Home » Renegade Discussions » Tactics and Strategies » So...Advantages, disadvantages..?
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Re: So...Advantages, disadvantages..? [message #308757 is a reply to message #308735] |
Tue, 08 January 2008 13:27 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 12:50 |
sadukar09 wrote on Tue, 08 January 2008 14:52 | I see the dumbass got raped again in logics.
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Just like you do on a daily basis?
@ Dover: Lol. I don't know what kind of a Renegade player you are, but when I fire a Rocket at a vehicle, 75% of the time they don't bother to move, or can't move.
Let me ask you something: Why would they put in a completely useless version for a team that already has an upgraded version? Because its cheaper? Somewhat. But thats not the main reason. Because its SLOWER.
Just think about it like simple mathematics:
Car A is going at 10MPH on a straight line heading west.
Rocket B is going at 15MPH on a straight line heading north.
Both start at an equal distance apart.
Rocket B will fly past Car A before Car A can contact with Rocket B.
Now, Rocket C is going at 10MPH, or even lets say, 9MPH.
Rocket C will hit Car A at exactly the same time, or a TINY bit afterward, still damaging the vehicle.
You can say WHATEVER you want, you just aren't right. I don't know if you've ever tried using a gunner on stanks in Field, but its pretty retarded and or hard to make contact with one with something that goes so fast and small. I PURPOSELY use a Rocket Soldier in those cases. In the serious fray of the fight people pay attention to vehicles, not dinky little gunners or rocket soldiers firing away on the side lines. Its very rarily people try to kill that kind of stuff, and usually only bother to attack GUNNERS. Dodging stuff like this is only an issue for infantry.
Plus, have we even forgotten the psychological effect? When you see a gunner, what do you think in the back of your mind? ''Wellp, theres a gunner whos going to be attacking my vehicle. Somewhat strong. When I destroy these other vehicles, I better go take them out''. When you see a Rocket soldier, they look a lot less menacing, they're SMALLER which makes it easier to fire-and-forget, and uhhhh, heres some food for thought thought: What happens when you want to fire and forget a vehicle with a gunner? It hits it VERY fast, they notice you, and start firing on you. This may sound stupid, but with a slower weapon, it gives you MORE TIME TO GO AND HIDE.
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I do? Have you been stalking me? Guess I have to file a restraining order.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: So...Advantages, disadvantages..? [message #308763 is a reply to message #308735] |
Tue, 08 January 2008 13:45 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: So...Advantages, disadvantages..? [message #308830 is a reply to message #308763] |
Tue, 08 January 2008 15:22 |
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Chimp
Messages: 399 Registered: December 2007
Karma: 0
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Commander |
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Dover wrote on Tue, 08 January 2008 15:45 |
MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
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Whatever floats your little pink boat my friend. The psychological effect is the same either way.
Also, that was kind of the point of the fucking example. You HAVE to aim ahead. And what happens if the rate of them moving is less than your rocket...? You....... Don't hit them...AMAZING!
Please, try to not to be a dumb fuck and consider the possibility that someone other than you is right.
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Re: So...Advantages, disadvantages..? [message #308833 is a reply to message #308830] |
Tue, 08 January 2008 15:24 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 16:22 |
Dover wrote on Tue, 08 January 2008 15:45 |
MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
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Whatever floats your little pink boat my friend. The psychological effect is the same either way.
Also, that was kind of the point of the fucking example. You HAVE to aim ahead. And what happens if the rate of them moving is less than your rocket...? You....... Don't hit them...AMAZING!
Please, try to not to be a dumb fuck and consider the possibility that someone other than you is right.
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Dover is right, you are wrong.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: So...Advantages, disadvantages..? [message #308847 is a reply to message #308833] |
Tue, 08 January 2008 16:41 |
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Chimp
Messages: 399 Registered: December 2007
Karma: 0
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Commander |
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sadukar09 wrote on Tue, 08 January 2008 16:24 |
MWright967 wrote on Tue, 08 January 2008 16:22 |
Dover wrote on Tue, 08 January 2008 15:45 |
MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
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Whatever floats your little pink boat my friend. The psychological effect is the same either way.
Also, that was kind of the point of the fucking example. You HAVE to aim ahead. And what happens if the rate of them moving is less than your rocket...? You....... Don't hit them...AMAZING!
Please, try to not to be a dumb fuck and consider the possibility that someone other than you is right.
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Dover is right, you are wrong.
