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Players versus AI [message #318964] Mon, 25 February 2008 15:54 Go to next message
Fenrir is currently offline  Fenrir
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My brother and I have C&C the First Decade. I would like to play a LAN game with him, which isn't a problem. The problem is that we would like to fight together against some bots. I have downloaded some bot maps, but the game won't allow us to be on the same team.

I've searched these forums for the answer, but have found nothing. Is what we are trying to achieve even remotely possible?
Re: Players versus AI [message #318966 is a reply to message #318964] Mon, 25 February 2008 15:58 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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No.
Re: Players versus AI [message #318967 is a reply to message #318966] Mon, 25 February 2008 16:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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cnc95fan wrote on Mon, 25 February 2008 15:58

No.

Don't be an ass.

It is completely possible, in fact as of my next script release there well be a specific script to do just that. But until then I can send you a modified version of skirmish that will allow you to be on the same team. Although you won't be able to choose which team you are on.


[Updated on: Mon, 25 February 2008 16:03]

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Re: Players versus AI [message #318968 is a reply to message #318967] Mon, 25 February 2008 16:04 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Jerad Gray wrote on Mon, 25 February 2008 16:02

cnc95fan wrote on Mon, 25 February 2008 15:58

No.

Don't be an ass.


xD
Re: Players versus AI [message #318969 is a reply to message #318964] Mon, 25 February 2008 16:07 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Install Renegade Resurrection (see signature).
Setting 'emptyTeamBehaviour' in resurrection/server.cfg to 'ignore' allows one team to be empty without ending the game.
But it's still not very funny since Renegade's bots are really dumb.


[Updated on: Mon, 25 February 2008 16:08]

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Re: Players versus AI [message #318972 is a reply to message #318964] Mon, 25 February 2008 16:16 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Ehmmm you can install a FDS for LAN, get Gameplay Pending patch then your ready to kick some AI Butts
Re: Players versus AI [message #318974 is a reply to message #318964] Mon, 25 February 2008 16:27 Go to previous messageGo to next message
Fenrir is currently offline  Fenrir
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Wow! thanks for the quick replies!

Please excuse me if this is a stupid question, but what is an FDS?
Re: Players versus AI [message #318975 is a reply to message #318964] Mon, 25 February 2008 16:28 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Free Dedicated Server. It's a program made soley for hosting a server.

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Re: Players versus AI [message #318976 is a reply to message #318964] Mon, 25 February 2008 16:30 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Free Dedicated Server
Edit: If it's free, then there must be a paid version?

[Updated on: Mon, 25 February 2008 16:31]

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Re: Players versus AI [message #318978 is a reply to message #318964] Mon, 25 February 2008 16:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Free Dedicated Server, you can dwnload it on FTP.Westwood.com you need to Change some Settings in the server.ini.

Search in Server.ini for:

Quote:

; GameType =
;
; Set this to WOL for a Westwood Online dedicated server.
; Set this to GameSpy for a GameSpy mode dedicated server.
; Set this to LAN for a LAN mode dedicated server.
;

GameType = WOL


Change "WOL" to "LAN"




[Updated on: Mon, 25 February 2008 16:33]

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Re: Players versus AI [message #318980 is a reply to message #318964] Mon, 25 February 2008 16:38 Go to previous messageGo to next message
Fenrir is currently offline  Fenrir
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Okay, many thanks to you all.
Re: Players versus AI [message #318981 is a reply to message #318964] Mon, 25 February 2008 16:50 Go to previous messageGo to next message
EA-DamageEverything
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There is an even easier way.
-1	Create_Real_Object,		1, "LavaBall05"
-1	Play_Animation,		1, "v_commanche.va_com_loiter", 1
-1800	destroy_object,		1

-220 Attach_To_Bone,         3, 1, "Cargo"
-220 Attach_To_Bone,         3,-1, "Cargo"

;-770 Attach_To_Bone,         3, 1, "Cargo"
;-770 Attach_To_Bone,         3,-1, "Cargo"


;_______At nod base_________

-800 Create_Real_Object,     4, "Nod_minigunner_0"
-800 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-800 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-800 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-800 Attach_To_Bone,         4, 1, "Cargo"
-800 Attach_To_Bone,         4,-1, "Cargo"

