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Re: Moving outward texture [message #313223 is a reply to message #313221] |
Wed, 23 January 2008 18:24 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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Would you be making it in an animated form?
If so, as far as I know you'd have to draw every single individual frame of the desired image. I think whatever comes next has to do with scripting, but I don't really know.
Blazea58 made an animation on Rp2, so I'm speaking from what I know of seeing that in XCC mixer.
yeah
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Re: Moving outward texture [message #313447 is a reply to message #313221] |
Thu, 24 January 2008 22:22 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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It is an animation, of a thing called the Gizmo. On the top-right their should be a panel(the modifier stack). On it there is a row with a light-bulb, a plus (+) sign and then the words UVW Map. Click the little plus sign, and below it should appear the word Gizmo. Click it. Its row will turn light-blue.
Now down to the bottom-right. Click the animate button, and a thing called the trackbar will turn red. At its left, their is a slider, slide it to the end lets just say for now. At the top (toolbar) of Renx there is a tool to the right of the Rotation tool. Select it (resize tool). Now click and drag in the scene. The UVW map you did will get smaller/bigger depending on which way you move your mouse. WHen you are done, click the animate button again. To the right of it there is a play button, press it.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Moving outward texture [message #313565 is a reply to message #313447] |
Fri, 25 January 2008 08:53 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Dthdealer wrote on Fri, 25 January 2008 00:22 | It is an animation, of a thing called the Gizmo. On the top-right their should be a panel(the modifier stack). On it there is a row with a light-bulb, a plus (+) sign and then the words UVW Map. Click the little plus sign, and below it should appear the word Gizmo. Click it. Its row will turn light-blue.
Now down to the bottom-right. Click the animate button, and a thing called the trackbar will turn red. At its left, their is a slider, slide it to the end lets just say for now. At the top (toolbar) of Renx there is a tool to the right of the Rotation tool. Select it (resize tool). Now click and drag in the scene. The UVW map you did will get smaller/bigger depending on which way you move your mouse. WHen you are done, click the animate button again. To the right of it there is a play button, press it.
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Oh, that makes sense! I didn't know I could create animations with the gizmo.
However, it wouldn't work with what I want to use for it. You see, by doing what you say, that would only create an animation of the texture getting bigger. All I want is the texture to scroll outwards in different directions originating from the center.
I am just going to divide the mesh into quadrants and make each quadrant move in a different direction.
[Updated on: Fri, 25 January 2008 09:17] Report message to a moderator
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Re: Moving outward texture [message #314432 is a reply to message #314417] |
Tue, 29 January 2008 11:27 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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// Settings for a circle
ROTATE
Description:
Rotates a texture map counterclockwise about a specified center then scales the texture
Params:
Speed=(float) 0.1f; In Hertz. 1 = 1 rotate per second
UCenter=(float) 0.0f;
VCenter=(float) 0.0f;
UScale=(float) 1.0;
VScale=(float) 1.0;
// Settings for a line
LINEAR_OFFSET
Description:
Makes the texture scroll at the speed specified
Params:
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;
UScale=(float) 1.0;
VScale=(float) 1.0;
// Figure 8 type deal
SINE_LINEAR_OFFSET
Description:
Moves the texture map in the shape of a Lissajous figure.
Params:
UAmp=(float) 1.0f;
UFreq=(float) 1.0f;
UPhase=(float) 0.0f;
VAmp=(float) 1.0f;
VFreq=(float) 1.0f;
VPhase=(float) 0.0f;
// Stair type effect
STEP_LINEAR_OFFSET
Description:
Similar to Linear Offset but moves stuff around in discrete steps
Params:
UStep=(float) 0.0f;
VStep=(float) 0.0f;
SPS=(float) 0.0f; Steps per second
// Ummm... Ziggy?
ZIGZAG_LINEAR_OFFSET
Description:
Similar to Linear Offset but reverses direction periodically.
Params:
UPerSec=(float) 0.0f;
VPerSec=(float) 0.0f;
Period=(float) 0.0f; Time it takes to make a zigzag in seconds
// Well if you notice the last few I bet you can guess this one
RANDOM
Description: Randomly rotates and translates a texture with linear offset
FPS=(float) 0.0f; Frames per second
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;
Visit Jerad's deer sweat shop
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