Home » Renegade Discussions » Tactics and Strategies » Sbh`s on no-base map and how to get rid of them
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Re: Sbh`s on no-base map and how to get rid of them [message #317983 is a reply to message #316727] |
Tue, 19 February 2008 12:02 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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List atleast 10 of them to prove me wrong, then. The ONLY thing I've heard you say is better than buying an SBH, is a technician, which I've not said is completely wrong- I agree, there are many cases which call for a tech over an SBH, but there's also times when an extra technician just won't help enough.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Sbh`s on no-base map and how to get rid of them [message #317993 is a reply to message #317986] |
Tue, 19 February 2008 12:59 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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As I said, yes, there are times the battle calls for technicians, and times when it calls for changes in tactics. Whether you want to beleive it or not, a bunch of tech'd arties<a bunch of tech'd meds. There's just times when it calls for a change in tactics, to suprise the enemy. EVERYONE's going to expect tanks to run up to them and try to take them down. Alot less people will expect an SBH to come and fuck their shit up.
LCG's are good against tanks, but they cost 50 more, and aren't too great for base assaults. They're good for fending off enemy tanks when you lack an airstrip, though still not excellent. They're also not stealthed like an SBH is.
Raveshaw costs 1,000, his range isn't that great, and his anti-tank capabilities aren't that great. You'd be better off with an engineer and a light tank/stank. He's also not that great vs infantry, really. Sakura's better vs infantry, or a 500 sniper. Really, he's basically got the same capabilities as an SBH, but he isn't stealthed, and costs 600 more. And for what? 50 more health? Lame.
Only for taking out orcas and/or infantry. Or point whoring. Otherwise, the 600 you spend isn't really going to help much except perhaps to point whore, which is quite frowned upon in many servers (In publics though I know some of them fix the pointwhoring glitch). For base assault, or taking out tanks or serving as a distraction, they don't compare atall to an SBH. You'd be better off with a tank or LCG for base assault and anti tank.
Surth | Arts/Flamers/Lights/Stanks (depends on the map, but you'll need 1 or 2 different vehicle types on most maps)
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For one, yes, you always need tanks in the field. And also, having 7 arts on the field while not tech'd=fail. I've seen it WAY too many times where everyone thinks spamming arties will win them the game. It doesn't. But yes I do agree, you need some variety in tanks. About 3 arts max while tech'd, and various other tanks to help them (Lights and stanks are preferred, flames are really only good for base assault).
However, if your vehicle limit is full, guess what- This option's fucked. What then? Tech spam? Yeah, if they got havocs to take out your techs, you're screwed. Because everyone's too busy being a tech to clear those havocs, and chances are the havocs aren't dumb enough to stand still and take arty shells to the face. That's DEFINETLY where some SBH's or various other infantry come in handy, to help take out those havocs. They can run up to an infantry, and really, unless they're being shot at, by the time the stealth is visable, you're in range of your laser rifle. One nice thing about Renegade maps is that sniper nests often have multiple points of entry, allowing flank tactics with infantry. Especially useful as an SBH.
I've also seen this many times- Hell, I've even been on the defensive side when the GDI team only used hotwires, MRLS's, and mammoths (which suprisingly didn't die in an instant... and the game didn't have a time limit so points didn't matter). Guess what I did? Ran through their tank lines with an SBH, and picked off some hotwires. Of course, some of them ran back into the MRLS, but it still helped ALOT. And when they ran back into the MRLS/Mammoth, guess what I did? Laser rifle'd the MRLS's, and even killed a few. I was lucky enough to pick up an LCG after that too, cuz one of my teamates died as an LCG black hand, which allowed me to take out some mammoths, but that doesn't count much here I suppose, seeing as how not every server has weapon drops enabled.
But yeah, long story short, their assault got demolished, with the help of teamates of course. And why did we fend off the attack? Not because of a Raveshaw. Not because of a Sakura. Not because of a technician. Not because of a stank (Airstrip was dead anyways). Not because of an arty (Though there was one helping there). Not because of a light tank. Not because of a flamer. Not because of an LCGer. And not because of the SBH, even. It was because of many of the Nod team pulled together, with the HELP of an SBH, that they held off the rush. Had I been a Raveshaw, Sakura, LCG, or whatnot, I would NOT have been able to get behind enemy lines and take out the hotwires. Infact, if I recall, I only had enough money for an SBH at the time, so the only things I COULD have afforded was a technician or waited some time for an LCG.
Surth | You see, Its just like you have the choice of getting a salary of 2000 Euro or 3000 Euro. The 2000 Euro is the SBH, the 3000 the Vehicle. See, theres just always a better option then buying a SBH. ALWAYS.
