->Get_ID(Icon);

		if (strstr(Commands->Get_Preset_Name(obj),"CnC_Nod_FlameThrower_2SF")){

		}

		Set_Max_Shield_Strength(obj, 115);
		Commands->Set_Shield_Strength(obj, 115);

	}
	else {
		Level = 0;
	}
	Commands->Start_Timer(obj, this, 60.0f, 10);
}

void reb_vet_System::Custom(GameObject *obj, int message, int param, GameObject *sender) {
	if (message == CUSTOM_EVENT_VEHICLE_ENTER) {
		Commands->Destroy_Object(Commands->Find_Object(IconID));
	}
	else if (Level == 3) {
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		Commands->Set_Model(Icon, "p_keycrd_red");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		IconID = Commands->Get_ID(Icon);
		float Shield;
		Shield = Commands->Get_Shield_Strength(obj);
		Set_Max_Shield_Strength(obj, 145);
		Commands->Set_Shield_Strength(obj, Shield);

		}
		else if (Level == 2) {
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		Commands->Set_Model(Icon, "p_keycrd_yel");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		IconID = Commands->Get_ID(Icon);
		float Shield;
		Shield = Commands->Get_Shield_Strength(obj);
		Set_Max_Shield_Strength(obj, 130);
		Commands->Set_Shield_Strength(obj, Shield);

		}
		else if (Level == 1) {
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
		IconID = Commands->Get_ID(Icon);
		Commands->Set_Model(Icon, "p_keycrd_grn");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");

				if (strstr(Commands->Get_Preset_Name(obj),"CnC_Nod_FlameThrower_2SF")){

		}
		
		float Shield;
		Shield = Commands->Get_Shield_Strength(obj);
		Set_Max_Shield_Strength(obj, 115);
		Commands->Set_Shield_Strength(obj, Shield);
		}
		Commands->Start_Timer(obj, this, 60.0f, 10);
	}

	


void reb_vet_System::Timer_Expired(GameObject *obj, int number) {
	if (number == 3) {
		Commands->Apply_Damage(obj, -1.0f, "Repair", false);
		Commands->Start_Timer(obj, this, 2.0f, 5);
	}
	else if (number == 10) {
		int Points;
		Points = VetCheckPoints(Get_Player_ID(obj));
		if (Points >= 100 && Level < 3) {
			Level = 3;
			if (Get_Vehicle(obj) == 0) {
				Commands->Destroy_Object(Commands->Find_Object(ID));
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Set_Model(Icon, "p_keycrd_red");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		ID = Commands->Get_ID(Icon);

			}
			Commands->Start_Timer(obj, this, 2.0f, 3);
		}
		else if (Points >= 60 && Level < 2) {
			Level = 2;
			if (Get_Vehicle(obj) == 0) {
				Commands->Destroy_Object(Commands->Find_Object(ID));
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Set_Model(Icon, "p_keycrd_yel");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		ID = Commands->Get_ID(Icon);

			}
		}
		else if (Points >= 30 && Level < 1) {
			Level = 1;
			if (Get_Vehicle(obj) == 0) {
				Commands->Destroy_Object(Commands->Find_Object(ID));
		GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
		Commands->Set_Model(Icon, "p_keycrd_grn");
		Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
		ID = Commands->Get_ID(Icon);

			}
		}
		Commands->Start_Timer(obj, this, 60.0f, 10);		
	}
	
}

void reb_vet_System::Killed(GameObject *obj, GameObject *shooter) {
	
	Destroy_Script();
}

void reb_vet_System::Destroyed(GameObject *obj) {
    Commands->Destroy_Object(Commands->Find_Object(IconID));
	Destroy_Script();
}

void reb_vet_System_Vehicles::Custom(GameObject *obj, int message, int param, GameObject *sender) {
	if (message == CUSTOM_EVENT_VEHICLE_ENTER) {
		int Points;
		Points = VetCheckPoints(Get_Player_ID(sender));
		if (Points >= 100) {
			Level = 3;
			IsPoweredUp = true;

			if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing			
			}
			else {
				Commands->Start_Timer(obj, this, 1.0f, 3);
			}
		}
		else if (Points >= 60) {
			Level = 2;
			IsPoweredUp = true;

			if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing

				Commands->Start_Timer(obj, this, 1.0f, 2);
			}
			else {
				Commands->Start_Timer(obj, this, 1.0f, 3);
			}
		}
		else if (Points >= 30) {
			Level = 1;
			IsPoweredUp = true;

