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Re: If you were making a patch for Renegade, what would you do? [message #304875 is a reply to message #304286] Sat, 22 December 2007 09:25 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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-noobjet-bodyshots do not instakill free chars anymore 1HP left if full hp

-better netcode

-a "thanks" radiocommand (or is there one? i recall a few times wanting one...)

-Flametank dmg vs. inf drastical improved... yes, you can kill inf with a flamer... but you have to aim with a cannon exact the head... impossible if fighting groups of infantry without getting c4'ed to death I would recomend much more area of effect.

-Art-Splash lowered to fit mlrs.

-Nod turret faster aiming, faster bullet. a med should no longer kill two turrets solo without fear of destruction

-Chinnok more durable.

-Kill messages to killer and victim. also destroyed veh if anyone blow up my tank i want to know who was it... you ever seen your tank blowing up in the middle of the field when a enemy soldier is firing with his pistol at you? mhm? could be timed... but also could be the cheating moron there.




Thanks.
Re: If you were making a patch for Renegade, what would you do? [message #304882 is a reply to message #304286] Sat, 22 December 2007 09:45 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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I'd get rid of his bandana, Who does he think he is solid snake?

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: If you were making a patch for Renegade, what would you do? [message #304883 is a reply to message #304286] Sat, 22 December 2007 09:46 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Quote:

-noobjet-bodyshots do not instakill free chars anymore 1HP left if full hp

-better netcode

-a "thanks" radiocommand (or is there one? i recall a few times wanting one...)

-Flametank dmg vs. inf drastical improved... yes, you can kill inf with a flamer... but you have to aim with a cannon exact the head... impossible if fighting groups of infantry without getting c4'ed to death I would recomend much more area of effect.

-Art-Splash lowered to fit mlrs.

-Nod turret faster aiming, faster bullet. a med should no longer kill two turrets solo without fear of destruction

-Chinnok more durable.

-Kill messages to killer and victim. also destroyed veh if anyone blow up my tank i want to know who was it... you ever seen your tank blowing up in the middle of the field when a enemy soldier is firing with his pistol at you? mhm? could be timed... but also could be the cheating moron there.

most of those changes are pretty much bullshit tbh.
Re: If you were making a patch for Renegade, what would you do? [message #304889 is a reply to message #304286] Sat, 22 December 2007 10:52 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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They should add physics that throw infantry around when they get killed by an explosion. Ren has the animations for it and it looks silly when a guy just falls over when the infantry gets hit head-on by a fucking tank shell.


[Updated on: Sat, 22 December 2007 10:52]

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Re: If you were making a patch for Renegade, what would you do? [message #304892 is a reply to message #304286] Sat, 22 December 2007 11:20 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Quote:

-Kill messages to killer and victim. also destroyed veh if anyone blow up my tank i want to know who was it... you ever seen your tank blowing up in the middle of the field when a enemy soldier is firing with his pistol at you? mhm? could be timed... but also could be the cheating moron there.


Already done with SSGM I think


Re: If you were making a patch for Renegade, what would you do? [message #304935 is a reply to message #304286] Sat, 22 December 2007 16:01 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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-Real physics for grenades and for running over infantry
-75% 50% 25% and full destruction animations for all buildings
-Better destruction animations for all vehicles
-Improved particle effects
-Increased particle cap and draw distance
-Built in voice communication
-Better, bigger (not too big), asymmetrical maps with destroyable elements that alter gameplay and multiple vehicle entrances for bases
-Infantry should not be able switch directions while strafing too quickly and jumping should cause weapon to be very innacurate
-Reticle for all infantry weapons move up and down to simulate breathing and make aiming more realistic for far targets
-Sniper scope moves up and down and user can steady the scope by pressing a key
-In addition to the current firing sounds, bullets, rockets and shells should have sounds attached to them so players can hear them whizzing by. The Doppler effect should be implemented to make this sounds correct.
-Harvester path-finding should be vastly improved to get around other vehicles
-Remodel the Nod Shotgunner and Nod Rocket Soldier
Re: If you were making a patch for Renegade, what would you do? [message #304940 is a reply to message #304286] Sat, 22 December 2007 16:33 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Quote:

