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Anti-Typekilling Idea [message #317111] Thu, 14 February 2008 13:55 Go to next message
Spyder
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I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.

1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.

2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.

Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.
Re: Anti-Typekilling Idea [message #317113 is a reply to message #317111] Thu, 14 February 2008 13:57 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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TCUSniper wrote on Thu, 14 February 2008 14:55

I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.

1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.

2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.

Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.


I know a better idea, stop typing in the battlefield, you deserve to die if you do.
Re: Anti-Typekilling Idea [message #317117 is a reply to message #317111] Thu, 14 February 2008 14:11 Go to previous messageGo to next message
jnz is currently offline  jnz
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TCUSniper wrote on Thu, 14 February 2008 20:55

I figured out it can be done with server side coding

No it can't, without edits to the client.

Like Ironwarrior said, don't type in the battlefield otherwise you should die.
Re: Anti-Typekilling Idea [message #317120 is a reply to message #317111] Thu, 14 February 2008 14:42 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Colonel
Typekilling is a fact of life in Renegade. Simply don't let it get to you. I usually don't terribly mind it because sniping ISN'T my life (unlike some members of these forums)!!!

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If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: Anti-Typekilling Idea [message #317122 is a reply to message #317111] Thu, 14 February 2008 14:48 Go to previous messageGo to next message
Genesis2001
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Firstly, yes RoShamBo would be right. It would require client-side coding.
Secondly, yea it is annoying for type killers, but it's not that big of a deal. However...

TCUSniper wrote on Thu, 14 February 2008 13:55

1. Place a green exclamation mark above the players head while typing.


I do like that idea, minus the dealing damage to the shooter....


~Zack
Re: Anti-Typekilling Idea [message #317124 is a reply to message #317111] Thu, 14 February 2008 15:13 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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1. Type !afk
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Re: Anti-Typekilling Idea [message #317126 is a reply to message #317124] Thu, 14 February 2008 15:24 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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If you do that though, people will press F2 real quick when getting shot at...

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Re: Anti-Typekilling Idea [message #317130 is a reply to message #317111] Thu, 14 February 2008 15:42 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I like the way it's done in Quake. Simply show a chatting icon above the soldier while he is typing/in console and do nothing else.

I think that's enough and that type kills shouldn't be forbidden.


Re: Anti-Typekilling Idea [message #317133 is a reply to message #317126] Thu, 14 February 2008 15:46 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Sn1per74* wrote on Thu, 14 February 2008 16:24

If you do that though, people will press F2 real quick when getting shot at...

100 / 100 Points.
Re: Anti-Typekilling Idea [message #317139 is a reply to message #317111] Thu, 14 February 2008 16:30 Go to previous messageGo to next message
reborn is currently offline  reborn
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You could make a character un-able to take damage while typing, you could set a flag over there head, you could apply the damage to the shooter instead or even teleport them to a safe place whilst typing, then send them back when they're done.

All of these things can, and would be exploited.



Re: Anti-Typekilling Idea [message #317143 is a reply to message #317111] Thu, 14 February 2008 17:00 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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TCUSniper wrote on Thu, 14 February 2008 14:55

I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.

1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.

2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.

Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.

what kind of idiot complains because he chose to stop and type in the middle of the battlefield?


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Renedrama [ren-i-drah-muh]
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Re: Anti-Typekilling Idea [message #317160 is a reply to message #317111] Thu, 14 February 2008 18:14 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Re: Anti-Typekilling Idea [message #317161 is a reply to message #317143] Thu, 14 February 2008 18:17 Go to previous messageGo to next message
Genesis2001
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Spoony wrote on Thu, 14 February 2008 17:00

TCUSniper wrote on Thu, 14 February 2008 14:55

I'm getting sick of all those typekillers out there, so I had an idea for prevention. Or let's say some ideas.

1. Place a green exclamation mark above the players head while typing. When he/she gets shot, the typekiller will get the same damage dealt to the one typing.

2. Same as above, but then the typekillers weapon will be disabled for 10 seconds.

Post your own ideas here, I figured out it can be done with server side coding, so don't come with any impossible ideas.

what kind of idiot complains because he chose to stop and type in the middle of the battlefield?



Good point. Wink

We need more teamspeak/ventrilo usage! lol It saves from having to type so much! lol

~Zack
Re: Anti-Typekilling Idea [message #317165 is a reply to message #317130] Thu, 14 February 2008 18:43 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Yrr wrote on Thu, 14 February 2008 14:42

I like the way it's done in Quake. Simply show a chatting icon above the soldier while he is typing/in console and do nothing else.