-803 Create_Real_Object,     4, "Nod_minigunner_0"
-803 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-803 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-803 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-803 Attach_To_Bone,         4, 1, "Cargo"
-803 Attach_To_Bone,         4,-1, "Cargo"

-806 Create_Real_Object,     4, "Nod_minigunner_0"
-806 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-806 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-806 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-806 Attach_To_Bone,         4, 1, "Cargo"
-806 Attach_To_Bone,         4,-1, "Cargo"

-809 Create_Real_Object,     4, "Nod_minigunner_0"
-809 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-809 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-809 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-809 Attach_To_Bone,         4, 1, "Cargo"
-809 Attach_To_Bone,         4,-1, "Cargo"

-812 Create_Real_Object,     4, "Nod_minigunner_1off"
-812 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-812 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-812 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-812 Attach_To_Bone,         4, 1, "Cargo"
-812 Attach_To_Bone,         4,-1, "Cargo"

;________At gdi base________

-420 Create_Real_Object,     4, "GDI_minigunner_0"
-420 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-420 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-420 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-420 Attach_To_Bone,         4, 1, "Cargo"
-420 Attach_To_Bone,         4,-1, "Cargo"

-423 Create_Real_Object,     4, "GDI_minigunner_0"
-423 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-423 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-423 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-423 Attach_To_Bone,         4, 1, "Cargo"
-423 Attach_To_Bone,         4,-1, "Cargo"

-426 Create_Real_Object,     4, "GDI_minigunner_0"
-426 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-426 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-426 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-426 Attach_To_Bone,         4, 1, "Cargo"
-426 Attach_To_Bone,         4,-1, "Cargo"

-429 Create_Real_Object,     4, "GDI_minigunner_0"
-429 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-429 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-429 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-429 Attach_To_Bone,         4, 1, "Cargo"
-429 Attach_To_Bone,         4,-1, "Cargo"

-432 Create_Real_Object,     4, "GDI_minigunner_1off"
-432 Attach_Script,          4, "M01_Hunt_The_Player_JDG"
-432 Attach_Script,          4, "M05_Nod_Gun_Emplacement"
-432 Attach_Script,          4, "M00_No_Falling_Damage_DME"
-432 Attach_To_Bone,         4, 1, "Cargo"
-432 Attach_To_Bone,         4,-1, "Cargo"



; ****************************** Path

-1	Create_Object,		2, "X3_apache_1",			0, 0, 0, 0
-1	Play_Animation,		2, "X3_apache_1.x3_apache_1", 1
-1800 	Destroy_Object,		2
-1	Attach_To_Bone,		1, 2, "BN_APACHE_004"
Make a new textfile and rename it to this: cnc_c130drop.txt -then copy+paste this code.

Copy the textfile into your DATA dir if are the Host. Start Renegade, log on WOL and host a game with at least 2 open slots. Choose C&C_Islands as your preferred map because the code is optimized for it.

Play against your friend on each side as usual. There will be some Lava Balls flying around, constantly dropping Infantry at both bases. You can fight against bots AND your friend now! And if this isn't good enough, the bots will kill each other too.

If you have more friends to join, I can give you another code which makes things even funnier on every map.
Re: Players versus AI [message #318986 is a reply to message #318981] Mon, 25 February 2008 17:15 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am putting together a little remix of skirmish00.mix, enhancing the ai just a bit.

Re: Players versus AI [message #318987 is a reply to message #318964] Mon, 25 February 2008 17:15 Go to previous messageGo to next message
Fenrir is currently offline  Fenrir
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I'll be sure to try that. Laughing (EDIT: meaning the lava-balls-that-spawn-bots thing)

I am such an idiot! Here I am, wondering why the game and the server won't run at the same time. Embarassed

Fortunately I may have a third computer available, but in the event that it isn't, is there a way to do this without the FDS?

[Updated on: Mon, 25 February 2008 17:16]

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Re: Players versus AI [message #318989 is a reply to message #318987] Mon, 25 February 2008 17:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Fenrir wrote on Mon, 25 February 2008 17:15

I'll be sure to try that. Laughing (EDIT: meaning the lava-balls-that-spawn-bots thing)

I am such an idiot! Here I am, wondering why the game and the server won't run at the same time. Embarassed

Fortunately I may have a third computer available, but in the event that it isn't, is there a way to do this without the FDS?