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Now see, thats the point of contention here. The TRUTH is, I'm right, Dover is wrong.
Sadukar09, please return to your underground dwelling to spend time with your freind Gollum.
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Re: So...Advantages, disadvantages..? [message #308853 is a reply to message #308847] |
Tue, 08 January 2008 17:06 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 17:41 |
sadukar09 wrote on Tue, 08 January 2008 16:24 |
MWright967 wrote on Tue, 08 January 2008 16:22 |
Dover wrote on Tue, 08 January 2008 15:45 |
MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
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Whatever floats your little pink boat my friend. The psychological effect is the same either way.
Also, that was kind of the point of the fucking example. You HAVE to aim ahead. And what happens if the rate of them moving is less than your rocket...? You....... Don't hit them...AMAZING!
Please, try to not to be a dumb fuck and consider the possibility that someone other than you is right.
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Dover is right, you are wrong.
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Now see, thats the point of contention here. The TRUTH is, I'm right, Dover is wrong.
Sadukar09, please return to your underground dwelling to spend time with your freind Gollum.
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No! I'M RIGHT! UR ALL WRUNG!
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Re: So...Advantages, disadvantages..? [message #308884 is a reply to message #308847] |
Tue, 08 January 2008 19:40 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 15:41 |
sadukar09 wrote on Tue, 08 January 2008 16:24 |
MWright967 wrote on Tue, 08 January 2008 16:22 |
Dover wrote on Tue, 08 January 2008 15:45 |
MWright967 wrote on Tue, 08 January 2008 10:50 | Further bullshit
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This is where AIMING comes into play! either way, if the vehicle is moving in a certain direction at a constant rate, you're going to have to lead with rockets. It's a question of how much you have to lead. Anything that the rocket officer can do, Gunner does better.
So I'll have to aim slightly closer to the vech? Big fucking deal. I'll manage.
As for the psychological effect, you may have a point, since when I see a rocket officer firing at me, I'm usually incapacitated for a few seconds from laughing so hard.
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Whatever floats your little pink boat my friend. The psychological effect is the same either way.
Also, that was kind of the point of the fucking example. You HAVE to aim ahead. And what happens if the rate of them moving is less than your rocket...? You....... Don't hit them...AMAZING!
Please, try to not to be a dumb fuck and consider the possibility that someone other than you is right.
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Dover is right, you are wrong.
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Now see, thats the point of contention here. The TRUTH is, I'm right, Dover is wrong.
Sadukar09, please return to your underground dwelling to spend time with your freind Gollum.
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MWight, the YCTAT Law states that you cannot troll a troll. So don't try.
Also, if you're right, and I'm wrong, explain why a gunner rocket cannot hit if you lead with the proper amount?
Look, it's okay to be new to Renegde. A lot of people on this forum haven't been playing for that long, and that number has only incresed after TFD came out. These people still struggle with basic concepts like Gunner > Rocket Officer, or that the stealth tank isn't really completely stealth. That's okay. We all learn in time, and that's what these forums are for. The truth is all we ask in return.
Come on, say it. "I dug myself into a hole making an absolute statement that didn't hold true. I was wrong. I'm sorry".
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: So...Advantages, disadvantages..? [message #308896 is a reply to message #308884] |
Tue, 08 January 2008 19:59 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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about the rocket speed, a slower rocket is no advantage at all compared to a faster rocket
about the psychological effect, the reason people view rocket soldiers as less of a threat is because they ARE less of a threat... a tank will shoot more pressing concerns first before killing the rocket soldier, how's that an argument for the rocket soldier being any good?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: So...Advantages, disadvantages..? [message #308898 is a reply to message #308557] |
Tue, 08 January 2008 20:07 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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the fact that kind of thing works against an enemy who absolutely sucks doesn't make them good strategies
for example, the first one
- cityflying and nod you get a humvee AND an apc to your hand? that alone proves they don't know what they're doing
- there are a bunch of nod guys already in the Hon as you run in and you still got your remotes off? again, these don't demonstrate good strategies, they demonstrate the fact you were playing against feeble opposition
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: So...Advantages, disadvantages..? [message #308929 is a reply to message #308898] |
Tue, 08 January 2008 21:32 |
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Chimp
Messages: 399 Registered: December 2007
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Commander |
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Spoony wrote on Tue, 08 January 2008 21:07 |
the fact that kind of thing works against an enemy who absolutely sucks doesn't make them good strategies
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Really? I'm sorry, I didn't know almost every Renegade player was a pro.
