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[HELP] Working Cameras [message #305982] Thu, 27 December 2007 15:31 Go to next message
Brandon is currently offline  Brandon
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I'm using the RMV_Camera_Behavior script and when an enemy unit is sighted it beeps and all but the camera won't move back and forth nor will it look at the enemy target. Help please?
Re: [HELP] Working Cameras [message #305984 is a reply to message #305982] Thu, 27 December 2007 15:42 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Webmas7er wrote on Thu, 27 December 2007 16:31

I'm using the RMV_Camera_Behavior script and when an enemy unit is sighted it beeps and all but the camera won't move back and forth nor will it look at the enemy target. Help please?

beep? you mean you got voice (.wav sound) notification when you sighted enemy unit? Big Ups


[Updated on: Thu, 27 December 2007 15:44]

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Re: [HELP] Working Cameras [message #305990 is a reply to message #305982] Thu, 27 December 2007 15:56 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: [HELP] Working Cameras [message #306096 is a reply to message #305990] Thu, 27 December 2007 21:04 Go to previous messageGo to next message
Genesis2001
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Ethenal wrote on Thu, 27 December 2007 15:56

Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.



Good luck catching Reborn.... :\


~MathK1LL
Re: [HELP] Working Cameras [message #306097 is a reply to message #305982] Thu, 27 December 2007 21:05 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Never mind, I figured out what I did wrong. I took off a weapon ID messing up everything, I fixed the problem and now my cameras work the way I wanted.
Re: [HELP] Working Cameras [message #306102 is a reply to message #305982] Thu, 27 December 2007 21:17 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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i am trying to find out how to do this for my map the ppl asked me to add camras
Re: [HELP] Working Cameras [message #306224 is a reply to message #305990] Fri, 28 December 2007 11:11 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Ethenal wrote on Thu, 27 December 2007 16:56

Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


That should be be..

Quote:

IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie) In Love

But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.

If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.

[Updated on: Fri, 28 December 2007 11:17]

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Re: [HELP] Working Cameras [message #306232 is a reply to message #306224] Fri, 28 December 2007 11:40 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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IronWarrior wrote on Fri, 28 December 2007 12:11

Ethenal wrote on Thu, 27 December 2007 16:56

Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


That should be be..

Quote:

IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie) In Love

But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.

If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.



Rofl, my bad. I could've sworn that Reborn made those, but I guess I'm wrong. >.<


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: [HELP] Working Cameras [message #306280 is a reply to message #305982] Fri, 28 December 2007 15:05 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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And to avoid my mistake don't get rid of the weapon ID or the camera won't rotate. Wink
Re: [HELP] Working Cameras [message #306296 is a reply to message #305982] Fri, 28 December 2007 16:53 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Quote:

(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie)


Zunnie Pwns. Very Happy

[Updated on: Fri, 28 December 2007 16:53]

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Re: [HELP] Working Cameras [message #306298 is a reply to message #306224] Fri, 28 December 2007 16:57 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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IronWarrior wrote on Fri, 28 December 2007 12:11

Ethenal wrote on Thu, 27 December 2007 16:56

Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


That should be be..

Quote:

IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie) In Love

But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.

If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.


Can you explain the non-useable Generic Switches? I can't figure out what they are for..
Re: [HELP] Working Cameras [message #306307 is a reply to message #305982] Fri, 28 December 2007 17:58 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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When you buy a building back (after it is destroyed) those switches become your means of buying characters/vehicles.
Re: [HELP] Working Cameras [message #306329 is a reply to message #306298] Fri, 28 December 2007 19:47 Go to previous message
IronWarrior is currently offline  IronWarrior
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cnc95fan wrote on Fri, 28 December 2007 17:57

IronWarrior wrote on Fri, 28 December 2007 12:11

Ethenal wrote on Thu, 27 December 2007 16:56

Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


That should be be..

Quote:

IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.


(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie) In Love

But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.

If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.


Can you explain the non-useable Generic Switches? I can't figure out what they are for..


You need to update your scripts to 2.9.2 or above, as they can only be poked by players with these scripts.

The big consoles allow you to re-build destroyed buildings for 14k. (must re-enter the server for the PT's to work again or use the switchs below)

Lone switchs next to MCT's will buy you a tech/hotwire.

Switchs at the rear of the Hand of Nod and inside the Barracks will buy you different characters.

The set of switchs inside the War and Air, will buy you vehicles.

The switch at the Ref docking area, will build a driveable supply truck which can be used to hav tiberium.

Full information can be found here: http://www.multiplayerforums.com/index.php?showtopic=561

Scripts 2.9.2 or 3.4.4 can be downloaded here: http://www.game-maps.net

[Updated on: Fri, 28 December 2007 19:48]

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