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Apply a normal or bump-map in RenX [message #318499] Fri, 22 February 2008 20:07 Go to next message
Veyrdite is currently offline  Veyrdite
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How is this performed? I want to make a stone block with lots of cracks and deformations on it without having to do it with polygons.

I know you can do a lot more with a normal map, as you can specify X, Y and X coords compared to just depth in a bump-map, but do normal-maps lower the FPS more (than bump-maps) in Renegade?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 22 February 2008 20:07]

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Re: Apply a normal or bump-map in RenX [message #318509 is a reply to message #318499] Fri, 22 February 2008 21:25 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Normal maps do lower the frame rate more than the bump maps applied in RenX. This becomes obvious at higher resolutions (on average computers that is).

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Apply a normal or bump-map in RenX [message #318665 is a reply to message #318499] Sat, 23 February 2008 17:12 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Doesn't anyone know? Dont Get It I thought most of the Renegade 3D enthusiasts knew how to apply one.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Apply a normal or bump-map in RenX [message #318682 is a reply to message #318665] Sat, 23 February 2008 18:09 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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For normal maps, you'd have to use shaders (can't make normal maps in RenX).
Follow this tutorial:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=111

For bump maps, follow this tutorial on water, the same technique can be applied for other materials:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=42


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Apply a normal or bump-map in RenX [message #318685 is a reply to message #318499] Sat, 23 February 2008 18:13 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Thankyou Nopol.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Apply a normal or bump-map in RenX [message #318692 is a reply to message #318682] Sat, 23 February 2008 18:44 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
nopol10 wrote on Sat, 23 February 2008 19:09

For normal maps, you'd have to use shaders (can't make normal maps in RenX).
Follow this tutorial:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=111

For bump maps, follow this tutorial on water, the same technique can be applied for other materials:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=42


Horray! Someone is using my tutorial!
Re: Apply a normal or bump-map in RenX [message #318706 is a reply to message #318499] Sun, 24 February 2008 00:04 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Your normal-mapped stank doesn't look any different from the normal Stealth Tank.
EDIT: file:///C:/Program%20Files/RenegadePublicTools/HowTo/W3D%20Tutorials/content/ver tex_material.htm


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 24 February 2008 00:16]

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Re: Apply a normal or bump-map in RenX [message #318717 is a reply to message #318706] Sun, 24 February 2008 01:55 Go to previous message
nopol10 is currently offline  nopol10
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Look at circled area, the normal map is more obvious there:
index.php?t=getfile&id=5940&private=0


nopol10=Nopol=nopol(GSA)

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