Re: tiberium.com launched [message #312374 is a reply to message #311985] |
Sat, 19 January 2008 16:50 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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bisen11 wrote on Fri, 18 January 2008 10:28 |
Spoony wrote on Wed, 16 January 2008 01:17 | read the 'quote' in my signature tbh
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Generals isn't really C&C gameplay in my oppinion. It's more like Age of empires or one of those games... Plus FPS C&C gameplay is a lot different than normal FPS gameplay. C&C RTS gameplay isn't all that different than regular RTS gameplay. The main difference I'd probably note is they way the buildings are constructed.
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That's it? That's the reason people don't like Generals? Because you have a "worker" unit doing building construction instead of the crappy (Before the nice facelift it got in C&C 3) sidebar system?
For fucks sake, learn to recognize progress when you see it.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: tiberium.com launched [message #313090 is a reply to message #312374] |
Wed, 23 January 2008 08:32 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Dover wrote on Sat, 19 January 2008 18:50 |
bisen11 wrote on Fri, 18 January 2008 10:28 |
Spoony wrote on Wed, 16 January 2008 01:17 | read the 'quote' in my signature tbh
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Generals isn't really C&C gameplay in my oppinion. It's more like Age of empires or one of those games... Plus FPS C&C gameplay is a lot different than normal FPS gameplay. C&C RTS gameplay isn't all that different than regular RTS gameplay. The main difference I'd probably note is they way the buildings are constructed.
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That's it? That's the reason people don't like Generals? Because you have a "worker" unit doing building construction instead of the crappy (Before the nice facelift it got in C&C 3) sidebar system?
For fucks sake, learn to recognize progress when you see it.
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"main difference"
Plus I never said I dislike like generals. Just that I like the other C&C games better (Tib sun and FS are kind of iffy as to whether better or worse than generals in my oppinion)
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Re: tiberium.com launched [message #313288 is a reply to message #313090] |
Thu, 24 January 2008 03:03 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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bisen11 wrote on Wed, 23 January 2008 07:32 |
Dover wrote on Sat, 19 January 2008 18:50 |
bisen11 wrote on Fri, 18 January 2008 10:28 |
Spoony wrote on Wed, 16 January 2008 01:17 | read the 'quote' in my signature tbh
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Generals isn't really C&C gameplay in my oppinion. It's more like Age of empires or one of those games... Plus FPS C&C gameplay is a lot different than normal FPS gameplay. C&C RTS gameplay isn't all that different than regular RTS gameplay. The main difference I'd probably note is they way the buildings are constructed.
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That's it? That's the reason people don't like Generals? Because you have a "worker" unit doing building construction instead of the crappy (Before the nice facelift it got in C&C 3) sidebar system?
For fucks sake, learn to recognize progress when you see it.
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"main difference"
Plus I never said I dislike like generals. Just that I like the other C&C games better (Tib sun and FS are kind of iffy as to whether better or worse than generals in my oppinion)
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Care to name another difference? The only one I can think of is that there's no limit to how many super weapons can be built, but considering the ridiculousness of Superweapons in Yuri's Revenge, that's not much of a problem.
My ranking for C&C games is as follows:
1) Red Alert 1
2) Zero Hour
3) Tiberium Wars
4) Tiberium Dawn
5) Yuri's Revenge
6) Firestorm
I deliberately didn't include Renegade, since it's an FPS as opposed to an RTS. I also didn't include Sole Survivor, because I haven't managed to actually play against someone with it yet.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: tiberium.com launched [message #313303 is a reply to message #304208] |
Thu, 24 January 2008 06:48 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Aside from tiberium wars, it has it where you have a que with each structure instead of one (which I actually like). Also the powers work a little differently. In the Expansion there can be a power imbalance especially with the regular teams and their special generals. There's normal resources that run out and then infinite resource buildings that you can create. There's more ways to steal enemy vehicles.
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Re: tiberium.com launched [message #313359 is a reply to message #313303] |
Thu, 24 January 2008 15:14 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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bisen11 wrote on Thu, 24 January 2008 05:48 | Aside from tiberium wars, it has it where you have a que with each structure instead of one (which I actually like). Also the powers work a little differently. In the Expansion there can be a power imbalance especially with the regular teams and their special generals. There's normal resources that run out and then infinite resource buildings that you can create. There's more ways to steal enemy vehicles.
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The infinate resource buildings (And hackers) are to offset the fact that unlike in every other C&C game ever, the "Tiberium" and "ore" of generals does not replenish itself. Ever. It's effects on gameplay are minimal.
As for stealing vechs, nothing really tops Yuri's Revenge for stealing enemy units. An entire faction is based on the concept. Nothing unique or special about stealing units in Generals.
The seperate build ques I would say falls under the "peon system" of building, which I meantioned above. A vast improvement over the (Pre-C&C 3) sidebar system.
I don't understand what you mean by "The powers work differently". They're basically a the same as the Tiberian Wars powers with a point-buy system thrown in and longer cooldowns.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: tiberium.com launched [message #316199 is a reply to message #316142] |
Fri, 08 February 2008 11:58 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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One Winged Angel wrote on Fri, 08 February 2008 04:37 |
Dover wrote on Sat, 19 January 2008 23:50 |
That's it? That's the reason people don't like Generals? Because you have a "worker" unit doing building construction instead of the crappy (Before the nice facelift it got in C&C 3) sidebar system?
For fucks sake, learn to recognize progress when you see it.
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I'd say Generals was a step back. But this is only opinion. I doubt you'll get anywhere trying to get the point across that Generals was a good game.
RA2 and TS are just more epic. Plus their graphics never age due to the style in which they were created. Generals is looking aged now.
You may prefer Generals, but I prefer RA2. Just like you may prefer maralade on your toast whilst I stick with butter. It's really quite a pointless debate.
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Maybe I won't get the point across, but it'll be from the recieving end refusing to accept reason, not from any fault on the giving end.
Generals was a step forward, because for the first time, it was worth a damn to build more than one Barracks/War Factory. In RA2, the only effect was a slightly sped up unit production.
I wasn't even going to get into graphics, but since you meantioned it, Generals features full 3D, instead of 2.5D ala RA2 and TS. Generals may look "aged" compared to more modern RTS, but given that you can still zoom in close enough to see the propaganda on the side of Chinese buildings, It's still beats the tar out of 2.5D graphics, amrite?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Fri, 08 February 2008 11:58] Report message to a moderator
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