I think that's enough and that type kills shouldn't be forbidden.

Whitedragon tried that in Black-Cell almost two years ago (when you talked, a green brain icon appeared above your head), but it kept crashing the server.


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: Anti-Typekilling Idea [message #317168 is a reply to message #317165] Thu, 14 February 2008 18:56 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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havoc9826 wrote on Fri, 15 February 2008 02:43

Yrr wrote on Thu, 14 February 2008 14:42

I like the way it's done in Quake. Simply show a chatting icon above the soldier while he is typing/in console and do nothing else.

I think that's enough and that type kills shouldn't be forbidden.

Whitedragon tried that in Black-Cell almost two years ago (when you talked, a green brain icon appeared above your head), but it kept crashing the server.


client+server side?


Re: Anti-Typekilling Idea [message #317173 is a reply to message #317111] Thu, 14 February 2008 19:33 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Afaik he tried it serverside only, as he does with the majority of stuff in Dragonade (certain things require client scripts to work fully, but I'm not sure about this one). However, you'd have to ask him directly to be sure. Send him a PM and see if he's even touched this since then.

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Re: Anti-Typekilling Idea [message #317174 is a reply to message #317173] Thu, 14 February 2008 19:39 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Get two keyboards and grow a third arm.

Problem solved.
Re: Anti-Typekilling Idea [message #317177 is a reply to message #317174] Thu, 14 February 2008 19:48 Go to previous messageGo to next message
Genesis2001
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Originally Blue wrote on Thu, 14 February 2008 19:39

Get two keyboards and grow a third arm.

Problem solved.



Or...Get teamspeak, a microphone, and get over mic-fright.


~Zack
Re: Anti-Typekilling Idea [message #317182 is a reply to message #317111] Thu, 14 February 2008 21:20 Go to previous messageGo to next message
[NE]Fobby[GEN]
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About having the indicator above your head when you're typing, that's not the best idea.

It was like that in Jedi Knight 2, and it was abused to hell. People would join servers, run to the field just to type/talk to each other rather than play. If they were killed, kicks and bans were initiated.

Just play when you're ingame. Don't resort to typing unless you're in your base or a safe area - it's a strategic thing, to communicate when you're safe rather than unsafe. Renegade never required THAT much typing, just basics (apc inc, stank rush, med rush, brb, etc)

If you're just talking to a friend, hop on teamspeak.


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Re: Anti-Typekilling Idea [message #317183 is a reply to message #317139] Thu, 14 February 2008 21:26 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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reborn wrote on Thu, 14 February 2008 18:30

You could make a character un-able to take damage while typing, you could set a flag over there head, you could apply the damage to the shooter instead or even teleport them to a safe place whilst typing, then send them back when they're done.

All of these things can, and would be exploited.


Obby seems to prefer to shoot soldiers more than tanks. Have one invincible typing GDI guy and have a bunch of tanks roll in, lol.


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Re: Anti-Typekilling Idea [message #317189 is a reply to message #317111] Thu, 14 February 2008 22:05 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Just have a radio command that signifies that the user can't type right now as he/she is in the middle of a battle. That way if someone is talking to someone all of a sudden, they can notify the other player that they can't chat at the moment, e.g. a flamer is kebab-ing that player.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Anti-Typekilling Idea [message #317204 is a reply to message #317111] Fri, 15 February 2008 02:59 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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I missed the part where Renegade was a chatroom. Or a messenger service. Or a message board. Or....

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Fri, 15 February 2008 03:00]

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Re: Anti-Typekilling Idea [message #317211 is a reply to message #317111] Fri, 15 February 2008 05:11 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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So you want players to walk back to their base first and then send a team chat message "stanks inc wf side"?
A chat icon is the best idea I think, but only for player's goodwill to not attack the chatter. It should never be penalized to kill chatters.


Re: Anti-Typekilling Idea [message #317212 is a reply to message #317111] Fri, 15 February 2008 05:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
If u type, u gain the advantage of telling your team what's happening. There must also be a risk assigned to this advantage to even things up.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Anti-Typekilling Idea [message #317213 is a reply to message #317211] Fri, 15 February 2008 05:56 Go to previous messageGo to previous message
Spoony is currently offline  Spoony
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Yrr wrote on Fri, 15 February 2008 06:11

So you want players to walk back to their base first and then send a team chat message "stanks inc wf side"?

you decide what's more important; staying alive or letting your team know about the threat to your base.

if there was a stank rush about to happen and I wasn't in a position to do much about it, I'd WANT to be killed so I could actually help against it.


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[Updated on: Fri, 15 February 2008 05:57]

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