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Moving outward texture [message #313221] Wed, 23 January 2008 18:13 Go to next message
R315r4z0r is currently offline  R315r4z0r
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How do I texture a mesh so that the texture moves from the center outwards to the edge?

Like this:
http://i27.photobucket.com/albums/c175/r315razor/OutwardTex.jpg

The movement starts in the center, and moves outwards to the edge.
Re: Moving outward texture [message #313223 is a reply to message #313221] Wed, 23 January 2008 18:24 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Would you be making it in an animated form?

If so, as far as I know you'd have to draw every single individual frame of the desired image. I think whatever comes next has to do with scripting, but I don't really know.

Blazea58 made an animation on Rp2, so I'm speaking from what I know of seeing that in XCC mixer.


yeah
Re: Moving outward texture [message #313224 is a reply to message #313223] Wed, 23 January 2008 18:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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No, it isn't an animation. I am trying to get the same basic effect of having a scrolling texture (used on things like rivers and stuff) However I want to do it in a small pond with the water flowing from the middle outward.
Re: Moving outward texture [message #313447 is a reply to message #313221] Thu, 24 January 2008 22:22 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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It is an animation, of a thing called the Gizmo. On the top-right their should be a panel(the modifier stack). On it there is a row with a light-bulb, a plus (+) sign and then the words UVW Map. Click the little plus sign, and below it should appear the word Gizmo. Click it. Its row will turn light-blue.
Now down to the bottom-right. Click the animate button, and a thing called the trackbar will turn red. At its left, their is a slider, slide it to the end lets just say for now. At the top (toolbar) of Renx there is a tool to the right of the Rotation tool. Select it (resize tool). Now click and drag in the scene. The UVW map you did will get smaller/bigger depending on which way you move your mouse. WHen you are done, click the animate button again. To the right of it there is a play button, press it.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Moving outward texture [message #313550 is a reply to message #313221] Fri, 25 January 2008 07:50 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Very well possible with scrollong textures and a sphere uvw map. When I have a moment I will create a sample gmax.
Re: Moving outward texture [message #313565 is a reply to message #313447] Fri, 25 January 2008 08:53 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Dthdealer wrote on Fri, 25 January 2008 00:22

It is an animation, of a thing called the Gizmo. On the top-right their should be a panel(the modifier stack). On it there is a row with a light-bulb, a plus (+) sign and then the words UVW Map. Click the little plus sign, and below it should appear the word Gizmo. Click it. Its row will turn light-blue.
Now down to the bottom-right. Click the animate button, and a thing called the trackbar will turn red. At its left, their is a slider, slide it to the end lets just say for now. At the top (toolbar) of Renx there is a tool to the right of the Rotation tool. Select it (resize tool). Now click and drag in the scene. The UVW map you did will get smaller/bigger depending on which way you move your mouse. WHen you are done, click the animate button again. To the right of it there is a play button, press it.

Oh, that makes sense! I didn't know I could create animations with the gizmo.

However, it wouldn't work with what I want to use for it. You see, by doing what you say, that would only create an animation of the texture getting bigger. All I want is the texture to scroll outwards in different directions originating from the center.

I am just going to divide the mesh into quadrants and make each quadrant move in a different direction.

[Updated on: Fri, 25 January 2008 09:17]

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Re: Moving outward texture [message #313642 is a reply to message #313221] Fri, 25 January 2008 14:34 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
When you're done ignoring what I said, tell me if this is what you mean.
  • Attachment: ocean.tga
    (Size: 256.04KB, Downloaded 60 times)
  • Attachment: filename.W3D
    (Size: 34.64KB, Downloaded 41 times)
Re: Moving outward texture [message #313705 is a reply to message #313642] Fri, 25 January 2008 21:25 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yes, that is exactly the effect that I want. How did you do that?
Re: Moving outward texture [message #314406 is a reply to message #313221] Tue, 29 January 2008 08:43 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
you know how to make a texture scroll in one direction?

I would assume the same way just map it in a circle Tell Me


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Moving outward texture [message #314417 is a reply to message #313221] Tue, 29 January 2008 09:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
I forgot about this topic. Here's the gmax.
Re: Moving outward texture [message #314432 is a reply to message #314417] Tue, 29 January 2008 11:27 Go to previous message
Jerad2142 is currently offline  Jerad2142
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// Settings for a circle
ROTATE
Description:
Rotates a texture map counterclockwise about a specified center then scales the texture
Params:
Speed=(float) 0.1f; In Hertz. 1 = 1 rotate per second
UCenter=(float) 0.0f;
VCenter=(float) 0.0f;
UScale=(float) 1.0;
VScale=(float) 1.0;

// Settings for a line
LINEAR_OFFSET
Description:
Makes the texture scroll at the speed specified
Params:
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;
UScale=(float) 1.0;
VScale=(float) 1.0;

// Figure 8 type deal
SINE_LINEAR_OFFSET
Description:
Moves the texture map in the shape of a Lissajous figure.
Params:
UAmp=(float) 1.0f;
UFreq=(float) 1.0f;
UPhase=(float) 0.0f;
VAmp=(float) 1.0f;
VFreq=(float) 1.0f;
VPhase=(float) 0.0f;

// Stair type effect
STEP_LINEAR_OFFSET
Description:
Similar to Linear Offset but moves stuff around in discrete steps
Params:
UStep=(float) 0.0f;
VStep=(float) 0.0f;
SPS=(float) 0.0f; Steps per second

// Ummm... Ziggy?
ZIGZAG_LINEAR_OFFSET
Description:
Similar to Linear Offset but reverses direction periodically.
Params:
UPerSec=(float) 0.0f;
VPerSec=(float) 0.0f;
Period=(float) 0.0f; Time it takes to make a zigzag in seconds

// Well if you notice the last few I bet you can guess this one
RANDOM
Description: Randomly rotates and translates a texture with linear offset
FPS=(float) 0.0f; Frames per second
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;


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