Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308591 is a reply to message #308418] |
Mon, 07 January 2008 16:18 |
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The model we keep for nod are:
Mutant Highjacker, Kerubim, Nod Cyborg Commando.
The rest will be replaced by better models.
Gdi side, we keep umagon, ghostalker and the gdi mutant, the rest will be replaced by better models.
THIS won't delay the mod in any way, the models will be replaced trough patches when done.
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Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308715 is a reply to message #308418] |
Tue, 08 January 2008 07:23 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I would love to help any team out, but when it comes to the maps, it would be nice if there were some objects predone to import such as vegitation and other misc stuff.
Textures should also already be picked out for maps, so there doesn't end up with some maps that have really low resolution(or high)textures. I find there isen't enough included to even start something half decent that matches with the rest of the maps.
I can surely start some terrain, but when it comes to textures i am at a loss of what textures specifically to use. Like i am sure you don't want maps to be made with tiny 128x128 and 256 textures from normal ren?
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Re: C&C Reborn : Building Preset Pre-Release 1/7/08 [message #308905 is a reply to message #308835] |
Tue, 08 January 2008 20:38 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Ryu wrote on Tue, 08 January 2008 15:26 |
R315r4z0r wrote on Tue, 08 January 2008 22:05 | Burrow:
(Previous WIPS have been posted on the Reborn forum already. This is just with the added structures)
Yes, 95% of the map is an underground tunnel.
Original Map Concept : THeTA
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THE FUCK!
Wow, I seriously hope he wins, That's a grand idea. ^_^
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You took the words right out of my mouth!
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