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Animating harvester? [message #318776] Sun, 24 February 2008 13:34 Go to next message
Di3HardNL is currently offline  Di3HardNL
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I want to animate a harvy while it is collecting tiberium, but i have no clue how :/ I know how to animate stuff and everything in renx, but I don't know how i can let the animation for tiberiumcollecting come back in renegade

thanks in advance



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Re: Animating harvester? [message #318787 is a reply to message #318776] Sun, 24 February 2008 14:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Core patch 1 (or 2) already fixes the harvesters so that they animate when harvesting.

http://steamsignature.com/card/1/76561197975867233.png
Re: Animating harvester? [message #318788 is a reply to message #318776] Sun, 24 February 2008 14:08 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Di3 was talked about that harvester's claws
http://img229.imageshack.us/img229/9493/game22008022500042917oh1.jpg


Re: Animating harvester? [message #318789 is a reply to message #318776] Sun, 24 February 2008 14:12 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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thats right Smile

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Re: Animating harvester? [message #318797 is a reply to message #318776] Sun, 24 February 2008 15:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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And, as I said, they are animated in CP1 / CP2 already.

http://steamsignature.com/card/1/76561197975867233.png
Re: Animating harvester? [message #318799 is a reply to message #318776] Sun, 24 February 2008 15:45 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Ok you probably don't get what I am asking here -.-

I have created a new harvester in renx, so its not the original 1, so now i want to animate the new harvester while its harvestering.
understand now ? lmao


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Re: Animating harvester? [message #318802 is a reply to message #318776] Sun, 24 February 2008 15:59 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Create animations named v_nod_hrvstr.v_nod_hrvstr / v_gdi_hrvstr.v_gdi_hrvstr

Re: Animating harvester? [message #318805 is a reply to message #318776] Sun, 24 February 2008 16:53 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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when i type v_nod_hrvstr.v_nod_hrvstr is says : dont know how to save as that type.. because of the '.'

EDIT its only v_nod_hrvstr and save it as hierachel animated model, lmao its easy thanks for your help it works now


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[Updated on: Sun, 24 February 2008 16:57]

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Re: Animating harvester? [message #318810 is a reply to message #318776] Sun, 24 February 2008 17:51 Go to previous messageGo to next message
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As DieHardNL & DanPaul explained, the Animation is being fixed since scripts 2.xx as far as I remember (too lazy to browse the changelog on the forums). It works on the client side. No need to mod anything.

But you can add the original Scratch sound for harvesting (if possible): harvester_tiberium_scratch_01.wav
Re: Animating harvester? [message #318834 is a reply to message #318776] Mon, 25 February 2008 01:09 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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oh my god... is it that hard to understand i made my own new harv model? its not original harvester!!!!!!!!!!!!!

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

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Re: Animating harvester? [message #318841 is a reply to message #318834] Mon, 25 February 2008 03:08 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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ok, Di3 just get tiberian dawn harvester, and he need to know how possible animate his tiberium pinchers (claws) to make it works on tib field, when harv collect tiberium.
That harvester is not original ren's, that means without additional features its only model and wheels.
Di3 need to know how possible add animation features for claws in RenX Big Ups
also mesh reflections lol Thumbs Up
http://img84.imageshack.us/img84/6797/game22008022513010061wr3.png


[Updated on: Mon, 25 February 2008 03:10]

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Re: Animating harvester? [message #318842 is a reply to message #318841] Mon, 25 February 2008 03:37 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Scrin wrote on Mon, 25 February 2008 05:08

ok, Di3 just get tiberian dawn harvester, and he need to know how possible animate his tiberium pinchers (claws) to make it works on tib field, when harv collect tiberium.
That harvester is not original ren's, that means without additional features its only model and wheels.
Di3 need to know how possible add animation features for claws in RenX Big Ups
also mesh reflections lol Thumbs Up
http://img84.imageshack.us/img84/6797/game22008022513010061wr3.png


Oh do I see the sole survivor harvester with my skin Razz

[Updated on: Mon, 25 February 2008 03:38]

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Re: Animating harvester? [message #318846 is a reply to message #318776] Mon, 25 February 2008 04:23 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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i figured it out, and ts already working so i don't need any help anymore

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

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Re: Animating harvester? [message #318853 is a reply to message #318842] Mon, 25 February 2008 05:18 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Reaver11 wrote on Mon, 25 February 2008 04:37

Scrin wrote on Mon, 25 February 2008 05:08

ok, Di3 just get tiberian dawn harvester, and he need to know how possible animate his tiberium pinchers (claws) to make it works on tib field, when harv collect tiberium.
That harvester is not original ren's, that means without additional features its only model and wheels.
Di3 need to know how possible add animation features for claws in RenX Big Ups
also mesh reflections lol Thumbs Up
http://img84.imageshack.us/img84/6797/game22008022513010061wr3.png


Oh do I see the sole survivor harvester with my skin Razz



i made that ss from RenzorNitro mod, map is Nitrotobruk.lsd Thumbs Up


Re: Animating harvester? [message #318856 is a reply to message #318776] Mon, 25 February 2008 06:04 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Hehe I know Scrin I made/put the mod together Smile

Here DieHard is enjoying some tiberium

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot599.png

But lets get to business,

I have worked out all the stats for the harvester and it proves a big dificulty a wheeled harvester cant turn on a point.

This will make it difficult for the harvester to dump the booty.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot600.png

Anyways I cant fix the animation I dont really know how to Ill send the gmax/w3d/tga files of the harvester to DiehardNL.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot601.png

[Updated on: Mon, 25 February 2008 06:05]

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Re: Animating harvester? [message #318861 is a reply to message #318856] Mon, 25 February 2008 06:30 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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How do you get the harvester claws to animate when making a player driavable harvester?

Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: Animating harvester? [message #318866 is a reply to message #318856] Mon, 25 February 2008 06:56 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Reaver11 wrote on Mon, 25 February 2008 07:04

Hehe I know Scrin I made/put the mod together Smile

Here DieHard is enjoying some tiberium


But lets get to business,

I have worked out all the stats for the harvester and it proves a big dificulty a wheeled harvester cant turn on a point.

This will make it difficult for the harvester to dump the booty.



omg, nice wheels rotation m8 Thumbs Up
and use this uploader site---> http://www.megaupload.com/ru/
and very good and free Listen


[Updated on: Mon, 25 February 2008 06:57]

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Re: Animating harvester? [message #318868 is a reply to message #318776] Mon, 25 February 2008 07:18 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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i love the first screenshot Razz pretty shiny, and i'll do the animation for you no problems Smile your hummvee looks top quality to!

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

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Re: Animating harvester? [message #318890 is a reply to message #318868] Mon, 25 February 2008 09:03 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Di3HardNL wrote on Mon, 25 February 2008 08:18

i love the first screenshot Razz pretty shiny, and i'll do the animation for you no problems Smile your hummvee looks top quality to!


It is not my humvee it is from the sole survivor mod, they made such a nice models!

Anyways that harvester is currently player controlled because as you can see on the 2nd screenshot it is not really turning I can mayby advert this by setting the second last waypoint way ahead of the ref.

MSwindows
Use this renhelp tutorial I tried it and it works perfectly!

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=116

[Updated on: Mon, 25 February 2008 09:04]

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Re: Animating harvester? [message #318895 is a reply to message #318890] Mon, 25 February 2008 09:40 Go to previous message
The Executor is currently offline  The Executor
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Dosent work for me! It only turns on for a sec however grrrr Angry

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http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

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