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Re: Command & Conquer: Red Alert 3 [message #316806 is a reply to message #316793] |
Tue, 12 February 2008 20:02 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Let's hope they go back to their RA1 roots with this, and not butcher it like RA2...
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Command & Conquer: Red Alert 3 [message #316816 is a reply to message #316813] |
Tue, 12 February 2008 20:55 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Originally Blue wrote on Tue, 12 February 2008 19:14 |
Dover wrote on Tue, 12 February 2008 21:05 |
{SB}Lone0001 wrote on Tue, 12 February 2008 19:03 | RA2 and YR ROCKED!
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Which part, exactly? The endings where Tanya discovers Soviet leaders in hammer-and-sickle underpants? The part where Yuri gets locked up for being "A bad, bad man", the GIs that outrange tesla coils, or the overpowered superweapons?
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Screw the story, it's the gameplay that matters to me.
and the overpowered superweapons can be disabled, you know...
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I'm buying a complete package, not just gameplay. You know what you call a game without very much story? The Dead Or Alive series.
And saying it's okay, because the superweapons can be disabled is like saying the AWP can be disabled, so Counter-Strike is a perfectly balenced game.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Command & Conquer: Red Alert 3 [message #316818 is a reply to message #316793] |
Tue, 12 February 2008 21:40 |
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nikki6ixx
Messages: 2545 Registered: August 2007
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General (2 Stars) |
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If it's as convoluted as that RA2 mess, then I'm not interested.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Command & Conquer: Red Alert 3 [message #316826 is a reply to message #316793] |
Tue, 12 February 2008 22:47 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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RA1 had a perfect ending for Soviets. It linked greatly with TD.
RA2 was supposed to continue on from RA1 if the Allies won, but it REALLY doesn't feel like that. It was mostly a gameplay game. So I'm hoping that RA3 makes more sense of things somehow. And doesn't have a comical approach to it, and a bit more of an actual warfare feeling to it.
Don't get me wrong, I still love the gameplay of RA2 and its modability. I just didn't like the Single Player quite as much. Hopefully RA3 will have both gameplay AND story.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Command & Conquer: Red Alert 3 [message #316836 is a reply to message #316806] |
Wed, 13 February 2008 00:08 |
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Dover wrote on Tue, 12 February 2008 21:02 | Let's hope they go back to their RA1 roots with this, and not butcher it like RA2...
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I Think That The Game Is Already Bad.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: Command & Conquer: Red Alert 3 [message #316861 is a reply to message #316793] |
Wed, 13 February 2008 05:24 |
cnc95fan
Messages: 1261 Registered: July 2007
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General (1 Star) |
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If any of you have noticed, Kane appears in RA1, idk the era, 1940's, 50's? He then appears in 1995, whenever TS took place, and in 2047, without ageing one bit.. kinda messed up there.
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Re: Command & Conquer: Red Alert 3 [message #316880 is a reply to message #316862] |
Wed, 13 February 2008 07:41 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
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General (2 Stars) Category Moderator |
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IronWarrior wrote on Wed, 13 February 2008 08:33 | RA1 was pretty borning and dull for me, yeah it was fun to play, but RA2 has alot more depth then RA1.
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Are you drunk? RA2 had the depth of a pie plate
~Canucck
[Updated on: Wed, 13 February 2008 07:42] Report message to a moderator
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Re: Command & Conquer: Red Alert 3 [message #316898 is a reply to message #316882] |
Wed, 13 February 2008 10:38 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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IronWarrior wrote on Wed, 13 February 2008 09:16 |
Renx wrote on Wed, 13 February 2008 08:41 |
IronWarrior wrote on Wed, 13 February 2008 08:33 | RA1 was pretty borning and dull for me, yeah it was fun to play, but RA2 has alot more depth then RA1.
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Are you drunk? RA2 had the depth of a pie plate
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Too few units in RA1, everything looked crap and was just slow.
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Well, that was probably because they released it very quickly after TD, because everybody wanted more. And because it was released in 1996. And because it was released in 1996, it wasn't like everything could look amazing because of the computer technology at the time.
w00t?
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