Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Reborn : Building Preset Pre-Release 1/7/08
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308591 is a reply to message #308418] Mon, 07 January 2008 16:18 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

The model we keep for nod are:

Mutant Highjacker, Kerubim, Nod Cyborg Commando.
The rest will be replaced by better models.

Gdi side, we keep umagon, ghostalker and the gdi mutant, the rest will be replaced by better models.

THIS won't delay the mod in any way, the models will be replaced trough patches when done.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308637 is a reply to message #308418] Mon, 07 January 2008 20:06 Go to previous messageGo to next message
cpjok is currently offline  cpjok
Messages: 425
Registered: September 2007
Karma: 0
Commander
i made a map like i said i would but when i export it to W3D and then open it the W3D viewer has ERROR and turns off

so if you know how i can fix it let me know

[Updated on: Mon, 07 January 2008 22:51]

Report message to a moderator

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308638 is a reply to message #308637] Mon, 07 January 2008 20:07 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
cpjok wrote on Mon, 07 January 2008 21:06

i made a made

o.O
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308662 is a reply to message #308418] Mon, 07 January 2008 22:51 Go to previous messageGo to next message
cpjok is currently offline  cpjok
Messages: 425
Registered: September 2007
Karma: 0
Commander
lol spelt it wrong but its now right
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308715 is a reply to message #308418] Tue, 08 January 2008 07:23 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
I would love to help any team out, but when it comes to the maps, it would be nice if there were some objects predone to import such as vegitation and other misc stuff.
Textures should also already be picked out for maps, so there doesn't end up with some maps that have really low resolution(or high)textures. I find there isen't enough included to even start something half decent that matches with the rest of the maps.
I can surely start some terrain, but when it comes to textures i am at a loss of what textures specifically to use. Like i am sure you don't want maps to be made with tiny 128x128 and 256 textures from normal ren?


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308728 is a reply to message #308418] Tue, 08 January 2008 09:54 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

well we are still working on those. Maybe spice could release some plants and objects. I am trying to get them all in one archive.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308750 is a reply to message #308418] Tue, 08 January 2008 13:09 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

http://i2.tinypic.com/72bgetw.png

A little something Zion whipped up, Credits go to him. Very Happy

I'll be doing ze level edit work.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308751 is a reply to message #308418] Tue, 08 January 2008 13:11 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
20-30% complete...

Cliffs will be redone completely...

[Updated on: Tue, 08 January 2008 14:26]

Report message to a moderator

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308793 is a reply to message #308418] Tue, 08 January 2008 14:41 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
my entry

index.php?t=getfile&id=5221&private=0
index.php?t=getfile&id=5222&private=0
index.php?t=getfile&id=5223&private=0
index.php?t=getfile&id=5224&private=0
index.php?t=getfile&id=5225&private=0
  • Attachment: entry3.JPG
    (Size: 114.47KB, Downloaded 420 times)
  • Attachment: entry2.JPG
    (Size: 104.26KB, Downloaded 402 times)
  • Attachment: entry1.JPG
    (Size: 114.40KB, Downloaded 405 times)
  • Attachment: entry4.JPG
    (Size: 97.70KB, Downloaded 418 times)
  • Attachment: entry5.JPG
    (Size: 150.59KB, Downloaded 415 times)


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

[Updated on: Tue, 08 January 2008 14:42]

Report message to a moderator

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308799 is a reply to message #308418] Tue, 08 January 2008 14:45 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
The tiberium field needs to be more realistic, right now it is just a block. Big Ups

[Updated on: Tue, 08 January 2008 19:02]

Report message to a moderator

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308802 is a reply to message #308418] Tue, 08 January 2008 14:49 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
can be done

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308805 is a reply to message #308418] Tue, 08 January 2008 14:53 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

lol.lvl

your map looks so familiar to this tutorial..

http://renhelp.net/index.php?mod=Tutorials&action=view&id=21


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308809 is a reply to message #308418] Tue, 08 January 2008 14:59 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
but it looks nice
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308814 is a reply to message #308805] Tue, 08 January 2008 15:03 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
Ryu wrote on Tue, 08 January 2008 16:53

lol.lvl

your map looks so familiar to this tutorial..

http://renhelp.net/index.php?mod=Tutorials&action=view&id=21


kinda used it lol
but i did some more advanced shit to it


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308815 is a reply to message #308809] Tue, 08 January 2008 15:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Burrow:

(Previous WIPS have been posted on the Reborn forum already. This is just with the added structures)

http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur01.jpg
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur02.jpg
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur03.jpg

Yes, 95% of the map is an underground tunnel.