			if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
			}
			else {
				Commands->Start_Timer(obj, this, 1.0f, 1);
			}
		}
		Commands->Send_Custom_Event(sender, sender, CUSTOM_EVENT_VEHICLE_ENTER, 0, 0);
	}
	else if (message == CUSTOM_EVENT_VEHICLE_EXIT) {
		if (IsPoweredUp == true) {
			IsPoweredUp = false;
			if (Level == 1) {
				if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
				}
			}
			else if (Level == 2) {
				if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
				}
			}
			else if (Level == 3) {
				if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
				}
			}
		}
		Commands->Send_Custom_Event(sender, sender, CUSTOM_EVENT_VEHICLE_EXIT, 0, 0);
	}
}
void reb_vet_System_Vehicles::Timer_Expired(GameObject *obj, int number) {
	if (number == 3 && IsPoweredUp == true) {
		Commands->Destroy_Object(Commands->Find_Object(ID));
		Commands->Apply_Damage(obj, -3.0f, "Repair", false);
		Commands->Start_Timer(obj, this, 1.0f, 3);
	}
	else if (number == 2 && IsPoweredUp == true) {
		float Health, MaxHealth;
		Health = Commands->Get_Health(obj);
		MaxHealth = Commands->Get_Max_Health(obj);
		if (Health == MaxHealth) {
			// Nothing
		}
		else if (Health >= MaxHealth - 2) {
			Commands->Set_Health(obj, MaxHealth);
		}
		else if (Health <= MaxHealth - 3) {
			Commands->Set_Health(obj, Health + 3);
		}
		Commands->Start_Timer(obj, this, 1.0f, 2);
	}
	else if (number == 1 && IsPoweredUp == true) {
		float Shield, MaxShield;
		Shield = Commands->Get_Shield_Strength(obj);
		MaxShield = Commands->Get_Max_Shield_Strength(obj);
		if (Shield == MaxShield) {
			// Nothing
		}
		else if (Shield >= MaxShield - 2) {
			Commands->Set_Shield_Strength(obj, MaxShield);
		}
		else if (Shield <= MaxShield - 3) {
			Commands->Set_Shield_Strength(obj, Shield + 3);
		}
		Commands->Start_Timer(obj, this, 1.0f, 1);
	}
}

void reb_vet_System_Vehicles::Killed(GameObject *obj, GameObject *shooter) {
	Commands->Destroy_Object(Commands->Find_Object(ID));
	Destroy_Script();
}

void reb_vet_System_Vehicles::Destroyed(GameObject *obj) {
	Commands->Destroy_Object(Commands->Find_Object(ID));
	Destroy_Script();
}


Re: Veteran Plugin. [message #321190 is a reply to message #300286] Sat, 08 March 2008 13:09 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
I totally agree with Reborn. For ages now it seems that there is a combat between the Server Admins. Everyone of them wants to have the best & new enhancements instead of providing unique Servers with different gameplay.

A quick example: The CCTF mod. I wanted to have it in 2005/2006. Everybody has kept it private, so I asked TGpaddy (TG changed to SoD later FYI). He refused to send it to me. And guess what? I created my own CCTF mod which differed from all other crazy mods.

For the Vetplugin I believe BC had this first. I don't know if I am right, but I saw it first on BCserv4 (the AOW) years ago.

I mean, it's easier to make a modified objects than writing scripts from scratch. So no wondering why people often want to have the finished files and only a few skilled do modify them for their own needs.

So again, I think this is a Community and people should share their work. I for my self do it this way.
Re: Veteran Plugin. [message #321199 is a reply to message #300286] Sat, 08 March 2008 14:22 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
whats wrong with this!!!!


for (int i = 0; i < VetInfo.size(); ++i) {


it says this

.\gmscripts.cpp(48) : warning C4018: '<' : signed/unsigned mismatch



Re: Veteran Plugin. [message #321212 is a reply to message #300286] Sat, 08 March 2008 15:25 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
Messages: 597
Registered: March 2006
Karma: 0
Colonel
Quote:

So again, I think this is a Community and people should share their work. I for my self do it this way.


Revoke the a00 shit and i will share my work.


Bückstabü!
Re: Veteran Plugin. [message #321221 is a reply to message #321199] Sat, 08 March 2008 16:03 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Darknes2 wrote on Sat, 08 March 2008 15:22


for (unsigned int i = 0; i < VetInfo.size(); ++i) {



Big Ups

[Updated on: Sat, 08 March 2008 16:04]

Report message to a moderator

Re: Veteran Plugin. [message #321269 is a reply to message #300286] Sat, 08 March 2008 21:25 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
ok well i got THAT fixed now 1 last thing... the on player join and gameover hooks are in gmmain and the rest of the vet code is in gmscripts .... and it wont let me put the addvetplayer and clearvetplayers things to them because of that.. so how do i make it work?

