[HELP] Working Cameras [message #305982] |
Thu, 27 December 2007 15:31 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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I'm using the RMV_Camera_Behavior script and when an enemy unit is sighted it beeps and all but the camera won't move back and forth nor will it look at the enemy target. Help please?
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Re: [HELP] Working Cameras [message #306096 is a reply to message #305990] |
Thu, 27 December 2007 21:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Ethenal wrote on Thu, 27 December 2007 15:56 | Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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Good luck catching Reborn.... :\
~MathK1LL
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Re: [HELP] Working Cameras [message #306097 is a reply to message #305982] |
Thu, 27 December 2007 21:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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Never mind, I figured out what I did wrong. I took off a weapon ID messing up everything, I fixed the problem and now my cameras work the way I wanted.
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Re: [HELP] Working Cameras [message #306224 is a reply to message #305990] |
Fri, 28 December 2007 11:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
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Ethenal wrote on Thu, 27 December 2007 16:56 | Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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That should be be..
Quote: | IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie)
But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.
If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.
[Updated on: Fri, 28 December 2007 11:17] Report message to a moderator
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Re: [HELP] Working Cameras [message #306232 is a reply to message #306224] |
Fri, 28 December 2007 11:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
![Ethenal@GMail.com](/theme/Renegade_Forums/images/google.png)
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IronWarrior wrote on Fri, 28 December 2007 12:11 |
Ethenal wrote on Thu, 27 December 2007 16:56 | Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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That should be be..
Quote: | IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie)
But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.
If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.
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Rofl, my bad. I could've sworn that Reborn made those, but I guess I'm wrong. >.<
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: [HELP] Working Cameras [message #306298 is a reply to message #306224] |
Fri, 28 December 2007 16:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
cnc95fan
Messages: 1260 Registered: July 2007
Karma: 0
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General (1 Star) |
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IronWarrior wrote on Fri, 28 December 2007 12:11 |
Ethenal wrote on Thu, 27 December 2007 16:56 | Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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That should be be..
Quote: | IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie)
But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.
If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.
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Can you explain the non-useable Generic Switches? I can't figure out what they are for..
Cabal8616 wrote on Sun, 27 April 2008 15:50 | I say a personal fanning of the genitals would be awesome.
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RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
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Re: [HELP] Working Cameras [message #306329 is a reply to message #306298] |
Fri, 28 December 2007 19:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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cnc95fan wrote on Fri, 28 December 2007 17:57 |
IronWarrior wrote on Fri, 28 December 2007 12:11 |
Ethenal wrote on Thu, 27 December 2007 16:56 | Reborn has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
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That should be be..
Quote: | IronWarrior has working cameras on MP-Gaming's OmegaAOW server. I'm sure he'd be glad to help you out.
|
(I made the maps, added all the crap inside the maps, though not the mod on them, credits for them goes to Zunnie)
But Reborn does know this as well, he knows alot more. The cameras are really easy, nothing super special about it.
If you want them to track enemy targets, where it says "Angle" add a value of 90 or 60, whatever you want. Then, it will scan a radius of whatever you put, leaving it blank, will make it not move, unless it spots a enemy unit, good for fixed spots.
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Can you explain the non-useable Generic Switches? I can't figure out what they are for..
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You need to update your scripts to 2.9.2 or above, as they can only be poked by players with these scripts.
The big consoles allow you to re-build destroyed buildings for 14k. (must re-enter the server for the PT's to work again or use the switchs below)
Lone switchs next to MCT's will buy you a tech/hotwire.
Switchs at the rear of the Hand of Nod and inside the Barracks will buy you different characters.
The set of switchs inside the War and Air, will buy you vehicles.
The switch at the Ref docking area, will build a driveable supply truck which can be used to hav tiberium.
Full information can be found here: http://www.multiplayerforums.com/index.php?showtopic=561
Scripts 2.9.2 or 3.4.4 can be downloaded here: http://www.game-maps.net
[Updated on: Fri, 28 December 2007 19:48] Report message to a moderator
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