Original Map Concept : THeTA
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308835 is a reply to message #308815] Tue, 08 January 2008 15:26 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

R315r4z0r wrote on Tue, 08 January 2008 22:05

Burrow:

(Previous WIPS have been posted on the Reborn forum already. This is just with the added structures)



Yes, 95% of the map is an underground tunnel.


Original Map Concept : THeTA


THE FUCK!

Wow, I seriously hope he wins, That's a grand idea. ^_^


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308846 is a reply to message #308418] Tue, 08 January 2008 16:12 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

it looks nice, textured version?
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308862 is a reply to message #308846] Tue, 08 January 2008 17:37 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I wanted to texture it... but somehow all my textures have disappeared...

I will have to upload a backup from my laptop. However I was also going to hold off until you guys release some sort of texture pack or something. Spice said he might do that this weekend, did he not?
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308891 is a reply to message #308418] Tue, 08 January 2008 19:50 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
Messages: 839
Registered: July 2007
Location: behind a computer screen,...
Karma: 0
Colonel

I can't wait to play that. I've been watching this map since he started it.

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308905 is a reply to message #308835] Tue, 08 January 2008 20:38 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Ryu wrote on Tue, 08 January 2008 15:26

R315r4z0r wrote on Tue, 08 January 2008 22:05

Burrow:

(Previous WIPS have been posted on the Reborn forum already. This is just with the added structures)



Yes, 95% of the map is an underground tunnel.


Original Map Concept : THeTA


THE FUCK!

Wow, I seriously hope he wins, That's a grand idea. ^_^




You took the words right out of my mouth! Razz
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308909 is a reply to message #308905] Tue, 08 January 2008 20:43 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
MathK1LL wrote on Tue, 08 January 2008 21:38

Ryu wrote on Tue, 08 January 2008 15:26

R315r4z0r wrote on Tue, 08 January 2008 22:05

Burrow:

(Previous WIPS have been posted on the Reborn forum already. This is just with the added structures)



Yes, 95% of the map is an underground tunnel.


Original Map Concept : THeTA


THE FUCK!

Wow, I seriously hope he wins, That's a grand idea. ^_^




You took the words right out of my mouth! Razz

Cool and all, but doesn't seem very ts to me. :/ I mean, none of the real game takes place underground except some of those small tunnels.
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308950 is a reply to message #308909] Tue, 08 January 2008 22:21 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
http://www.cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?t=542&p ostdays=0&postorder=asc&start=15

Third post down, by THeTA. That is where the map idea started.

And here is the topic I started about it.
http://www.cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?t=560

Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308999 is a reply to message #308950] Wed, 09 January 2008 02:00 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
That map is just too awesome and complicated. It wins.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #309050 is a reply to message #308715] Wed, 09 January 2008 09:19 Go to previous messageGo to next message
drunkill is currently offline  drunkill
Messages: 180
Registered: January 2004
Location: Melbourne, Victoria, Aus...
Karma: 0
Recruit

Blazea58 wrote on Wed, 09 January 2008 01:23

...
Oi, check APB/AR forums when ya get the chance. Thumbs Up


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #309530 is a reply to message #308418] Thu, 10 January 2008 09:25 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

That map looks great, very original. Credits to all involved.


Renguard is a wonderful initiative
Toggle Spoiler
Previous Topic: Park/city map
Next Topic: LevelRedit
Goto Forum:
  


Current Time: Mon Nov 04 21:09:55 MST 2024

Total time taken to generate the page: 0.01305 seconds