GDI tactic for City_Flying [message #30072] |
Sat, 12 July 2003 10:03 |
SuperTech
Messages: 89 Registered: March 2003
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Here's a nice tactic for City_Flying for GDI. Get a humvee and two hotwires. Head for the HON. Go up the ramp and have one hotwire start on the HON's MCT and the other hotwire goes for the obselik. One or both of you will get a building. Usually NOD doesn't expect you in the obselik, so you can usually score that, especially if EVA reports the HON under attack (because she won't report two buildings under attack at the same time).
Here's a short story about a modification of this tactic that happened in a game yesterday. I was an engineer and I had a hotwire in the humvee with me, heading for HON. The hotwire started on HON, I went for the obselik. I got it down to two bars and EVA never reported the obselik under attack, because she announced the HON was under attack. So I just sit in the obselik for a minute and no one notices that the obselik is almost dead. So an engineer comes and starts repairing it. So I start shooting at him and I see a flame tank behind him. I've tried this before and the obselik usually will fry your a$$ before you make it, but I figure I'm dead anyway, so I go for it. Score! I make it into a full armored flame tank and take out the obselik with ease (although it did blast me when I got into the flame tank, hehe)
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GDI tactic for City_Flying [message #30207] |
Sun, 13 July 2003 10:27 |
SuperTech
Messages: 89 Registered: March 2003
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Kgboutlaw | usually theres these little things called proxy mines in the obelisk back of HON back of pp and back of ref. So ur not going to run into the obelisk
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You are assuming of course that they have mined these places AND the ramp, which is usually not the case. Also, you can ride the edge of the building and drive past the HON to make it to the airstrip OR obselik OR the front of HON. You can't mine everywhere, cuz you only got 30 mines!
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GDI tactic for City_Flying [message #31441] |
Tue, 15 July 2003 19:35 |
SuperTech
Messages: 89 Registered: March 2003
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Kgboutlaw | 10=power plant
10= HON
5=obelisk
5=refinery
What does that add up to? do the math before u get smart.
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It usually takes a full set of 6 mines to take a hotwire out. You are also assuming that no on else on your team will be mining or using C4 anywhere else on the map. This is a VERY big assumption. More often than not, the first place you mined will start to disappear because some turd on your team is mining other places. Since the HON is a favorite target, you are most likely to mine this building first and these will be the first mines to disappear.
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GDI tactic for City_Flying [message #35181] |
Thu, 31 July 2003 09:46 |
tufdude45
Messages: 21 Registered: July 2003 Location: Canada,B.C.
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ummmm if you were a hotwire howcome u weren't able to take the obby out without the use of a flamer? and no offense but....Nod musta really sucked. btw most of us knew this trick already.
Mess with the best, die like the rest. Till all are one.
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GDI tactic for City_Flying [message #35184] |
Thu, 31 July 2003 09:49 |
tufdude45
Messages: 21 Registered: July 2003 Location: Canada,B.C.
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LOL i also noticed that thats like all aircraftkiller ever says, Remember its Nod, not NOD. *cough* *cough*
Mess with the best, die like the rest. Till all are one.
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GDI tactic for City_Flying [message #35190] |
Thu, 31 July 2003 10:13 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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6 at each pp door, 6 at back of ref, 6 in ob and 6 in air. Hand is not worth mining. You have to use 18 mines in the hand so no one will get in.
Homey
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GDI tactic for City_Flying [message #48884] |
Wed, 24 September 2003 01:40 |
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t1000n1
Messages: 41 Registered: September 2003
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Kgboutlaw | 10=power plant
10= HON
5=obelisk
5=refinery
Wh at does that add up to? do the math before u get smart.
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SO....your airstrip isn't mined???BOOOOOMMM!!!
Just when u thought u seen the last of me.....ILL BE BACK!!!
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GDI tactic for City_Flying [message #58784] |
Mon, 22 December 2003 11:43 |
MyTrust
Messages: 21 Registered: December 2003
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j4S[p | ]t1000n1 |
Kgboutlaw | 10=power plant
10= HON
5=obelisk
5=refinery
Wh at does that add up to? do the math before u get smart.
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SO....your airstrip isn't mined???BOOOOOMMM!!!
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How do you expect to get into airstrip on C&C_City. Obelisk is guarding the door. :rolleyes:
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easy orca on strip side (maybe 2 if many players)
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GDI tactic for City_Flying [message #123294] |
Tue, 30 November 2004 20:50 |
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t1000n1
Messages: 41 Registered: September 2003
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MyTrust |
j4S[p | ]t1000n1 |
Kgboutlaw | 10=power plant
10= HON
5=obelisk
5=refinery
Wh at does that add up to? do the math before u get smart.
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SO....your airstrip isn't mined???BOOOOOMMM!!!
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How do you expect to get into airstrip on C&C_City. Obelisk is guarding the door. :rolleyes:
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easy orca on strip side (maybe 2 if many players)
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ughh... u know the ob can only shoot once before it charges up right...one hotwire and one humvee is enough from strip or hand side.
Just when u thought u seen the last of me.....ILL BE BACK!!!
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GDI tactic for City_Flying [message #124732] |
Mon, 06 December 2004 18:43 |
Hulkcore
Messages: 64 Registered: April 2004
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Kgboutlaw | 10=power plant
10= HON
5=obelisk
5=refinery
What does that add up to? do the math before u get smart.
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A dead Airstrip? Drive on outside of Hand, the obby will shoot your hummer when you get about directly infront of it, and you will get into door of air before it's charged again.
A dead hand if they bring more than 1-2 hotties or have an apc.
A dead obby if they bring more than 1-2 hotties or have an apc.
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