AVP2 Game modding-Help plz [message #317313] |
Fri, 15 February 2008 15:10 |
bat66wat6
Messages: 331 Registered: September 2007
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Okay. So with AVP2 online being "Out of Action/Disabled"(Serial Key lost) and all 3 campaigns finished. I have decided to try and keep the flow of the game alive.
Basically I want to mod it to make it more fun and just better. Like the Netgun actually trapping the guy on the floor permanately until the Pred or himself cuts him out(Or kills him!). That'd make me a happy person!
The wierd annoying thing is that even with AVP2 being a simple game(Meaning by the way it's put together, by graphics, Characters, AI Control etc) there aren't many or any usefull files that I can really access to edit the game(Or Mission Maps).
The following files are a problem as they cannot be opened by any programme I have. I mainly want to know what each file contains and what it affects.
I would be sincerely greatfull if you could tell me what programmes I would need to open files like .dll, .rez, and .cfg. As these are the main game files.
----------------------------------------------------------------
AVP2Up.dll
Binkw32.dll
Launch.dll
Itmsg.dll
mss32.dll
server.dll
Sierrapt.dll
SmackW32.dll
MP3DEC.AS6
MP3DEC.ASI
Autoexec.cfg
SierraUp.cfg
FrontData.fnt
childmodel.map
d3d.ren
ALIEN.REZ
AVP2.REZ
AVP2DLL.REZ
AVP2L.REZ
MARINE.REZ
PREDATOR.REZ
SOUNDS.REZ
----------------------------------------------------------------
All other game files can be opened and edited except .sav and BIK files. But aren't relevant to anything I want to change with the game.
I am really surprised that this game is harder to mod and play around with than more later games such as C&C Renegade or even C&C Generals Zero-Hour.
I would be so so greatfull if you could tell me what each of these does in the game.
I know this is deep programmers stuff I might be meddling with here. I fully understand if I will need things like C++ to open .dll files.
Thanks, please help
bat66wat6
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Re: AVP2 Game modding-Help plz [message #317323 is a reply to message #317321] |
Fri, 15 February 2008 15:42 |
bat66wat6
Messages: 331 Registered: September 2007
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What do mean by sources?
Edit:
I have managed to successfully update my AVP2 to latest version and installed avp2tools & Updated that.
Still some major issues with it. Such as not knowing a single thing how to operate it etc.(Really need help on setting up my first Map. Textures, models etc all missing. Please help me on it)
It has installed the following programmes/applications to my Aliens vs Predator 2/Tools directory.
DEdit
ModelEdit
Processor
lithrez
along with a load of other files but none are executable applications.
Can any of the above programmes aid me in what I wanna do?
Edit the Predator Net fired by the Net gun so human/alien etc stays stuck in net untill they cut themselves out or are killed in net? (Like in the film "AVP", I mean the net wouldn't just break away like it does in the game after 10 secs!)
And finally. Will any of the mods I want to do to the game affect my ability to play online?(When my Ser**l K*y problem is sorted)
[Updated on: Fri, 15 February 2008 17:14] Report message to a moderator
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Re: AVP2 Game modding-Help plz [message #317447 is a reply to message #317408] |
Sat, 16 February 2008 17:14 |
bat66wat6
Messages: 331 Registered: September 2007
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AVP2 is really an awesome game I agree. If I aint said so already. I would only ever want to mod AVP2 to make it better or add some personnel affects that I think make it that little bit more realistic.
Such as my Predator Net that permanately traps whatever poor sod gets hit by it! They can't just sit there for 10 secs waiting for the net to spring open. They gotta cut there own way out
Still. I am a long long way of from getting to actually do what I want with the game. I got the tools but still having some problems with extracting the game files I need...
Wierd formats such as .REZ.
And. I believe that the main thing that keeps you on edge in the Marine campaign is the music and sounds.
And also your right. You do feel incontroll when your a Pred or Alien. You are faster, stronger more suited to your enemies, can negotiate terrain easier and more efficiently and don't have to rely on basic needs such as Lighting as you do when your a Marine. In a basement with your Lamp almost out of power and 7 flares left, listening for any beeps on your tracker, waiting for something to come out of the dark...
Whilst with pred theres your bad ass Optical Mask with 4 different specialised visions and aliens see there prey easier because of Theromones emitted from there bodies +Wierd vision like Riddicks that lets you see in the dark!
[Updated on: Sat, 16 February 2008 17:17] Report message to a moderator
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Re: AVP2 Game modding-Help plz [message #317456 is a reply to message #317453] |
Sat, 16 February 2008 17:46 |
bat66wat6
Messages: 331 Registered: September 2007
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That is completely retarded!
Sorry but, I aint even heard of Rebellion. I don't misjudge em just by first impression but they have tripped a wire there and ruined the flow of AVP Game series.
I bet the film of AVP2 is good. AVP R(requiem) but I also bet that the PSP version is totally rruubbiisshh.
This is so an OMFG WTH matter...
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Re: AVP2 Game modding-Help plz [message #317517 is a reply to message #317313] |
Sun, 17 February 2008 05:03 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
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General (2 Stars) |
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Don't know what you been reading, but that is not it.
http://www.planetavp.com/headlines/index.shtml#226
Quote: | Aliens FPS Title Revealed
Thursday, February 14, 2008
Aliens: Colonial Marines. Gearbox's finally picked a title for its upcoming FPS game based on the Alien genre, and it takes its queue from an older Aliens game that was...sort of never released. What do you guys think of the title?
Game Informer has the scoop:
"Gearbox Software knows a thing or two about soldiering—its Brothers in Arms games have even been used to recreate key World War II battles on the History Channel. With those kind of qualifications, it seems like they'd be the perfect developer to tackle a game about Marines. Make that United States Colonial Marines. You got it—Aliens: Colonial Marines is invading consoles and PCs in 2009. We have a world-exclusive first look at the squad-based FPS, which aims to recapture the tension and desperation of the earlier films. Check out the first-ever screens of the game in action. If that's not enough, we have the first look at Cryptic Studios' latest superhero MMO, Champions Online. The City of Heroes developers are taking on PCs and consoles, too, letting us all unleash our inner heroes—or villains. We also take Red Faction: Guerrilla apart, getting an in-depth look at the game's amazing destructible environments. Read about these games and much, much more in the new issue of Game Informer—the first place you'll see God of War: Chains of Olympus reviewed."
"Aliens: Colonial Marines." Sounds good.
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Re: AVP2 Game modding-Help plz [message #317545 is a reply to message #317517] |
Sun, 17 February 2008 09:58 |
bat66wat6
Messages: 331 Registered: September 2007
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Well whatever this new AVP is. Unless it's anything like the AVP2 or Primal Hunt I know I don't really wanna know.
I aint saying it's crap. NEver judge anything you haven't seen.
But even, If it's Primarily for PSP then I don't think it can be all that good.
Do you know if it follows the line of the AVP2 storyline?
I aint played Primal Hunt for a long time and don't know how it ends but at the end of AVP2 you see the Colonial Marines Verlok ship and crew heading back to the Solar System, then a few minutes later the Predators ship follow behind...
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