|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320544 is a reply to message #319099] |
Wed, 05 March 2008 07:45 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
|
Recruit |
|
|
Generally if I pick up a 500, I usually avoid engaging vehicles, unless its some lone arty by itself. If I picked up a ramjet, then I would be tempted to take pot shots at a group of arties.
Ramjet = Upfront combat, no hiding or stealth inteneded, no fear.
500 = Stay hidden, make your movements conclealed, be selective of which opponents you engage and u need patience + a little more hand/eye coordination to get those much desired head shots.
|
|
|
|
|
|
|
|
|
|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320573 is a reply to message #319099] |
Wed, 05 March 2008 10:30 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
|
Recruit |
|
|
One on One, a havoc would PWN an arty no matter how good both players are. The havoc would probably come away with damage though.
For a 500' it is significatly more difficult which is preciscly the reason I tend not to engage tanks when i use a 500.
|
|
|
|
|
|
|
|
|
|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320588 is a reply to message #319099] |
Wed, 05 March 2008 11:47 |
|
Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
|
Colonel |
|
|
Any good player would have seen you walking down from the waterfall. (As I said) Periodically checking the waterfall every few seconds (between shots of your arty) and you provide a sure fire way of spotting snipers. I've seen *many many* snipers trying to do what you do, only, at half way point down the ramp, I've spotted them only to the point where if they go back up the waterfall, they're dead. If they go down? they're dead.
After that? They generally stay on top. They know better. Your plan works against people who are less experienced. IE an engineer can go ahead and sneak behind an arty in the same way a sniper can (hell, you can even put a timed on one and two remotes on another) But against any good player, they'd spot either character before they were any threat. But you're assuming the person is bad and doesn't check. In which case, any character will work if they're able to come up from behind like that. And hell, I'm talking about when I'm in an arty and I'm checking, what the hell is this repair person doing while he's just targetting my arty? Eating bagels?
[edit] Just to further debunk, when I'm exiting my base I'll be searching for any snipers in any bunkers considering I have to wait till I get further out in the field before I can do damage. You'll bet I'll be watching my points to see if I hit anything.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
[Updated on: Wed, 05 March 2008 11:49] Report message to a moderator
|
|
|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320593 is a reply to message #320587] |
Wed, 05 March 2008 13:20 |
|
Chimp
Messages: 399 Registered: December 2007
Karma: 0
|
Commander |
|
|
Surth wrote on Wed, 05 March 2008 12:43 |
Quote: | You come out of the gdi base, up near the GDI bunker, back down
|
|
Then I said, if ARTIES ARE OUTSIDE OF THE BASE, you can GO THROUGH THE WATERFALL.
Learn to read plx. .
@sniper: major tl;dr. Nothing I haven't heard you say and be wrong with already, I'm sure.
[Updated on: Wed, 05 March 2008 13:21] Report message to a moderator
|
|
|
|
|
|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320672 is a reply to message #320573] |
Wed, 05 March 2008 16:42 |
|
Spoony
Messages: 3915 Registered: January 2006
Karma: 0
|
General (3 Stars) Tactics & Strategies Moderator |
|
|
sorry calx, there's not a nice way to say this but you really don't understand this game very well.
kannies wrote on Wed, 05 March 2008 11:30 | One on One, a havoc would PWN an arty no matter how good both players are.
|
neither do you, it seems
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
|
|
|
Re: Sniper Rifle vs. Noobjet: The Argument [message #320674 is a reply to message #319099] |
Wed, 05 March 2008 17:09 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Ramjet doesn't exactly fail, it's quite win, although I hate how most everyone thinks they're some kind of god with it.
Both win quite a large amount, although I personally just prefer the 500 sniper, for various reasons I listed before.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
|