Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Line Modeling Tutorial
Line Modeling Tutorial [message #31748] Wed, 16 July 2003 20:33 Go to next message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
how many of you would take the time to look at a "Model from the real thing" weapon tutorial using lines and extrudes.Im half way done with it and want to know before i finish it up


simple yes or no qustion no "n00b" or any comments of the likes


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Line Modeling Tutorial [message #31749] Wed, 16 July 2003 20:41 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
Line modeling may look good but it leaves many unwanted and scattered polys I frankly think its a waste of time. It also doesnt show that much skill because you are just tracing an picture. Not here To Flame But...... It isnt a smart way to model for newbies if you want to model for real do it all by taking shapes Extruding Beveling Moving vertexes. I think its alot more Rewarding. Thats What I Think.
Line Modeling Tutorial [message #31752] Wed, 16 July 2003 20:51 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
its effective and gets the job done

i somhow dont thtink thats a yes/no qustion


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Line Modeling Tutorial [message #31769] Wed, 16 July 2003 22:47 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
Yes or no Answer You Mean Very Happy
Re: Line Modeling Tutorial [message #31795] Thu, 17 July 2003 04:30 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

xSeth2k2x

how many of you would take the time to look at a "Model from the real thing" weapon tutorial using lines and extrudes.Im half way done with it and want to know before i finish it up


simple yes or no qustion no "n00b" or any comments of the likes


NO.

Tracing a picture and extruding is both stupid and completely amaturish.

This is one of the worst ways to "Model from the real thing".

You don't need to trace a picture with line at all to have an accurate model. (Using the right shapes would produce a more accurately looking model than tracing it with the line)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Re: Line Modeling Tutorial [message #31861] Thu, 17 July 2003 09:51 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
Sir Phoenixx

xSeth2k2x

how many of you would take the time to look at a "Model from the real thing" weapon tutorial using lines and extrudes.Im half way done with it and want to know before i finish it up


simple yes or no qustion no "n00b" or any comments of the likes


NO.

Tracing a picture and extruding is both stupid and completely amaturish.

This is one of the worst ways to "Model from the real thing".

You don't need to trace a picture with line at all to have an accurate model. (Using the right shapes would produce a more accurately looking model than tracing it with the line)




Amaturish.....Tell that to all the pros in ghost recon modeling(and alot of other games) modding


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Re: Line Modeling Tutorial [message #31869] Thu, 17 July 2003 10:11 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

xSeth2k2x

Sir Phoenixx

xSeth2k2x

how many of you would take the time to look at a "Model from the real thing" weapon tutorial using lines and extrudes.Im half way done with it and want to know before i finish it up


simple yes or no qustion no "n00b" or any comments of the likes


NO.

Tracing a picture and extruding is both stupid and completely amaturish.

This is one of the worst ways to "Model from the real thing".

You don't need to trace a picture with line at all to have an accurate model. (Using the right shapes would produce a more accurately looking model than tracing it with the line)




Amaturish.....Tell that to all the pros in ghost recon modeling(and alot of other games) modding


Amaturish. Tracing a picture doesn't show any skill or talent what so ever.

Oh look, I can trace a picture! :rolleyes:


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Line Modeling Tutorial [message #31891] Thu, 17 July 2003 11:02 Go to previous message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
its not just tracing still have to extrude,edit,round and all that

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Previous Topic: Ugh, Were the hell is the DDS Thingy?
Next Topic: AIMBOT!!!
Goto Forum:
  


Current Time: Wed Dec 18 14:00:15 MST 2024

Total time taken to generate the page: 0.00924 seconds