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Shopping-mall? [message #31365] Tue, 15 July 2003 15:19 Go to previous messageGo to previous message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Registered: February 2003
Location: Blackheath, England, Unit...
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I say you should look for new textures, but the floor is good Smile.

What makes textures sucky in different maps is the constant on flow of texture Surprised .

Textures may be made to look like they are one constant on flow of a material but in real life nothing is constant.

For example if you go down to your nearest mall stare at the floor you will see breaks in-between sections of the marble.

I am pretty sure you’re mall didn't get a 100meter square piece of marble out the ground or spend hundreds of thousands of pounds getting floor tiles specially fitted so there’s no visible gap between pieces.

Guess what I am trying to say is : Textures need more variation Very Happy.

EDIT:
Another idea to obtain variation. Instead of doing the entire floor with one texture trying putting the odd section on with a chip on a tile or when you have a tile going round a object make a smaller tile that looks like it has been cut to fit.


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!

[Updated on: Tue, 15 July 2003 15:22]

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