Yrr wrote on Mon, 25 February 2008 16:07

Install Renegade Resurrection (see signature).
Setting 'emptyTeamBehaviour' in resurrection/server.cfg to 'ignore' allows one team to be empty without ending the game.
But it's still not very funny since Renegade's bots are really dumb.

http://www.icefinch.net/en


[Updated on: Mon, 25 February 2008 17:22]

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Re: Players versus AI [message #319005 is a reply to message #318964] Mon, 25 February 2008 17:58 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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replace your server.dat with this one: http://www.blackintel.org/files/blackintel.server.dat.zip
and you will be able to run the server and play it on the same computer.


Re: Players versus AI [message #319007 is a reply to message #319005] Mon, 25 February 2008 18:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am making the AI go after the beacons the play puts down, that always annoyed me how you could put one in the obelisk and no one would ever come to remove it.

Re: Players versus AI [message #319022 is a reply to message #319005] Mon, 25 February 2008 19:55 Go to previous messageGo to next message
EA-DamageEverything
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{SB}Lone0001 wrote on Tue, 26 February 2008 01:58

...
and you will be able to run the server and play it on the same computer.
The only change this modified server.dat makes is that you can start the client after the FDS. Running Client & FDS simultanously on the same machine has been possible for ages.

Start Ren and log on WOL, minimze it and start the Server then.
Re: Players versus AI [message #319029 is a reply to message #318964] Mon, 25 February 2008 20:17 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Yes I know that but if you actually go to the BI site that server.dat actually contains some other things >

http://www.blackintel.org/?page=projects/downloads

Quote:

* Core Patch 2 server.dat
* The UDP short message fix
* The start button fix (the one listed above)
* A simple change to allow renegade to start when the server is running without the use of the +multi flag
* RunOnce suppression, disabling the RunOnce registry key so the server does not auto restart when joining before the windows shell loads
* A new UDP fix which will make the server survive UDP floods without much problems
* Removed the "MapName=" setting from the server config.



[Updated on: Mon, 25 February 2008 20:17]

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Re: Players versus AI [message #319036 is a reply to message #318964] Mon, 25 February 2008 22:38 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Erm... My user on the EKT forums is Fenrir. Don't get it confused, people.

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Heresy grows from idleness!
Re: Players versus AI [message #319041 is a reply to message #318964] Mon, 25 February 2008 22:56 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Jesus, download this and that, blah blah.

Just go play in a online coop server.
Re: Players versus AI [message #319084 is a reply to message #319041] Tue, 26 February 2008 06:31 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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Wait! So the AI bot will try and disarm the beacons? You should put some bot enggies that reapir thing and maybe some vech bots, it would be so cool Thumbs Up Nice work Jerad.

Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: Players versus AI [message #319095 is a reply to message #319036] Tue, 26 February 2008 07:44 Go to previous messageGo to next message
Fenrir is currently offline  Fenrir
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The problem was resolved (with Renegade Resurrection). Thanks Jerad!
Re: Players versus AI [message #319113 is a reply to message #319084] Tue, 26 February 2008 09:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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MSwindows wrote on Tue, 26 February 2008 06:31

Wait! So the AI bot will try and disarm the beacons? You should put some bot enggies that reapir thing and maybe some vech bots, it would be so cool Thumbs Up Nice work Jerad.

That would be harder to do, as I would have to make invisible objects at all the MCT so the engineers would try to repair them... or would I? Sudden thought, much test.

Ack, guess you will have to wait until after I release my scripts, I need to make some to make this work I want it to.

Like sniper on occasion go up and camp on the hill and things like that.


ACTUALLY, how about you guys list things that you think the AI should do, and I will do the best I can to impliment them.


[Updated on: Tue, 26 February 2008 09:41]

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Re: Players versus AI [message #319130 is a reply to message #319113] Tue, 26 February 2008 10:04 Go to previous messageGo to previous message
The Elite Officer is currently offline  The Elite Officer
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SNIPER CAMPING SPOT

VECH BOTS

MORE AND DIFFRENT SOLIDERS

BETTER WEAPON SPAWNERS

ENGGIES THAT REAPIR AND STUFF


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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