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A good anology, if it were actually realistic. Naturally, if you had the choice to choose something better, you'd go for it. But for one, you don't always have that choice. In real life, your choices are limited. You're usually limited in money in Renegade anyways, so an SBH is sometimes one of the few units you have.
And also, as I said before, vech limit . That's like saying a nuke is better than a soldier in real life. No fucking shit it's better, but yet we still use infantry and tanks in warfare. Why? For one, much cheaper. For two, many situations do NOT call for a nuke. Example: Clearing out a terrorist camp with hostages. Do we nuke it? No, because it calls for a smaller, specialized task force.
The same can be applied to an SBH over a tank. For one, you can't always build tanks, but let's say you can. Would an untech'd art REALLY help that much? No, you'd need a technician to help out, which really wouldn't do much. Especially vs havocs taking out your hotwires. They'll just instantly kill your art in seconds flat. And let's say you join your tank force up at the front lines. That means the techs there will probably try and repair your art. What then? Well, the untech'd arts are then attacked. The enemy, unless they're braindead, will attack the weakest target. If the techs DON'T repair your otherwise untech'd art, you're fucked. Congrats on wasting 400 credits on an arty, when you could have been an SBH and helped take out havocs. Or even better, congrats on getting your teamates fucked.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Tue, 19 February 2008 13:02] Report message to a moderator
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Re: Sbh`s on no-base map and how to get rid of them [message #317997 is a reply to message #317993] |
Tue, 19 February 2008 13:10 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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the idea that an SBH will do a better job of dealing with havocs than an artillery will is rather mystifying
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Sbh`s on no-base map and how to get rid of them [message #318010 is a reply to message #316727] |
Tue, 19 February 2008 13:55 |
Sccrscorer
Messages: 67 Registered: December 2006
Karma: 0
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damn man you just said how theres always something better than an sbh at accomplishing your task. If you want to kill hotties on meds get a sak if you want to kill tanks get a teched art. The only thing sbhs are good at are stealing tanks - only possible after the sak has picked off the hottie and nuking on non base defense maps - and the nuking bit is only for pubs throw in a cw and sbhs are only a last ditch attempt at a win by stealing a med in your ass on say complex. even nuking would be done better by a sniper or engie so you can kill yourself and get back
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Re: Sbh`s on no-base map and how to get rid of them [message #318077 is a reply to message #316727] |
Tue, 19 February 2008 20:26 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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No, topcap. No.
Unless you're still being housebroken, there is no reason why SBH planting nukes should be anything less (or more) than free points.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Sbh`s on no-base map and how to get rid of them [message #318107 is a reply to message #317983] |
Wed, 20 February 2008 01:59 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
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Cabal8616 wrote on Tue, 19 February 2008 13:02 | List atleast 10 of them to prove me wrong, then. The ONLY thing I've heard you say is better than buying an SBH, is a technician, which I've not said is completely wrong- I agree, there are many cases which call for a tech over an SBH, but there's also times when an extra technician just won't help enough.
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Name a time when a tech wont help? I thought you can never get too many technicians! They repair the base, they repair tanks. A teched arty yes is nearly unstoppable, but get 2 or 3 techs behind that arty, the techs can repair each other when injured.
Maybe repairing tanks doesnt get you that many points or get you an MVP, but if you work as a team and manage to take out the base defenses or some other critical structure, then you have played your part and you can then ego (with SBH if you wish).
SBH do have their uses, but at the beggining of the game, when you have no idea what the enemy will do or what strategy they will play, buying them is usually a waste of time. If you want to coordinate a SBH c4 rush, usually its a good idea to try and discover if they have mined or not. Nothing worse than getting to base, fully mined then you are just 3SBH hanging around being useless.
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Re: Sbh`s on no-base map and how to get rid of them [message #318277 is a reply to message #317997] |
Thu, 21 February 2008 05:14 |
BurnItDwn
Messages: 4 Registered: February 2008
Karma: 0
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Spoony wrote on Wed, 20 February 2008 07:10 | the idea that an SBH will do a better job of dealing with havocs than an artillery will is rather mystifying
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QFT.
If the Havoc is decent enough, he'll just kill you once you fire off a shot. Not to mention that the only times I wouldn't get an arty would probably be on Fly maps, or when I feel like taking down the buildings with a techie on Rush maps.
Quote: | If you think the SBH isn't one of the best characters in the game, you're a dumb ass.
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I guess I'm a dumb ass, then.
Also. If you think SBH can win a CW, just quit. Right now.
y?
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