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Re: CnC Reborn isn't Duke Nukem Forever... [message #318071 is a reply to message #318024] |
Tue, 19 February 2008 19:50 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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You are way too late with reborn.
What you claim to be that reborn is not Duke Nukem Forever yet it did become.
Probably you will need a lot of gameplay tests after this and a amount of patches.
Anyways Ill be watching and probably try a game of the long awaited rebornmod.
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318078 is a reply to message #318024] |
Tue, 19 February 2008 20:28 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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How about you finish it first, instead of releasing an half-baked infantry-only version?
And how about you actually let it come, and let it's arrival annouce itself, amrite?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318087 is a reply to message #318024] |
Tue, 19 February 2008 22:27 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Ok, before this gets too out of hand, I would like to explain a few things.
First off, late last year I took over control of the mod, since then we have had to completely rebuild the presets, and essentially put the game together.
While we finish up the remaining vehicles, and some core issues with some of the buildings, it was my idea to push out an Infantry Beta to give us a chance to start testing the issues that might be there we haven't caught, as well as start balancing the Infantry side of things.
I am someone who literally hasn't played more then about 1 hours worth of Renegade in the last few years, but today, while playing the version that will most likely go out, it was a LOT of fun by myself, as well as pretty damn good looking for this aged engine. It isn't Crysis, but it looks better then Renegade.
My hat goes off to the Reborn team members that have come and gone, they really did a lot of great work. The only problem was that no one really knew how to do those "final touches", nor take charge and make sure that it actually got built. You can show images and crap all day long, but if it isn't in game, and working as intended, its just eye candy. And up until the point that DarkAngel, Paradox, and myself started getting this into an actual game, that is what it was, eye candy.
I am very confident that you will enjoy what we will be releasing soon, Renardin is just a bit excited that a project he has worked on for so long is finally coming to the public to play, not just see, so excuse his excitement in blasting everywhere all the time "its coming!!!!". When in fact, it is coming within the next two weeks for 100% positivity. We have a fully working install, level editor, game, and dedicated server (LAN mode, working on the other two). Which is plenty for a release.
Thanks for the patience guys, I know this project has been long awaited for, and that is one of the key reasons that I took over the project, to see it finish.
RenEvo
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Re: CnC Reborn isn't Duke Nukem Forever... [message #318113 is a reply to message #318024] |
Wed, 20 February 2008 03:56 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Hey, aslong as you guys are actually working on it, I don't care if we're getting just an infantry BETA. Infantry sounds great, and it shows that you'll have atleast SOME infantry only maps in the final release.
I personally like infantry-only in Renegade. Why? Because it's NOT ridiculously realistic- That's one thing that just gets to me about games nowadays. It's supposed to be unrealistic, but fun, and Reborn will DEFINETLY acheive that it seems, with MANY unique characters that top Renegade's character sheet. Jumpjet troopers, cyborgs, stealth soldiers, mutants... You name it.
I more than appreciate the effort you're putting into this project instead of "lol k here's some infantry and vechs and buildings, have fun" and just let us sit. Instead, you're working on small little things, building them up, bit by bit, to ensure it all goes smoothly. I would say that I understand it because I've worked on my own projects for various things in the past, but those don't compare ATALL to the work put into Reborn.
So, many kudos to the Reborn team. Hope to see you guys ingame when it comes out
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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