Anti-Typekilling Idea [message #317111] |
Thu, 14 February 2008 13:55 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20791.jpg) |
Spyder
Messages: 1070 Registered: March 2006
Karma: 0
|
General (1 Star) |
|
|
I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.
1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.
2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.
Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.
|
|
|
|
|
Re: Anti-Typekilling Idea [message #317120 is a reply to message #317111] |
Thu, 14 February 2008 14:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
|
Colonel |
|
|
Typekilling is a fact of life in Renegade. Simply don't let it get to you. I usually don't terribly mind it because sniping ISN'T my life (unlike some members of these forums)!!!
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
|
|
|
Re: Anti-Typekilling Idea [message #317122 is a reply to message #317111] |
Thu, 14 February 2008 14:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
Firstly, yes RoShamBo would be right. It would require client-side coding.
Secondly, yea it is annoying for type killers, but it's not that big of a deal. However...
TCUSniper wrote on Thu, 14 February 2008 13:55 | 1. Place a green exclamation mark above the players head while typing.
|
I do like that idea, minus the dealing damage to the shooter....
~Zack
|
|
|
|
|
|
|
Re: Anti-Typekilling Idea [message #317139 is a reply to message #317111] |
Thu, 14 February 2008 16:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/3415.gif) |
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
You could make a character un-able to take damage while typing, you could set a flag over there head, you could apply the damage to the shooter instead or even teleport them to a safe place whilst typing, then send them back when they're done.
All of these things can, and would be exploited.
|
|
|
Re: Anti-Typekilling Idea [message #317143 is a reply to message #317111] |
Thu, 14 February 2008 17:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20608.png) |
Spoony
Messages: 3915 Registered: January 2006
Karma: 0
|
General (3 Stars) Tactics & Strategies Moderator |
|
|
TCUSniper wrote on Thu, 14 February 2008 14:55 | I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.
1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.
2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.
Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.
|
what kind of idiot complains because he chose to stop and type in the middle of the battlefield?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
|
|
|
Re: Anti-Typekilling Idea [message #317160 is a reply to message #317111] |
Thu, 14 February 2008 18:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
|
"God damn it! Why do these people keep shooting at me? Can't they see I'm on the phone!?"
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
Re: Anti-Typekilling Idea [message #317161 is a reply to message #317143] |
Thu, 14 February 2008 18:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
Spoony wrote on Thu, 14 February 2008 17:00 |
TCUSniper wrote on Thu, 14 February 2008 14:55 | I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.
1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.
2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.
Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.
|
what kind of idiot complains because he chose to stop and type in the middle of the battlefield?
|
Good point. ![Wink](images/smiley_icons/icon_wink.gif)
We need more teamspeak/ventrilo usage! lol It saves from having to type so much! lol
~Zack
|
|
|
|
|
|
|
Re: Anti-Typekilling Idea [message #317177 is a reply to message #317174] |
Thu, 14 February 2008 19:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
Originally Blue wrote on Thu, 14 February 2008 19:39 | Get two keyboards and grow a third arm.
Problem solved.
|
Or...Get teamspeak, a microphone, and get over mic-fright.
~Zack
|
|
|
Re: Anti-Typekilling Idea [message #317182 is a reply to message #317111] |
Thu, 14 February 2008 21:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/3158.jpg) |
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
About having the indicator above your head when you're typing, that's not the best idea.
It was like that in Jedi Knight 2, and it was abused to hell. People would join servers, run to the field just to type/talk to each other rather than play. If they were killed, kicks and bans were initiated.
Just play when you're ingame. Don't resort to typing unless you're in your base or a safe area - it's a strategic thing, to communicate when you're safe rather than unsafe. Renegade never required THAT much typing, just basics (apc inc, stank rush, med rush, brb, etc)
If you're just talking to a friend, hop on teamspeak.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
|
|
|
Re: Anti-Typekilling Idea [message #317183 is a reply to message #317139] |
Thu, 14 February 2008 21:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
|
Colonel |
|
|
reborn wrote on Thu, 14 February 2008 18:30 | You could make a character un-able to take damage while typing, you could set a flag over there head, you could apply the damage to the shooter instead or even teleport them to a safe place whilst typing, then send them back when they're done.
All of these things can, and would be exploited.
|
Obby seems to prefer to shoot soldiers more than tanks. Have one invincible typing GDI guy and have a bunch of tanks roll in, lol.
|
|
|
Re: Anti-Typekilling Idea [message #317189 is a reply to message #317111] |
Thu, 14 February 2008 22:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/21474.png) |
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Just have a radio command that signifies that the user can't type right now as he/she is in the middle of a battle. That way if someone is talking to someone all of a sudden, they can notify the other player that they can't chat at the moment, e.g. a flamer is kebab-ing that player.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
Re: Anti-Typekilling Idea [message #317204 is a reply to message #317111] |
Fri, 15 February 2008 02:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/21646.jpg) |
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
I missed the part where Renegade was a chatroom. Or a messenger service. Or a message board. Or....
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
[Updated on: Fri, 15 February 2008 03:00] Report message to a moderator
|
|
|
|
Re: Anti-Typekilling Idea [message #317212 is a reply to message #317111] |
Fri, 15 February 2008 05:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/4882.jpg) |
Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
If u type, u gain the advantage of telling your team what's happening. There must also be a risk assigned to this advantage to even things up.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
Re: Anti-Typekilling Idea [message #317213 is a reply to message #317211] |
Fri, 15 February 2008 05:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20608.png) |
Spoony
Messages: 3915 Registered: January 2006
Karma: 0
|
General (3 Stars) Tactics & Strategies Moderator |
|
|
Yrr wrote on Fri, 15 February 2008 06:11 | So you want players to walk back to their base first and then send a team chat message "stanks inc wf side"?
|
you decide what's more important; staying alive or letting your team know about the threat to your base.
if there was a stank rush about to happen and I wasn't in a position to do much about it, I'd WANT to be killed so I could actually help against it.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Fri, 15 February 2008 05:57] Report message to a moderator
|
|
|