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Serverside Co-Op [message #315682] Tue, 05 February 2008 21:38 Go to next message
Genesis2001
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General (1 Star)
ATTENTION: Leveleditists!

Project description: Serverside Co-Op is a project initially started by zunnie when he was around. Before he left, I was fortunate enough to get the source of this project. I have begun work on SSCoOp just recently.

Currently though, I'm in need of a level designer. IronWarrior was originally helping zunnie with this project as an LE guy but I've lost IronWarrior from the project. Sad My other leveledit dude (Webmas7er) has since left the Renegade community. I'm left with no leveledit guy now to do the level designing.

Reason for this post:

Qualifications for Level Designers:
  • "Expert" (or proficient) skill with Leveledit
  • Knowledge of Renegade Missions/Mission Maps(Objectives et cetera)
  • Ability to work well with others(meaning ability to work well with me^^)


If anyone wishes to apply, please contact me at MSN ( mathk1ll@gmail.com ) or IRC ( irc.neogods.net, irc.mp-gaming.com, irc.n00bstories.com, irc.fwclan.co.uk, or irc.n00bless.com ).


~Zack
Re: Serverside Co-Op [message #315709 is a reply to message #315682] Wed, 06 February 2008 02:07 Go to previous messageGo to next message
hatstand
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Recruit

correction: im in regular contact with webmas7er

id apply, but a: im not very good with LE, and b: i prolly wouldnt be able to get along with you


http://www.xxlimg.com/images/n97dowecj7wfz1kx6q48.png
Re: Serverside Co-Op [message #315725 is a reply to message #315682] Wed, 06 February 2008 05:48 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Before anyone thinks of applying, think about it first as working on coop missions ain't that easy, it requires alot of work and time you are designing a whole mission from the start.

I love to join in, but I know I just don't have the time to put all the effort in and the fact that I lost the level edit bug is stopping me. Huh

[Updated on: Wed, 06 February 2008 05:49]

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Re: Serverside Co-Op [message #315726 is a reply to message #315682] Wed, 06 February 2008 05:58 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I do LE work...

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Serverside Co-Op [message #315754 is a reply to message #315682] Wed, 06 February 2008 09:51 Go to previous messageGo to next message
EA-DamageEverything
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Commander
Instead of beginning from scratch, DL the Coop-Mod from Game-Maps and modify it after having a look how it's been done.
Re: Serverside Co-Op [message #315765 is a reply to message #315754] Wed, 06 February 2008 10:10 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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EA-DamageEverything wrote on Wed, 06 February 2008 09:51

Instead of beginning from scratch, DL the Coop-Mod from Game-Maps and modify it after having a look how it's been done.


SSCoop is a better version, it was meant to replace the old version, but we never got around to doing it, we did have a few maps running it, but not a full set, RenZor is using the latist version of Zunnies coop.
Re: Serverside Co-Op [message #315791 is a reply to message #315709] Wed, 06 February 2008 11:21 Go to previous messageGo to next message
Genesis2001
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hatstand wrote on Wed, 06 February 2008 02:07

correction: im in regular contact with webmas7er



As am I, but Webmas7er isn't doing anything related to Renegade anymore...He's already uninstalled his modding tools :/

@IronWarrior: Yes, it is a LOT of work. Designing Co-Op missions takes a LOT of time and effort and brain-power.

@cnc95fan:
Quote:

Ability to work well with others(meaning ability to work well with me^^)


We'd clash too much...So, sorry. :/

@A-DamageEverything: I've already been using zunnie's latest work. He sent me his source about a month or so (I think) before he left for *personal* matters(as I'm told).

~Zack

[Updated on: Wed, 06 February 2008 11:23]

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Re: Serverside Co-Op [message #315794 is a reply to message #315791] Wed, 06 February 2008 11:31 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Zack wrote on Wed, 06 February 2008 12:21

hatstand wrote on Wed, 06 February 2008 02:07

correction: im in regular contact with webmas7er



As am I, but Webmas7er isn't doing anything related to Renegade anymore...He's already uninstalled his modding tools :/

@IronWarrior: Yes, it is a LOT of work. Designing Co-Op missions takes a LOT of time and effort and brain-power.

@cnc95fan:
Quote:

Ability to work well with others(meaning ability to work well with me^^)


We'd clash too much...So, sorry. :/

@A-DamageEverything: I've already been using zunnie's latest work. He sent me his source about a month or so (I think) before he left for *personal* matters(as I'm told).

~Zack

K good luck. Thumbs Up


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Serverside Co-Op [message #315901 is a reply to message #315682] Wed, 06 February 2008 20:26 Go to previous messageGo to next message
Genesis2001
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Any other takers?

~Zack
Re: Serverside Co-Op [message #316119 is a reply to message #315901] Fri, 08 February 2008 01:20 Go to previous messageGo to next message
LR01 is currently offline  LR01
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How "good" do you need to be at LE?

and where I always thought was a hard point at making co-op is that you can lose you work after you did something that make the server ore client crash
well, we're doing something that wasn't orginelly in the game


Moding can be real Fun...
Re: Serverside Co-Op [message #316144 is a reply to message #316119] Fri, 08 February 2008 05:40 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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LR01 wrote on Fri, 08 February 2008 02:20

How "good" do you need to be at LE?

and where I always thought was a hard point at making co-op is that you can lose you work after you did something that make the server ore client crash
well, we're doing something that wasn't orginelly in the game


Well, the hard part of coop is making it all link together, think of coop like a story book, it all has to make sense, you need to remember what a goes to b and where b goes to c and so on.

Re: Serverside Co-Op [message #316234 is a reply to message #316119] Fri, 08 February 2008 14:41 Go to previous messageGo to next message
Genesis2001
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LR01 wrote on Fri, 08 February 2008 01:20

How "good" do you need to be at LE?




I would *prefer* experts in Leveledit. I'm looking at having a couple different Level designers to where I can say "Hey you John Doe. You're in charge of M01" or "yo, you there, you're in charge of M02" et cetera.


~Zack
Re: Serverside Co-Op [message #316297 is a reply to message #316234] Sat, 09 February 2008 04:53 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
yes, but like what do you need to be capable of?
I think that when you only can let a enemy Nod soldier spawn you woun'd be able to help out realy


Moding can be real Fun...
Re: Serverside Co-Op [message #316300 is a reply to message #315682] Sat, 09 February 2008 05:24 Go to previous message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
I already made a Test Coop Mod with Spawn bots and AI Gunships etc, it was on the map M01. (Nod Coop map, Serverside)

Mission Objective:

1- Destroy the GDI Base (you need to get into the Construction yard and the Powerplant, i created a Extra Interior, if you walk into a Door you Teleport into the Interior, there you fond a Computer (you need it to kill it, that CY or PP dies)

2- Destroy the Gunship (To Attack the Gunship you needed to get into a Turret)

3- Clear the Church (Kill all GDI Soldiers and Civilians)

4- Get the Hand of Nod back, and kill Logan (he´s on the room where you find the MasterControl terminal)

5- Clear the Radar (Kill all GDI Soldiers)

[Updated on: Sat, 09 February 2008 05:24]

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