Advantages and Disadvantages of Teams [message #312509] |
Sun, 20 January 2008 09:21 |
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Chimp
Messages: 399 Registered: December 2007
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Commander |
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List what you think are advantages and disadvantages of each team (NOD/GDI). I'll start you off.
NOD: The ''Assault'' team in my opinion. It posseses characters/vehicles which are fast and hard to detect, but too easily destroyed. Being that most of them are a black and red color, they are far harder to see in dark areas than GDI.
GDI: The ''Defense'' team. They're highly armored vehicles, while not so fast and dextrous as NOD, are essentially, moving turrets, which are extremely hard to kill. They possess characters which are great for early rushes and base-defense.
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Re: Advantages and Disadvantages of Teams [message #312629 is a reply to message #312509] |
Sun, 20 January 2008 20:28 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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While GDI does posess more armor and attack, Nod has a great advantage over them in that they don't have to worry about getting their vehicles stolen by sbh so Nod can repair in the feild. So if you don't have engies repping tanks on gdi then nod is better. And Nod is ofcourse better on big maps with multiple base entrances.
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Re: Advantages and Disadvantages of Teams [message #312653 is a reply to message #312509] |
Mon, 21 January 2008 01:57 |
kannies
Messages: 78 Registered: December 2007
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Recruit |
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Nod's main advantage is Stealth. Stealth can also mean Nod's downfall as the stealth unit has the phsycological weakness of avoiding conflict to avoid being seen. A SBH you discovered is more likely to run away before confronting you.
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Re: Advantages and Disadvantages of Teams [message #312998 is a reply to message #312933] |
Tue, 22 January 2008 21:17 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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MWright967 wrote on Tue, 22 January 2008 15:06 |
Dover wrote on Tue, 22 January 2008 17:33 | Nod's main advantage is the teched MobArt, which trumps everything.
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Uhm......Arty's are point whores....Its not very common that you destroy any bases with arty's alone. They just provide supressing fire and help take out vehicles.
Get 2-3 Sydney's to use PIC's and fire on an art all at once > Mob Arts. They'll be do way more damage than the tech can compensate for, they'll all die, then the mammy's/meds will move in.
The best all around vehicle is the APC or Orca.
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Not alone, no.
Like I said, they'd have technicians with them.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Advantages and Disadvantages of Teams [message #313014 is a reply to message #312933] |
Tue, 22 January 2008 22:26 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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MWright967 wrote on Tue, 22 January 2008 17:06 |
Dover wrote on Tue, 22 January 2008 17:33 | Nod's main advantage is the teched MobArt, which trumps everything.
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Uhm......Arty's are point whores....Its not very common that you destroy any bases with arty's alone. They just provide supressing fire and help take out vehicles.
Get 2-3 Sydney's to use PIC's and fire on an art all at once > Mob Arts. They'll be do way more damage than the tech can compensate for, they'll all die, then the mammy's/meds will move in.
The best all around vehicle is the APC
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I'd love to catch you ingame. How about instead of making obvious threads about shit everyone already know about, you learn to play half decently?
My: Videos/Website/Forums
[Updated on: Tue, 22 January 2008 22:26] Report message to a moderator
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Re: Advantages and Disadvantages of Teams [message #313076 is a reply to message #313075] |
Wed, 23 January 2008 06:07 |
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Chimp
Messages: 399 Registered: December 2007
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Commander |
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Surth wrote on Wed, 23 January 2008 07:01 | LMFAO, Using PICs against Arts is certainly the way to go!
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Yeah......With multiple PIC's you kill it instantly. Surth, try not being a complete douche for about......Oh, how long does it take before you can make a post after a post? Oh screw it, lets just go with 30 seconds.
[Updated on: Wed, 23 January 2008 06:07] Report message to a moderator
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Re: Advantages and Disadvantages of Teams [message #313080 is a reply to message #312509] |
Wed, 23 January 2008 06:29 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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First, Surth, get out. Same for troop.
Second, PIC's ARE decent against arties, but they have some downsides.
Those being, they have to get somewhat in range of the arty to actuall be able to hit it. The arty can shoot, too, y'know- And its splash damage is pretty devestating vs infantry. True, if the Sydneys could manage to hit the arty and it not be able to kill them off, they could take it down- But it'd be alot better to grab an engineer and a medium tank or an APC and attack the arty with a more orginized group (MRLS, 2 Mediums). They'd do alot more damage to the arty than the Sydneys.
While it's not a BAD tactic, there could be much better ones to take out artilleries.
However, to your main point being that arty's aren't a main tank force- I agree completely. It's very tiring seeing people constantly have about 4 arties (Most if not all not even having a tech backing them up) go out in the field and get their asses handed to them.
Arties are only really useful if each one is backed up by a technician. Now, if you have 4 arties with 4 techs, you can definetly hold the field- But as said before, this doesn't neccisarily make them a good assault force. Although, it certainly is possible to hold off a GDI assault then push forward and maybe take out base defenses.
As for the main topic itself, Nod ftw. It's just too bad that people generally don't know how to use Nod. As I said before, everyone seems to think arty's are gods of war.
It'd be alot cooler to see a few tech'd arties backing up a main assault force composed of a few light tanks and a few stealth tanks, and maybe even an APC. If you can manage to do it right, you've got a damn good attack force.
I've never been much of a GDI person, though. They seem to be more brute force than tactics.
TL;DR: NOBODY USES NOD RIGHT.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Advantages and Disadvantages of Teams [message #313091 is a reply to message #313080] |
Wed, 23 January 2008 08:33 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Saying the PIC is the best way to deal with an artillery demonstrates a pretty fundamental lack of understanding of the game.
The best options are orcas and med tanks. MRLS's too, but only at long range (like Field). Havocs and APCs are next. PICs somewhere below that.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Advantages and Disadvantages of Teams [message #313153 is a reply to message #312509] |
Wed, 23 January 2008 12:50 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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When I play there will often be around three havys or so shootin at the arties and not just one. And at the same time there's ussually several which will pwn a tank. They can also pwn the havies tho if they don't have cover.
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Re: Advantages and Disadvantages of Teams [message #313251 is a reply to message #312509] |
Wed, 23 January 2008 20:41 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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That's funny troop, because I've played Renegade quite a few times. I played it not too long after it come out (Granted, I was a nub for awhile, but yeah).
And I didn't say that you were completely wrong in saying the PIC is bad against arties- I half agree. While they're not the WORST tactic to take out arties, they're certainly not the best.
Maybe you should go e-stalk my xfire account and see it says 523 hours on Renegade, just like you did with u6, only to be all "LOLZ U R TEH PHALE 4 PALYING RENEGADE 2 MUCH!!11" only to be a gigantic hypocrite and laughed at by the whole community as usual.
That also doesn't include the times I've turned off Renegade detection for xfire for scripts.
Still think I don't play Renegade?
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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