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Re: Reborn Infantry Beta [message #319695 is a reply to message #319185] |
Thu, 28 February 2008 20:08 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Another disapointment. Maybe in a couple few years...
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Reborn Infantry Beta [message #319728 is a reply to message #319698] |
Fri, 29 February 2008 00:18 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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Colonel |
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Jerad Gray wrote on Thu, 28 February 2008 19:16 |
Originally Blue wrote on Thu, 28 February 2008 13:44 | Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy.
And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/
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Agreed, Renegade was made by Westwood, not Eat Artichokes.
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Unfortunately, since EA still owns the rights to the engine, they're the ones who gave permission/rights to the Reborn team to release it as a standalone, and my guess is that EA made it a requirement to include that opening video (correct me if I'm wrong, please).
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Re: Reborn Infantry Beta [message #319729 is a reply to message #319185] |
Fri, 29 February 2008 00:20 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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At least you can simply hit escape to skip it, unlike C&C3 (where you need a mod to disable it).
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Reborn Infantry Beta [message #319770 is a reply to message #319728] |
Fri, 29 February 2008 06:46 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
Karma: 0
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General (3 Stars) |
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havoc9826 wrote on Fri, 29 February 2008 01:18 |
Jerad Gray wrote on Thu, 28 February 2008 19:16 |
Originally Blue wrote on Thu, 28 February 2008 13:44 | Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy.
And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/
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Agreed, Renegade was made by Westwood, not Eat Artichokes.
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Unfortunately, since EA still owns the rights to the engine, they're the ones who gave permission/rights to the Reborn team to release it as a standalone, and my guess is that EA made it a requirement to include that opening video (correct me if I'm wrong, please).
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^^Wrong. Reborn put it in as a sign of good will.
My: Videos/Website/Forums
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Re: Reborn Infantry Beta [message #319959 is a reply to message #319185] |
Sat, 01 March 2008 16:40 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Some pretty big bugs that NEED to be fixed are the cyborg point glitch (Cyborgs and Cyborg commando give 0.5 points per damage, cyborg gives 500 upon death, CC gives 450), and the fact that JJ's can ion in places engineers/technicians can't get to. I'd say those are priority. More than half the reason why Nod loses is because cyborgs give too many points, or because they can't use cyborgs which are excellent against JumpJet's.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Sat, 01 March 2008 16:41] Report message to a moderator
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Re: Reborn Infantry Beta [message #320025 is a reply to message #319185] |
Sun, 02 March 2008 06:48 |
JPNOD
Messages: 807 Registered: April 2004 Location: Area 51
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Colonel |
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Jumpjets are easy to take out with the black-hand aswell.
I actually won with a Nod team last time (basekill).
The mod is great, it does need a patch which should involve alot of fixes/balance issues. (GDI is going to win every game if teams are evenly matched) and once the tanks are in this mod is going to be one to stay.
WOL nick: JPNOD
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Re: Reborn Infantry Beta [message #320284 is a reply to message #319185] |
Tue, 04 March 2008 01:34 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Reborn Infantry Beta [message #320299 is a reply to message #320284] |
Tue, 04 March 2008 04:05 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Dover wrote on Tue, 04 March 2008 02:34 | Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo.
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The jumpjet gun, if you look correctly it is always facing the ground under you and yet it shoots straight forwart.
Or the nod rocket soldier that holds his bazooka with one hand ^^
[Updated on: Tue, 04 March 2008 04:05] Report message to a moderator
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Re: Reborn Infantry Beta [message #320444 is a reply to message #320385] |
Tue, 04 March 2008 16:40 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Cabal8616 wrote on Tue, 04 March 2008 12:25 |
Dover wrote on Tue, 04 March 2008 02:34 | Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo.
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I lol'd. Did you even play Reborn? You'd notice that only ONE of those shots actually do damage .
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What I noticed was the Nod silo's HP go from 3/4 to 1/4 in about four seconds.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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