Renegade 2007 Xmas Update [message #305438] |
Mon, 24 December 2007 18:23 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
Raising Havoc.
Hey guys. Lots of news for December. Are you ready?
Contents:
#1. Mod Database Top 100
#2. "Raising Havoc" Xmas Podcast
#3. Concept Art Contest
#4. Captain Havoc's Head
#5. GDI Officer
#6. R07_Hourglass
#7. GDI MRLS
#8. Timed C4
Mod Database Top 100
Thanks to you, the fans, Renegade 2007 has hit the Top 100 mods in Mod DB's (www.moddb.com) 'Mod of the Year' awards.
We, as well as many other C&C mods, thank our fans for voting. We have made it to Phase 2, and therefore we call on you again. Simply visit our Mod DB (http://www.moddb.com/mods/8709/renegade-2007) and vote Renegade 2007. We are under the Unreleased Mods, Unreal Tournament 3 section. Every vote counts, so if you like what you're seeing in this mod, be sure to take a minute and vote Renegade 2007!
"Raising Havoc" Xmas Podcast
In this 19 minute podcast, Fobby, Titan1x77, and Havoc89 each take a few minutes to talk about a few points:
-Fobby talks about the Order of Omega network; or "OoO" which is a mod network between 8 different mods. Want to learn more about the OoO? Download the podcast!
-Titan talks about map style and game design
-Havoc89 talks about the new Unreal Editor, as well as the general art style of our mod
Stream the podcast off of our server HERE:
http://ren2007.totemarts.net/Podcast/Ren2007_December_Podcast.mp3
Concept Art Contest
We are looking for new concept art based on Renegade's original levels, this is intended to give the old maps a new theme or improved look. We don't want new layout ideas, just a new overall theme and look for each of Renegade's stock maps.
You may use real world photography in conjunction with a detailed drawing. Choose any way to show off how you'd imagine a classic renegade level would look like in the next gen. The winner(s) will have his/her art created in 3d for our mod.
For more information, visit this thread:
http://ren2007.totemarts.net/Forums/viewtopic.php?t=586
Captain Havoc's Head
And now to the pictures. Over the past month, we've been hard at work on a few art projects, some of which you will get to see today.
Namely, we've started our work on Captain Nick Parker - codename: Havoc, who is the main character of Renegade 2007. It is still a Work in Progress, so any constructive opinion is accepted at this time. We decided to take a more realistic approach on his face, since we have access to a better engine and therefore a lot more possibilities.
Here's our favorite Captain!
Modeled, unwrapped, and normal mapped by Silent0x. Textured by Havoc89.
GDI Officer
The GDI Officer is an advanced GDI character. He is looked at as a stronger version of the basic GDI soldier, as he carries a chaingun, a pistol and a timed c4 charge. We may also give him some binoculars. Created completely by Tintin!
R07_Hourglass
This is our first map, which is a remake of the original Renegade map, Hourglass. We decided to take a new art approach for this specific map; as we added more detail and general eye candy. This map has a gloomy look to it; other maps will have vibrant looks, as we are looking for a wide range of art styles in all our maps.
We will first be introducing a Vehicle CTF version of the map for our Unreal Tournament fans. We will be making the map available for you all to run around in and play online very soon.
Here is the VCTF R07_Hourglass, created by SoD.X!
See more pics on our site.
GDI MRLS
The MRLS (Mobile Rocket Launcher System) is a long-ranged multiple rocket launcher used by the GDI. It is used to counter the Nod Artillery. Although it is lightly armored, it packs a big punch against practically anything for a cheap price.
Modeled by Killa, textured by Havoc89
Timed C4
The timed C4 is an explosive charge that comes with every infantry. Lay it, and in 30 seconds it can take out pretty much anything. Three timed C4s on a building's Master Control Terminal can obliterate it.
Modeled by Ric, textured by JeepRubi
That's it for now guys! More updates coming soon, including an interview with Planet CNC, be sure to check our site soon!
http://www.renegade2007.com
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Tue, 25 December 2007 16:04] Report message to a moderator
|
|
|
Re: Renegade 2007 Xmas Update [message #305443 is a reply to message #305438] |
Mon, 24 December 2007 19:14 |
|
sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
|
General (2 Stars) |
|
|
Wow, thats really nice graphics!
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
|
Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
|
|
|
|
|
Re: Renegade 2007 Xmas Update [message #305449 is a reply to message #305448] |
Mon, 24 December 2007 20:08 |
|
Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
|
General (2 Stars) |
|
|
Canadacdn wrote on Tue, 25 December 2007 02:59 | "Woah, nice graphics! I'd like to get my hands on that game!"
|
qft.
mod looks fucking awesome Fobby. <3..
you guys are doing such a fine job!
all though.. the wall texture seems a little bland.. maybe get some alpha blendage goin' on in there and make it seems awesome?
forgive my bad grammar!! i'm too drunk..
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
[Updated on: Mon, 24 December 2007 20:09] Report message to a moderator
|
|
|
|
Re: Renegade 2007 Xmas Update [message #305475 is a reply to message #305438] |
Mon, 24 December 2007 22:28 |
|
Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
|
General (1 Star) |
|
|
So when do we get a Orca VTOL aircraft?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
|
I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
|
Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
|
|
|
|
|
|
|
Re: Renegade 2007 Xmas Update [message #305612 is a reply to message #305438] |
Tue, 25 December 2007 22:35 |
Speedy059
Messages: 367 Registered: August 2003
Karma: 0
|
Commander |
|
|
This is going to be a sweet mod. Although I don't do much for them, I get to see all their work. This mod is not going to slow down like reborn, these guys are good at what they do. I can't wait for it to be released. I bought UT3 a couple of weeks ago, can't wait to see it on a great new engine like ut3's.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
|
|
|
|
|
|
|
|
Re: Renegade 2007 Xmas Update [message #305908 is a reply to message #305665] |
Thu, 27 December 2007 10:34 |
|
Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
|
General (2 Stars) |
|
|
Once again, this update makes me really happy since I know the good things I am expecting from Renegade 2007. This is great and I congratulate the development team behind Renegade 2007!
The renders are great looking. GDI officer looks amazing and true to the original. Havoc is great too. As M1A1 says, I too miss Havoc's hawkish pointed nose (that we saw on the in-game low poly model).
But still, I would not mind since this is the next generation update. As long as Havoc has the "square head" as seen from the back, I am happy. Great job!
Good map work on the Hourglass remake! The textures also make the map look small but I understand this is for vehicle CTF. A lighter texture will make the map look bigger and true to the original. I understand the team is working on it.
Well...whoa...I have been ranting on. Great work and nice update, Fobby! Thanks to your hard work and commitment to the Renegade community!
[Updated on: Thu, 27 December 2007 10:35] Report message to a moderator
|
|
|