Home » General Discussions » General Discussion » Reborn Infantry Beta
Re: Reborn Infantry Beta [message #319371 is a reply to message #319185] |
Wed, 27 February 2008 09:32 |
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I'm afraid walking through buildings is back... only slightly though... (Silver thing on HON has no collision, so I can walk through it)
I also found that a jumpjet trooper with enough luck can get beacons into unreachable places... might want to consider making sure you can't place beacons on ledges of Nod PP, as it isn't reachable from the ground at all, example attached.
Finally, a minor texture glitch on BeachFront (Using an ATI HD 2600)
Otherwise I'm very happy with this, I'm sure that they'll get vechs out soon.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Reborn Infantry Beta [message #319428 is a reply to message #319185] |
Wed, 27 February 2008 15:02 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Found a bug, if you climb the right hand ladder (right when facing towards the upstairs area) in the nod PP you get stuck inside the purchase terminal. I had to suicide to move away from that spot. I can't remember which map this was on, but there are only 3 so you should be able to test it pretty quickly.
Also the GDI Vulcan cannons do not seem very responsive, I could stand in almost full view of them and shoot at them and they would not fire back, might need a bit of tweaking.
Other than that I can't say that I found anything massively wrong, although it's a bit odd that lilith (sp?) can heal herself just by shooting at her feet.
EDIT: One other thing actually, jumpjet infantry can place beacons on the roof of things like the tiberium silo / power plant / barracks etc where Nod would have a hard time disarming them, and in some locations it would be impossible to disarm them without some flying infantry of their own. Might need some script zones to prevent beacon deployment in some places.
[Updated on: Wed, 27 February 2008 15:07] Report message to a moderator
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Re: Reborn Infantry Beta [message #319429 is a reply to message #319419] |
Wed, 27 February 2008 15:05 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
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Colonel |
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reborn wrote on Wed, 27 February 2008 14:13 | I downloaded it from the primary source and uploaded it to game-maps to make another mirror using a server box within 4-5 minutes... I wish I had that connection at home
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I wish I had that at home too, lol
-Jelly Administrator
-Exodus Administrator
[Updated on: Wed, 27 February 2008 15:06] Report message to a moderator
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Re: Reborn Infantry Beta [message #319431 is a reply to message #319430] |
Wed, 27 February 2008 15:11 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Canadacdn wrote on Wed, 27 February 2008 22:07 | Also, if you jump into the fan on top of the Hand of Nod, shouldn't you get killed?
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If you stand on top of the fan and plant a beacon it goes through the fan so even if Nod units could get on the roof of the Hand of Nod to disarm it they wouldn't be able to because the fan's mesh would absorb the repair beam. I assume it's just missing the physical collision option.
[Updated on: Wed, 27 February 2008 15:11] Report message to a moderator
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Re: Reborn Infantry Beta [message #319523 is a reply to message #319513] |
Thu, 28 February 2008 07:09 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
Karma: 0
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General (3 Stars) |
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Zion Fox wrote on Thu, 28 February 2008 05:38 | Played the skirmish for 5 minutes and found two 'bugs'.
The Jump-Jet Infantry firing animation in 3rd person view is at the floor, he shoots at the floor.
Also, the Nod Lazer Turrets needs a smoother targeting system, it's not cool when they just jump around at the target as it locks on every X seconds.
I'll play it for longer and find more, i know i'll find more...
Other than that, and the lack of framerates, it's not bad, not bad at all.
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Did the same and was gonna report those just both just now. About the laser turret things, they can't hit me at all if I use a "the jump glitch" <-MAJOR issuse, maybe already been reported before? Anyway, in a 20min skirmish game, I found a few glitchs/bugs, (only on that freeze map), ill prob get around to making a topic about it on reborn forums. I was VERY surprised when the map loaded, it def doesn't look like the w3d engine...amazingly done! That along with the mod tools and FDS meterials already released and working smoothly? Im quite impressed.
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