Home » Renegade Discussions » Mod Forum » Code Release - God Crate
Code Release - God Crate [message #315988] |
Thu, 07 February 2008 12:12 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
![](/images/avatars/N_Tech.jpg) |
ExEric3
Messages: 746 Registered: February 2005 Location: Slovakia
Karma:
|
Colonel |
|
|
Maybe others have another codes but I decide release my own. This code was taken from SSAOW v1.3.4 but I added here something.
This is for people who like to mod their server scripts.dll and are running SSGM.
Main Code:
else if ((RandomIntCrate <= (percent+=Settings->CrateGod)) && (Settings->CrateGod > 0)) {
StrFormat2(message2,"%ls picked up a God Crate.",Get_Wide_Player_Name(sender));
if (Commands->Get_Player_Type(sender) == 1) {
Change_Character(sender,"CnC_GDI_RocketSoldier_2SF_Secret");
Commands->Clear_Weapons(sender);
Commands->Give_Powerup(sender,"POW_VoltAutoRifle_Player",true);
Commands->Give_Powerup(sender,"POW_RamjetRifle_Player",true);
Commands->Give_Powerup(sender,"POW_Railgun_Player",true);
Commands->Select_Weapon(sender,"Weapon_RamjetRifle_Player");
StrFormat2(message1,"ppage %d [Crate]: You just got a God Crate. You will be have more power to kill others.",Get_Player_ID(sender));
Console_Input(StrFormat("msg [Crate]: Warning! A %ls player just got a God Crate, better watch your base %ls!",Get_Wide_Team_Name(Team),Get_Wide_Team_Name(PTTEAM(Team))).c_str());
}
else if (Commands->Get_Player_Type(sender) == 0) {
Change_Character(sender,"CnC_Nod_RocketSoldier_3Boss_Secret");
Commands->Clear_Weapons(sender);
Commands->Give_Powerup(sender,"POW_VoltAutoRifle_Player",true);
Commands->Give_Powerup(sender,"POW_RamjetRifle_Player",true);
Commands->Give_Powerup(sender,"POW_Railgun_Player",true);
Commands->Select_Weapon(sender,"Weapon_RamjetRifle_Player");
StrFormat2(message1,"ppage %d [Crate]: You just got a God Crate. You will be have more power to kill others.",Get_Player_ID(sender));
Console_Input(StrFormat("msg [Crate]: Warning! A %ls player just got a God Crate, better watch your base %ls!",Get_Wide_Team_Name(Team),Get_Wide_Team_Name(PTTEAM(Team))).c_str());
}
Commands->Set_Health(sender,800);
Commands->Set_Shield_Strength(sender,800);
Commands->Give_Powerup(sender,"POW_Pistol_Player",true);
Commands->Give_Powerup(sender,"CnC_POW_MineRemote_02",true);
Commands->Give_Powerup(sender,"CnC_POW_MineTimed_Player_02",true);
Commands->Give_Powerup(sender,"CnC_MineProximity_05",true);
Commands->Give_Powerup(sender,"CnC_POW_Ammo_ClipMax",false);
Commands->Give_Powerup(sender,"CnC_POW_Ammo_ClipMax",false);
Commands->Give_Powerup(sender,"CnC_POW_Ammo_ClipMax",false);
Commands->Give_Powerup(sender,"CnC_POW_Ammo_ClipMax",false);
if (Settings->Gamelog) {
Vector3 pos = Commands->Get_Position(sender);
StrFormat2(message3,"CRATE;God;;%d;%s;%f;%f;%f;%f;%f;%f;%d", Commands->Get_ID(sender), Commands->Get_Preset_Name(sender), pos.Y,pos.X,pos.Z, Commands->Get_Facing(sender), Commands->Get_Max_Health(sender),Commands->Get_Max_Shield_Strength(sender),Get_Object_Type(sender));
}
}
You can add it under this crate code in gmcrate.cpp:
else if ((RandomIntCrate <= (percent+=Settings->CrateThief)) && (Settings->CrateThief > 0)) {
Commands->Give_Money(sender,(Commands->Get_Money(sender) * -1),false);
StrFormat2(message2,"%ls picked up a Thief Crate.",Get_Wide_Player_Name(sender));
StrFormat2(message1,"ppage %d [Crate]: You got the Thief Crate, you have lost all of your credits.",Get_Player_ID(sender));
Console_Input(StrFormat("msg [Crate]: %ls picked up a Thief Crate and he lost all credits.",Get_Wide_Player_Name(sender)).c_str());
Create_2D_Sound_Player(sender,"m00evag_dsgn0028i1evag_snd.wav");
if (Settings->Gamelog) {
Vector3 pos = Commands->Get_Position(sender);
StrFormat2(message3,"CRATE;THIEF;;%d;%s;%f;%f;%f;%f;%f;%f;%d", Commands->Get_ID(sender), Commands->Get_Preset_Name(sender), pos.Y,pos.X,pos.Z, Commands->Get_Facing(sender), Commands->Get_Max_Health(sender),Commands->Get_Max_Shield_Strength(sender),Get_Object_Type(sender));
}
}
Now, inside the definition of "void CrateSettings::Load()" copy and paste the following: (next under "CrateThief = INI->Get_Int("Crates","Thief",0);")
CrateGod = INI->Get_Int("Crates","God",0);
Now, inside the definition of "void Crate_Defaults()" copy and paste the following: (change any values needed to make them all add up to 100. Again next unde "Settings->CrateThief = 2;")
Now, inside the definition of "void Crate_Level_Loaded()" copy and paste the following: (next "+ Settings->ThiefCrate" and if its your last crate in your scripts)
So thats all in gmcrate.cpp No we must edit gmcrate.h So now, inside the definition of "struct CrateSettings" copy and paste the following: (again next under "int CrateThief;")
You'll need to add some entries to the Crate Section in ssgm.ini So under [Crate] add (you can set higher number max to 100:
Thanks to reborn for help and his time.
I hope you will enjoy this.
Thanks.
ExEric3
|
|
|
Goto Forum:
Current Time: Wed Aug 14 17:57:47 MST 2024
Total time taken to generate the page: 0.00802 seconds
|