-Infantry should not be able switch directions while strafing too quickly and jumping should cause weapon to be very innacurate
-Reticle for all infantry weapons move up and down to simulate breathing and make aiming more realistic for far targets
-Sniper scope moves up and down and user can steady the scope by pressing a key
Renegade is very Arcade-Like, and that shouldnt change tbh.
Re: If you were making a patch for Renegade, what would you do? [message #304965 is a reply to message #304286] Sat, 22 December 2007 21:21 Go to previous messageGo to next message
Trio is currently offline  Trio
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here is a good one.

make nod shooters as good as gdi shooters Huh
Re: If you were making a patch for Renegade, what would you do? [message #304969 is a reply to message #304286] Sat, 22 December 2007 21:35 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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They should also increase the decal limit too. Or just let you set your own limit.
Re: If you were making a patch for Renegade, what would you do? [message #305007 is a reply to message #304286] Sun, 23 December 2007 01:27 Go to previous messageGo to next message
Rocko
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more maps

rag doll physics and better so that its realistic enough to make say, a renegade porno


black and proud
Re: If you were making a patch for Renegade, what would you do? [message #305009 is a reply to message #304965] Sun, 23 December 2007 01:35 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Trio wrote on Sat, 22 December 2007 22:21

here is a good one.

make nod shooters as good as gdi shooters Huh


Yeah, wtf was Westwood smoking... Sarcasm


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: If you were making a patch for Renegade, what would you do? [message #305019 is a reply to message #304286] Sun, 23 December 2007 03:31 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Not really cause the flamers are much much better then grenadiers (yeah yeah I know someone good with a grenadier is better).

-Ghost-


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Re: If you were making a patch for Renegade, what would you do? [message #305020 is a reply to message #304286] Sun, 23 December 2007 03:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would make a crippling patch that once and for all drives the final nail in to the coffin that is Renegade. XWIS will run the patch and it will be manditory for all clients.

This patch will be so fubar that renegade wont even launch and any attempt to connect to XWIS using any other client version will result in an immediate IP/Serial/Dynamic Host ban.

You wont even get a message saying their is a new version, just auto ban. Any and all XWIS clones will be sought after with strict legal action and of course gayspy will also follow the crippling patch standards.

Enjoy your skirmish.


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Re: If you were making a patch for Renegade, what would you do? [message #305021 is a reply to message #305020] Sun, 23 December 2007 03:48 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Oblivion165 wrote on Sun, 23 December 2007 04:42

I would make a crippling patch that once and for all drives the final nail in to the coffin that is Renegade. XWIS will run the patch and it will be manditory for all clients.

This patch will be so fubar that renegade wont even launch and any attempt to connect to XWIS using any other client version will result in an immediate IP/Serial/Dynamic Host ban.

You wont even get a message saying their is a new version, just auto ban. Any and all XWIS clones will be sought after with strict legal action and of course gayspy will also follow the crippling patch standards.

Enjoy your skirmish.

LOL. Tis harsh. Legal action.
Re: If you were making a patch for Renegade, what would you do? [message #305022 is a reply to message #305019] Sun, 23 December 2007 03:58 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Ghostshaw wrote on Sun, 23 December 2007 10:31

Not really cause the flamers are much much better then grenadiers (yeah yeah I know someone good with a grenadier is better).

-Ghost-

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Re: If you were making a patch for Renegade, what would you do? [message #305026 is a reply to message #305019] Sun, 23 December 2007 04:39 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Ghostshaw wrote on Sun, 23 December 2007 04:31

Not really cause the flamers are much much better then grenadiers (yeah yeah I know someone good with a grenadier is better).