Re: Veteran Plugin. [message #321280 is a reply to message #321269] Sun, 09 March 2008 00:30 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Just declare the function in the second file.
Like void function1(int lol) { dostuff();} in file1, and then void function1(int lol); in file2.
Re: Veteran Plugin. [message #329886 is a reply to message #300286] Sat, 10 May 2008 04:43 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
Messages: 746
Registered: February 2005
Location: Slovakia
Karma: 0
Colonel
Hmm... Where is problem?

Error	1	error C2220: warning treated as error - no 'object' file generated	c:\ExScripts\SSGM Source\gmscripts.cpp	104	
Warning	2	warning C4018: '<' : signed/unsigned mismatch	c:\ExScripts\SSGM Source\gmscripts.cpp	104	
Warning	3	warning C4018: '<' : signed/unsigned mismatch	c:\ExScripts\SSGM Source\gmscripts.cpp	117	
Error	4	error C2601: 'IsLowClassVehicle' : local function definitions are illegal	c:\ExScripts\SSGM Source\gmscripts.cpp	143	
Error	5	error C2601: 'GetPoints' : local function definitions are illegal	c:\ExScripts\SSGM Source\gmscripts.cpp	158	
Error	6	error C2653: 'reb_vet_System' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	215	
Error	7	error C2065: 'Level' : undeclared identifier	c:\ExScripts\SSGM Source\gmscripts.cpp	219	
Error	8	error C2065: 'IconID' : undeclared identifier	c:\ExScripts\SSGM Source\gmscripts.cpp	223	
Error	9	error C2673: 'Created' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	229	
Error	10	error C2673: 'Created' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	265	
Error	11	error C2653: 'reb_vet_System' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	268	
Error	12	error C2673: 'Custom' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	312	
Error	13	error C2653: 'reb_vet_System' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	318	
Error	14	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	321	
Error	15	error C2065: 'ID' : undeclared identifier	c:\ExScripts\SSGM Source\gmscripts.cpp	329	
Error	16	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	336	
Error	17	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	360	
Error	18	error C2653: 'reb_vet_System' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	365	
Error	19	error C3861: 'Destroy_Script': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	367	
Error	20	error C2653: 'reb_vet_System' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	370	
Error	21	error C3861: 'Destroy_Script': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	372	
Error	22	error C2653: 'reb_vet_System_Vehicles' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	375	
Error	23	error C2084: function 'void Custom(GameObject *,int,int,GameObject *)' already has a body	c:\ExScripts\SSGM Source\gmscripts.cpp	375	
Error	24	error C2065: 'IsPoweredUp' : undeclared identifier	c:\ExScripts\SSGM Source\gmscripts.cpp	381	
Warning	25	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	383	
Error	26	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	383	
Error	27	error C2673: 'Custom' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	387	
Warning	28	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	394	
Error	29	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	394	
Error	30	error C2673: 'Custom' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	397	
Error	31	error C2673: 'Custom' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	400	
Warning	32	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	407	
Error	33	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	407	
Error	34	error C2673: 'Custom' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	411	
Warning	35	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	417	
Warning	36	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	420	
Error	37	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	420	
Warning	38	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	425	
Error	39	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	425	
Warning	40	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	430	
Error	41	error C3861: 'IsLowClassVehicle': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	430	
Error	42	error C2653: 'reb_vet_System_Vehicles' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	438	
Error	43	error C2084: function 'void Timer_Expired(GameObject *,int)' already has a body	c:\ExScripts\SSGM Source\gmscripts.cpp	438	
Warning	44	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	439	
Error	45	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	442	
Warning	46	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	444	
Error	47	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	457	
Warning	48	warning C4805: '==' : unsafe mix of type ''unknown-type'' and type 'bool' in operation	c:\ExScripts\SSGM Source\gmscripts.cpp	459	
Error	49	error C2673: 'Timer_Expired' : global functions do not have 'this' pointers	c:\ExScripts\SSGM Source\gmscripts.cpp	472	
Error	50	error C2653: 'reb_vet_System_Vehicles' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	476	
Error	51	error C2084: function 'void Killed(GameObject *,GameObject *)' already has a body	c:\ExScripts\SSGM Source\gmscripts.cpp	476	
Error	52	error C3861: 'Destroy_Script': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	478	
Error	53	error C2653: 'reb_vet_System_Vehicles' : is not a class or namespace name	c:\ExScripts\SSGM Source\gmscripts.cpp	481	
Error	54	error C2084: function 'void Destroyed(GameObject *)' already has a body	c:\ExScripts\SSGM Source\gmscripts.cpp	481	
Error	55	error C3861: 'Destroy_Script': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	483	
Error	56	error C3861: 'GetPoints': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	789	
Error	57	error C3861: 'GetPoints': identifier not found	c:\ExScripts\SSGM Source\gmscripts.cpp	1097	
Warning	58	warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data	c:\ExScripts\SSGM Source\gmscripts.cpp	2238	
Error	59	error C3861: 'VetAddPlayer': identifier not found	c:\ExScripts\SSGM Source\gmmain.cpp	683	
Error	60	error C3861: 'VetClearPlayers': identifier not found	c:\ExScripts\SSGM Source\gmmain.cpp	829	
Error	61	error C2065: 'VetInfo' : undeclared identifier	c:\ExScripts\SSGM Source\gmmain.cpp	1343	
Error	62	error C2228: left of '.empty' must have class/struct/union	c:\ExScripts\SSGM Source\gmmain.cpp	1343	
Error	63	error C2228: left of '.size' must have class/struct/union	c:\ExScripts\SSGM Source\gmmain.cpp	1344	
Error	64	error C2228: left of '.PlayerName' must have class/struct/union	c:\ExScripts\SSGM Source\gmmain.cpp	1345	
Error	65	error C2228: left of '.veteranPoints' must have class/struct/union	c:\ExScripts\SSGM Source\gmmain.cpp	1348	
Re: Veteran Plugin. [message #330148 is a reply to message #300286] Sun, 11 May 2008 19:04 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
error C2653: 'reb_vet_System' : is not a class or namespace name c:\ExScripts\SSGM Source\gmscripts.cpp 215

