Re: If you were making a patch for Renegade, what would you do? [message #304875 is a reply to message #304286] |
Sat, 22 December 2007 09:25 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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Recruit |
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-noobjet-bodyshots do not instakill free chars anymore 1HP left if full hp
-better netcode
-a "thanks" radiocommand (or is there one? i recall a few times wanting one...)
-Flametank dmg vs. inf drastical improved... yes, you can kill inf with a flamer... but you have to aim with a cannon exact the head... impossible if fighting groups of infantry without getting c4'ed to death I would recomend much more area of effect.
-Art-Splash lowered to fit mlrs.
-Nod turret faster aiming, faster bullet. a med should no longer kill two turrets solo without fear of destruction
-Chinnok more durable.
-Kill messages to killer and victim. also destroyed veh if anyone blow up my tank i want to know who was it... you ever seen your tank blowing up in the middle of the field when a enemy soldier is firing with his pistol at you? mhm? could be timed... but also could be the cheating moron there.
Thanks.
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Re: If you were making a patch for Renegade, what would you do? [message #305020 is a reply to message #304286] |
Sun, 23 December 2007 03:42 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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I would make a crippling patch that once and for all drives the final nail in to the coffin that is Renegade. XWIS will run the patch and it will be manditory for all clients.
This patch will be so fubar that renegade wont even launch and any attempt to connect to XWIS using any other client version will result in an immediate IP/Serial/Dynamic Host ban.
You wont even get a message saying their is a new version, just auto ban. Any and all XWIS clones will be sought after with strict legal action and of course gayspy will also follow the crippling patch standards.
Enjoy your skirmish.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: If you were making a patch for Renegade, what would you do? [message #305021 is a reply to message #305020] |
Sun, 23 December 2007 03:48 |
cnc95fan
Messages: 1261 Registered: July 2007
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General (1 Star) |
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Oblivion165 wrote on Sun, 23 December 2007 04:42 | I would make a crippling patch that once and for all drives the final nail in to the coffin that is Renegade. XWIS will run the patch and it will be manditory for all clients.
This patch will be so fubar that renegade wont even launch and any attempt to connect to XWIS using any other client version will result in an immediate IP/Serial/Dynamic Host ban.
You wont even get a message saying their is a new version, just auto ban. Any and all XWIS clones will be sought after with strict legal action and of course gayspy will also follow the crippling patch standards.
Enjoy your skirmish.
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LOL. Tis harsh. Legal action.
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Re: If you were making a patch for Renegade, what would you do? [message #305026 is a reply to message #305019] |
Sun, 23 December 2007 04:39 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Ghostshaw wrote on Sun, 23 December 2007 04:31 | Not really cause the flamers are much much better then grenadiers (yeah yeah I know someone good with a grenadier is better).
-Ghost-
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grenadiers are a key part of GDI on some maps... I still have yet to find a use for flamethrowers unless you spawn in the Hand and there happens to be an MRLS right outside for some reason, and even then an engi or a shotgunner will do just as good a job
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: If you were making a patch for Renegade, what would you do? [message #305034 is a reply to message #304286] |
Sun, 23 December 2007 04:58 |
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The justification, AFAIK, for the Nod soldier's 5 damage compared to GDI's 7 is that Nod can get tanks out earlier (Need 600 rather than 800), and hence GDI should be given a minor advantage at the start. In practice, this translates to Nod almost always losing their harvester, and getting flattened by GDI's meds, when they're still stuck on 500 credits. (On some maps, it's fair due to design, Mesa as both team's harvs can die, or it's fair because funds are never interupted - Islands, Complex. Under and Field are good examples of where it can fail)
That could be wrong.
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: If you were making a patch for Renegade, what would you do? [message #305035 is a reply to message #305034] |
Sun, 23 December 2007 05:04 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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GDI Soldier's main advantage over the Nod Soldier isn't even the 7 damage vs 5 damage... I wouldn't really object to standardising them since GDI Soldiers would still be significantly stronger, as they need to be.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: If you were making a patch for Renegade, what would you do? [message #305038 is a reply to message #305036] |
Sun, 23 December 2007 05:18 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
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Colonel |
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Surth wrote on Sun, 23 December 2007 23:07 |
Dreganius wrote on Sun, 23 December 2007 05:57 |
Surth wrote on Sun, 23 December 2007 22:48 | So EA made the NodSoldier unusable because the Flametrooper was unusable too? Ok.
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Fixed your post.
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You are dumb.
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Wow you're actually making this into a flamethread? Stop now. Where's your Christmas Spirit?
Heresy grows from idleness!
[Updated on: Sun, 23 December 2007 05:32] Report message to a moderator
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