Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Sniper Rifle vs. Noobjet: The Argument
Re: Sniper Rifle vs. Noobjet: The Argument [message #320542 is a reply to message #319099] Wed, 05 March 2008 07:37 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
No, because i will spot you regardless.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320544 is a reply to message #319099] Wed, 05 March 2008 07:45 Go to previous messageGo to next message
kannies is currently offline  kannies
Messages: 78
Registered: December 2007
Karma: 0
Recruit
Generally if I pick up a 500, I usually avoid engaging vehicles, unless its some lone arty by itself. If I picked up a ramjet, then I would be tempted to take pot shots at a group of arties.

Ramjet = Upfront combat, no hiding or stealth inteneded, no fear.

500 = Stay hidden, make your movements conclealed, be selective of which opponents you engage and u need patience + a little more hand/eye coordination to get those much desired head shots.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320547 is a reply to message #319099] Wed, 05 March 2008 08:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
You see, with Ramjets you can actually engage Targets that pose a thread (arts, helicopters), and with 500s, you cant. Its simple as that.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320554 is a reply to message #319099] Wed, 05 March 2008 09:15 Go to previous messageGo to next message
kannies is currently offline  kannies
Messages: 78
Registered: December 2007
Karma: 0
Recruit
Very true
Re: Sniper Rifle vs. Noobjet: The Argument [message #320556 is a reply to message #319099] Wed, 05 March 2008 09:26 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
You see, with a 500, you won't need to engage them, you pop them in the head and they'll never know what hit them.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320558 is a reply to message #319099] Wed, 05 March 2008 09:28 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
I'd seriously like to see you headshotting my Arty, lmfao.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320562 is a reply to message #319099] Wed, 05 March 2008 09:58 Go to previous messageGo to next message
kannies is currently offline  kannies
Messages: 78
Registered: December 2007
Karma: 0
Recruit
Maybe if you try to align your shot so it goes up the barrel of the gun?

Though for this to work, the arty gun has to be pointing directly at you..............
Re: Sniper Rifle vs. Noobjet: The Argument [message #320565 is a reply to message #319099] Wed, 05 March 2008 10:10 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
It will be if you use a ramjet.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320567 is a reply to message #319099] Wed, 05 March 2008 10:13 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
it will also if you have a 500 sniper. You build your argument up on the fact that the enemy arty is to dumb to notice a sniper.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320573 is a reply to message #319099] Wed, 05 March 2008 10:30 Go to previous messageGo to next message
kannies is currently offline  kannies
Messages: 78
Registered: December 2007
Karma: 0
Recruit
One on One, a havoc would PWN an arty no matter how good both players are. The havoc would probably come away with damage though.

For a 500' it is significatly more difficult which is preciscly the reason I tend not to engage tanks when i use a 500.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320575 is a reply to message #319099] Wed, 05 March 2008 10:38 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
You DO know that you cant kill an arty with a sniper in a 1on1 unless the arty is really fucking stupid or... well, really fucking stupid.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320576 is a reply to message #319099] Wed, 05 March 2008 10:43 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
I'm not saying a 500 can take down an arty, I'm talking about which is better for taking down a tech. Once the tech falls, the arty falls. Its as simple as that. I can guarantee you that if an arty is half way across the map on Field hitting the WF, and I'm behind it with a 500 in the little bunker closest to the Nod base, I WILL kill their tech without them seeing me.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320577 is a reply to message #319099] Wed, 05 March 2008 10:48 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
ok, want like, a clanwar so we can test how far your sniper comes? How do you think you can come all the way to the Nod Bunker without being seen? Its a way of like, 15-30 Seconds.

[Updated on: Wed, 05 March 2008 10:49]

Report message to a moderator

Re: Sniper Rifle vs. Noobjet: The Argument [message #320580 is a reply to message #320577] Wed, 05 March 2008 11:08 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
You walk there.....You come out of the gdi base, up near the GDI bunker, back down, up near the Nod bunker...And if arty's are in front of your base, you simply go through the waterfall entrance. Its really not that hard.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320581 is a reply to message #319099] Wed, 05 March 2008 11:12 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
except the motherfucking arty already stands right next to the GDI bunker because its actually cheaper then your useless Sniper?

Not to mention i could simply fire 2-3 shots into each bunker and see if i get points for it...
Re: Sniper Rifle vs. Noobjet: The Argument [message #320586 is a reply to message #320581] Wed, 05 March 2008 11:36 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Uhhh which is why I said, you go through the waterfall and go into the NOD BUNKER. How many times does an arty check the surrounding crevices with shells and stop its harassment of buildings? 99% of the time, never.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320587 is a reply to message #319099] Wed, 05 March 2008 11:43 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
Quote:

You come out of the gdi base, up near the GDI bunker, back down
Re: Sniper Rifle vs. Noobjet: The Argument [message #320588 is a reply to message #319099] Wed, 05 March 2008 11:47 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
Any good player would have seen you walking down from the waterfall. (As I said) Periodically checking the waterfall every few seconds (between shots of your arty) and you provide a sure fire way of spotting snipers. I've seen *many many* snipers trying to do what you do, only, at half way point down the ramp, I've spotted them only to the point where if they go back up the waterfall, they're dead. If they go down? they're dead.