= paste the whole script into the gmmain.cpp and the class into gmmain.h, this could/should help. I do it this way and everything works.
--------
error C2601: 'GetPoints' : local function definitions are illegal c:\ExScripts\SSGM Source\gmscripts.cpp

= Get_Points would be a valid scripts command.

Over all, the whole code should be placed in one file. You cannot split Reborns' main code because the gmmain.cpp has zero access to the gmscripts.cpp if I am interpreting the include-Syntax right. In the other way, the gmscripts can read gmmain, gmcrate etc.

I probably fail with this post, but I do think it goes in the right direction.
Re: Veteran Plugin. [message #330191 is a reply to message #300286] Mon, 12 May 2008 02:38 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Send me your solution and I will fix it.


Re: Veteran Plugin. [message #330197 is a reply to message #300286] Mon, 12 May 2008 03:15 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
Messages: 746
Registered: February 2005
Location: Slovakia
Karma: 0
Colonel
OK. When I come at home I send you pm.

Thanks
Re: Veteran Plugin. [message #330261 is a reply to message #300286] Mon, 12 May 2008 16:20 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Fixed, check your PM's.

C++ is case sensitive, GetPoints is not the same as getPoints.

Most errors seemed to be case sensitive issues.



Re: Veteran Plugin. [message #330295 is a reply to message #330261] Mon, 12 May 2008 21:51 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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reborn wrote on Tue, 13 May 2008 01:20

Fixed, check your PM's.

C++ is case sensitive, GetPoints is not the same as getPoints.

Most errors seemed to be case sensitive issues.



Thanks. In Love
Re: Veteran Plugin. [message #330924 is a reply to message #300286] Sat, 17 May 2008 17:14 Go to previous messageGo to next message
nodmanmik is currently offline  nodmanmik
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hey can some1 please give me a Vet plugin for NR...

ive checked evry where but cannot find it Sad



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Re: Veteran Plugin. [message #330981 is a reply to message #300286] Sun, 18 May 2008 04:04 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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NR doesnt have a Vet system.
as reborn explained, this is a c++ script, so just add the script into SSGM Source and compile it.
if yoru not sure how to add those scripts then ask on the DCOM forum. http://forums.dcomproductions.net/viewforum.php?f=46

good luck


Re: Veteran Plugin. [message #330985 is a reply to message #300286] Sun, 18 May 2008 05:59 Go to previous messageGo to previous message
nodmanmik is currently offline  nodmanmik
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lol good luck ...

yea im gonna need it bad haha!

i know nothing about scripting...


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