-Ghost-

grenadiers are a key part of GDI on some maps... I still have yet to find a use for flamethrowers unless you spawn in the Hand and there happens to be an MRLS right outside for some reason, and even then an engi or a shotgunner will do just as good a job


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Re: If you were making a patch for Renegade, what would you do? [message #305027 is a reply to message #304286] Sun, 23 December 2007 04:41 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Complex, Field.

Now Ghostshaw, name me 2 maps on which you need a Flamethrower-infantry for anything.
Re: If you were making a patch for Renegade, what would you do? [message #305028 is a reply to message #305021] Sun, 23 December 2007 04:43 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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cnc95fan wrote on Sun, 23 December 2007 05:48

Oblivion165 wrote on Sun, 23 December 2007 04:42

I would make a crippling patch that once and for all drives the final nail in to the coffin that is Renegade. XWIS will run the patch and it will be manditory for all clients.

This patch will be so fubar that renegade wont even launch and any attempt to connect to XWIS using any other client version will result in an immediate IP/Serial/Dynamic Host ban.

You wont even get a message saying their is a new version, just auto ban. Any and all XWIS clones will be sought after with strict legal action and of course gayspy will also follow the crippling patch standards.

Enjoy your skirmish.

LOL. Tis harsh. Legal action.


Wink I would never kill z' Renegade.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: If you were making a patch for Renegade, what would you do? [message #305030 is a reply to message #304286] Sun, 23 December 2007 04:44 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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I wasn't saying it was logical I was just saying why westwood did it.

-Ghost-


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Re: If you were making a patch for Renegade, what would you do? [message #305032 is a reply to message #304286] Sun, 23 December 2007 04:48 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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So westwood made the NodSoldier unusable because the Flametrooper was unusable too? Ok.
Re: If you were making a patch for Renegade, what would you do? [message #305033 is a reply to message #305032] Sun, 23 December 2007 04:57 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Surth wrote on Sun, 23 December 2007 22:48

So EA made the NodSoldier unusable because the Flametrooper was unusable too? Ok.


Fixed your post.


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Re: If you were making a patch for Renegade, what would you do? [message #305034 is a reply to message #304286] Sun, 23 December 2007 04:58 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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The justification, AFAIK, for the Nod soldier's 5 damage compared to GDI's 7 is that Nod can get tanks out earlier (Need 600 rather than 800), and hence GDI should be given a minor advantage at the start. In practice, this translates to Nod almost always losing their harvester, and getting flattened by GDI's meds, when they're still stuck on 500 credits. (On some maps, it's fair due to design, Mesa as both team's harvs can die, or it's fair because funds are never interupted - Islands, Complex. Under and Field are good examples of where it can fail)

That could be wrong.


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Re: If you were making a patch for Renegade, what would you do? [message #305035 is a reply to message #305034] Sun, 23 December 2007 05:04 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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GDI Soldier's main advantage over the Nod Soldier isn't even the 7 damage vs 5 damage... I wouldn't really object to standardising them since GDI Soldiers would still be significantly stronger, as they need to be.

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Re: If you were making a patch for Renegade, what would you do? [message #305036 is a reply to message #305033] Sun, 23 December 2007 05:07 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Dreganius wrote on Sun, 23 December 2007 05:57

Surth wrote on Sun, 23 December 2007 22:48

So EA made the NodSoldier unusable because the Flametrooper was unusable too? Ok.


Fixed your post.


You are dumb.
Re: If you were making a patch for Renegade, what would you do? [message #305038 is a reply to message #305036] Sun, 23 December 2007 05:18 Go to previous messageGo to previous message
Dreganius is currently offline  Dreganius
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Surth wrote on Sun, 23 December 2007 23:07

Dreganius wrote on Sun, 23 December 2007 05:57

Surth wrote on Sun, 23 December 2007 22:48

So EA made the NodSoldier unusable because the Flametrooper was unusable too? Ok.


Fixed your post.


You are dumb.

Wow you're actually making this into a flamethread? Stop now. Where's your Christmas Spirit?


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[Updated on: Sun, 23 December 2007 05:32]

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