After that? They generally stay on top. They know better. Your plan works against people who are less experienced. IE an engineer can go ahead and sneak behind an arty in the same way a sniper can (hell, you can even put a timed on one and two remotes on another) But against any good player, they'd spot either character before they were any threat. But you're assuming the person is bad and doesn't check. In which case, any character will work if they're able to come up from behind like that. And hell, I'm talking about when I'm in an arty and I'm checking, what the hell is this repair person doing while he's just targetting my arty? Eating bagels?

[edit] Just to further debunk, when I'm exiting my base I'll be searching for any snipers in any bunkers considering I have to wait till I get further out in the field before I can do damage. You'll bet I'll be watching my points to see if I hit anything.


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt

[Updated on: Wed, 05 March 2008 11:49]

Report message to a moderator

Re: Sniper Rifle vs. Noobjet: The Argument [message #320593 is a reply to message #320587] Wed, 05 March 2008 13:20 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Surth wrote on Wed, 05 March 2008 12:43

Quote:

You come out of the gdi base, up near the GDI bunker, back down



Then I said, if ARTIES ARE OUTSIDE OF THE BASE, you can GO THROUGH THE WATERFALL.

Learn to read plx. Thumbs Up .

@sniper: major tl;dr. Nothing I haven't heard you say and be wrong with already, I'm sure.

[Updated on: Wed, 05 March 2008 13:21]

Report message to a moderator

Re: Sniper Rifle vs. Noobjet: The Argument [message #320594 is a reply to message #320593] Wed, 05 March 2008 13:30 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
Quote:

Learn to read plx. Thumbs Up .

Quote:


@sniper: to long, didnt read.

[Updated on: Wed, 05 March 2008 13:30]

Report message to a moderator

Re: Sniper Rifle vs. Noobjet: The Argument [message #320657 is a reply to message #319099] Wed, 05 March 2008 15:32 Go to previous messageGo to next message
MGamer is currently offline  MGamer
Messages: 412
Registered: January 2008
Karma: 0
Commander
SNIPER Thumbs Up ftw THE ramjet is gay

rawr.....
Re: Sniper Rifle vs. Noobjet: The Argument [message #320666 is a reply to message #320594] Wed, 05 March 2008 16:07 Go to previous messageGo to next message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Surth wrote on Wed, 05 March 2008 14:30

Quote:

Learn to read plx. Thumbs Up .

Quote:


@sniper: to long, didnt read.




I know how to read. I just don't care to read. Big differince Wink

Back on topic........

You're a douche, the sniper wins, ramjet = epic phail. That about sums it up.
Re: Sniper Rifle vs. Noobjet: The Argument [message #320672 is a reply to message #320573] Wed, 05 March 2008 16:42 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
sorry calx, there's not a nice way to say this but you really don't understand this game very well.

kannies wrote on Wed, 05 March 2008 11:30

One on One, a havoc would PWN an arty no matter how good both players are.

neither do you, it seems


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: Sniper Rifle vs. Noobjet: The Argument [message #320674 is a reply to message #319099] Wed, 05 March 2008 17:09 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Ramjet doesn't exactly fail, it's quite win, although I hate how most everyone thinks they're some kind of god with it.

Both win quite a large amount, although I personally just prefer the 500 sniper, for various reasons I listed before.


Toggle Spoiler
Re: Sniper Rifle vs. Noobjet: The Argument [message #320677 is a reply to message #320672] Wed, 05 March 2008 17:13 Go to previous messageGo to previous message
Chimp is currently offline  Chimp
Messages: 399
Registered: December 2007
Karma: 0
Commander
Spoony wrote on Wed, 05 March 2008 17:42

sorry calx, there's not a nice way to say this but you really don't understand this game very well.

kannies wrote on Wed, 05 March 2008 11:30

One on One, a havoc would PWN an arty no matter how good both players are.

neither do you, it seems


There isn't a nice way to see you're an egotistical cock either, but hey....If we aren't cutting corners...

I love how people assume that someone sucks at a game without having ever seen them play it. Ftw. Thumbs Up
Previous Topic: Sbh`s on no-base map and how to get rid of them
Next Topic: yawn
Goto Forum:
  


Current Time: Wed Dec 11 16:49:32 MST 2024

Total time taken to generate the page: 0.02197 seconds