Re: How to make 3d looking lights? [message #319601 is a reply to message #319579] |
Thu, 28 February 2008 13:38   |
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Slave
Messages: 607 Registered: December 2006
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This was supposed to go in the flashing light tutorial that I never bothered making.
It's not exactly like the dazzle lights (dazzles have no w3d, just a texture that is put into a place via a bone). This way the light is part of the model, and gets smaller when viewed from a distance (dazzles stay the same size). This alinea really doensn't matter.
The epic journey starts with a plane. Press M, add a texture, and set the shader to add or screen.
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When you've done that, edit the pivot. Rotate it around the green axis until the red arrow points up, away from your light.
You now have something like this.
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At w3d settings, pick cam-orient.
Export.
Profit.
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Attachment: flashy1.png
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