Pro's are very few in number. I can go into 5 seperate games, and I may only find 3 out of say, 100 people that I would consider ''Pro'' level. Even ''Good'' is hard to find. The fact is, most people are nothing to write home about, and are stupid, and don't know shit. Therefore? My tactic can be perfectly usable on anyone who isn't considered ''Good'' or above. And I'd be willing to bet, more than 75% of the players you meet on a daily basis will fall under that category.
Assuming you won't find noobs is like assuming the sun won't come up tomorrow. All odds are that IS going to and WILL happen.
The defense rests.
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Re: So...Advantages, disadvantages..? [message #308933 is a reply to message #308929] |
Tue, 08 January 2008 21:37 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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well, you could instead talk about strategies that work well if your opponent actually knows what they're doing... because they work against noobs too.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: So...Advantages, disadvantages..? [message #308939 is a reply to message #308929] |
Tue, 08 January 2008 21:41 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 20:32 |
Spoony wrote on Tue, 08 January 2008 21:07 |
the fact that kind of thing works against an enemy who absolutely sucks doesn't make them good strategies
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Really? I'm sorry, I didn't know almost every Renegade player was a pro.
Pro's are very few in number. I can go into 5 seperate games, and I may only find 3 out of say, 100 people that I would consider ''Pro'' level. Even ''Good'' is hard to find. The fact is, most people are nothing to write home about, and are stupid, and don't know shit. Therefore? My tactic can be perfectly usable on anyone who isn't considered ''Good'' or above. And I'd be willing to bet, more than 75% of the players you meet on a daily basis will fall under that category.
Assuming you won't find noobs is like assuming the sun won't come up tomorrow. All odds are that IS going to and WILL happen.
The defense rests.
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In all my years of playing Renegade, I've never seen a server larger than 50 people max. How are you getting at "out of 100"?
Also, you don't need to be a pro to have half a brain. I'm certainly not "pro", but I'm able enough.
Lastly, the skill level varies quite a bit from server to server. In an earlier post you meantioned playing on TSU. That would account for your low count of "good" players.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: So...Advantages, disadvantages..? [message #308942 is a reply to message #308937] |
Tue, 08 January 2008 21:44 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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MWright967 wrote on Tue, 08 January 2008 20:40 |
Spoony wrote on Tue, 08 January 2008 22:37 | well, you could instead talk about strategies that work well if your opponent actually knows what they're doing... because they work against noobs too.
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You fail to see the point of the argument. The discussion isn't about what's BEST overall. Obviously the gunner is useful is far more situations than the Rocket Soldier, or it would be pointless. However, I'm trying to prove here, that every weapon DOES have a purpose.
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And I (And Spoony, and everyone else who has contributed to this thread minus you) are telling you this is falsehood. The rocket officer lacks a purpose. There is no concieveable situation where he would be the "best" choice.
Come to think of it, the flamethower is also useless. It's outstipped by the chem sprayer in every way that the rocket officer is outstripped by gunner.
Argueably, the auto rifle is useless also. The LCG has about the same range, only with more damage to vechs, burn damage against infantry, and a higher RoF.
Edit: How could I forget? The standard repair gun is made obsolete by the Hotwire/Technician version, which repairs twice as fast and at a longer range.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Tue, 08 January 2008 21:53] Report message to a moderator
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Re: So...Advantages, disadvantages..? [message #308963 is a reply to message #307749] |
Tue, 08 January 2008 22:52 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
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For fucks sake, do you not realize that when a rocket misses its target, it's not the weapon at fault, it's the user!
Dover is right, you are wrong, you need to pick your battles, and I like cookies!
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: So...Advantages, disadvantages..? [message #308968 is a reply to message #308963] |
Tue, 08 January 2008 22:57 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Ethenal wrote on Tue, 08 January 2008 21:52 | For fucks sake, do you not realize that when a rocket misses its target, it's not the weapon at fault, it's the user!
Dover is right, you are wrong, you need to pick your battles, and I like cookies!
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DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: So...Advantages, disadvantages..? [message #309027 is a reply to message #309015] |
Wed, 09 January 2008 07:48 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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SSADMVR wrote on Wed, 09 January 2008 12:32 | sooo, a tib sydney has a purpose as well?
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Yes, they have pretty good splash against infantry. If you can't afford anything else, EVEN an officer. (Officers do crazy with headshots...plus high ROF=rape) Tib Sydneys can reveal SBHs pretty easily with the Tiberium damage too.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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