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Re: need help with renx. [message #317208 is a reply to message #317198] |
Fri, 15 February 2008 04:41 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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lol @ your screens, MS paint is for n00bs.
*looks at own sig*
Doh!
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: need help with renx. [message #317224 is a reply to message #317208] |
Fri, 15 February 2008 07:21 |
Dealman
Messages: 104 Registered: October 2007 Location: Sweden
Karma: 0
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Recruit |
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crazfulla wrote on Fri, 15 February 2008 12:41 | lol @ your screens, MS paint is for n00bs.
*looks at own sig*
Doh!
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That was pretty off-topic and unnecessary.
I don't see Di3HardNL as an "n00b".
Anyway, I don't think what can be causing that, I'd say what Dthealer said. Obviously there's some lights in that area, cause that effect shows normally in the map when you walk up there, like the water would be reflecting to the ground. So it's pretty obvious.
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Re: need help with renx. [message #317610 is a reply to message #317119] |
Sun, 17 February 2008 15:35 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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I have never really tried if lightscapes are server-side.
The skin editing should be but that would only allow you to edit the wtl file of the ref interior.
lighting->compute vertex solve edits the .lsd file of a map and most is not serverside what you do in the lsd file.
Anyways here is an interior I made (mp5 by urimas)
Mayby we could add each other on msn later we could learn a lot from each other I think. (I'll pm mine)
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