Apply a normal or bump-map in RenX [message #318499] |
Fri, 22 February 2008 20:07 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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How is this performed? I want to make a stone block with lots of cracks and deformations on it without having to do it with polygons.
I know you can do a lot more with a normal map, as you can specify X, Y and X coords compared to just depth in a bump-map, but do normal-maps lower the FPS more (than bump-maps) in Renegade?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 22 February 2008 20:07] Report message to a moderator
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Re: Apply a normal or bump-map in RenX [message #318509 is a reply to message #318499] |
Fri, 22 February 2008 21:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Normal maps do lower the frame rate more than the bump maps applied in RenX. This becomes obvious at higher resolutions (on average computers that is).
nopol10=Nopol=nopol(GSA)
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