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Tiberium [message #305476] Mon, 24 December 2007 22:31 Go to next message
Trio is currently offline  Trio
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I'm not sure if this has been brought up before, but I think this would be pretty cool. If the tiberium in Renegade could be modeled and skinned to look like the tiberium in CnC3. Here is a picture.



Anybody think that they could make this happen? Because I'm a pretty shit modeler. Thumbs Up
Re: Tiberium [message #305494 is a reply to message #305476] Tue, 25 December 2007 03:10 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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Nothin is impossible.
Re: Tiberium [message #305592 is a reply to message #305476] Tue, 25 December 2007 18:42 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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It's Possible but Dont Know How to Model Yet soon hopefully can be a good modeler

somet like this. this is a flat version of it



index.php?t=getfile&id=4968&private=0
  • Attachment: Flat.JPG
    (Size: 197.10KB, Downloaded 331 times)

[Updated on: Tue, 25 December 2007 19:12]

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Re: Tiberium [message #305692 is a reply to message #305476] Wed, 26 December 2007 14:18 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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You would need to either have it as a flat texture replacement or only custom maps could have it.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Tiberium [message #305733 is a reply to message #305692] Wed, 26 December 2007 16:54 Go to previous messageGo to next message
Trio is currently offline  Trio
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Jeep Rubi wrote on Wed, 26 December 2007 15:18

You would need to either have it as a flat texture replacement or only custom maps could have it.

What about remodeling the tib spikes into a group of tib spikes from cnc3? and then skinning the flat part that isn't covered by tib spikes could just be something relevant.
Re: Tiberium [message #305737 is a reply to message #305476] Wed, 26 December 2007 16:59 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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It would be hard to get it properly like the cnc3 tiberium, that is, if you want it to disappear with the harvester, you would need a scipt for that, otherwise.. do it like you normaly would make a Tiberium field... exept just put tiberium crystals there.
Re: Tiberium [message #305765 is a reply to message #305476] Wed, 26 December 2007 19:43 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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You could probably replace the models of some of the tiberium crystals in Renegade. Most of them have collision disabled, so it wouldn't make a big difference.

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Re: Tiberium [message #305771 is a reply to message #305737] Wed, 26 December 2007 21:03 Go to previous messageGo to next message
Trio is currently offline  Trio
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cnc95fan wrote on Wed, 26 December 2007 17:59

It would be hard to get it properly like the cnc3 tiberium, that is, if you want it to disappear with the harvester, you would need a scipt for that, otherwise.. do it like you normaly would make a Tiberium field... exept just put tiberium crystals there.

The disappearing would be unnecessary, I just wan't the model. How it gets done isn't a problem, as long as it works.
Re: Tiberium [message #305789 is a reply to message #305765] Wed, 26 December 2007 22:50 Go to previous messageGo to next message
Renx is currently offline  Renx
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Cabal8616 wrote on Wed, 26 December 2007 22:43

You could probably replace the models of some of the tiberium crystals in Renegade. Most of them have collision disabled, so it wouldn't make a big difference.


It's all just textures in the original maps. Only custom maps use models, usually the ones Aircraftkiller made.


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[Updated on: Wed, 26 December 2007 22:50]

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Re: Tiberium [message #305799 is a reply to message #305789] Wed, 26 December 2007 23:23 Go to previous messageGo to next message
Trio is currently offline  Trio
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Renx wrote on Wed, 26 December 2007 23:50

Cabal8616 wrote on Wed, 26 December 2007 22:43

You could probably replace the models of some of the tiberium crystals in Renegade. Most of them have collision disabled, so it wouldn't make a big difference.


It's all just textures in the original maps. Only custom maps use models, usually the ones Aircraftkiller made.


why cant this model be used like any other model you can extract into your data folder?
Re: Tiberium [message #305831 is a reply to message #305476] Thu, 27 December 2007 03:57 Go to previous message
renalpha is currently offline  renalpha
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i though almost every map have these models,

canyon,
field,
glacier <- ack sry ye i know

these are them as far i can tell but ye,
there are hardly maps with these tiberium crystals.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

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