Home » General Discussions » General Discussion » If you were making a patch for Renegade, what would you do?
Re: If you were making a patch for Renegade, what would you do? [message #304369 is a reply to message #304286] |
Wed, 19 December 2007 20:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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Points fix goes without saying.
Swap the Ramjet damage to light vehicles with the 500 credit sniper's damage. Reduce the 500 credit sniper's light vehicle damage to almost nothing.
Remove 100% accuracy on aircraft machineguns. Standardised to be in line with Buggy/Humvee/APC.
Decrease anti-vehicle damage to heavy vehicle armour for Orca/Apache/Buggy/Humvee/APC machineguns to almost nothing.
Increase anti-vehicle damage to heavy vehicle armour for Orca/Apache rockets considerably.
Add homing rockets to both Rocket Soldier Officers, but not Gunner.
Add rotating turret to MRLS but make no changes to the Nod Artillery.
Standardise damage for basic GDI and Nod free rifle soldier. Give them both the same damage as the GDI soldier has currently (effectively buffing the Nod soldier).
Reasonable increase to anti-infantry damage/splash for Flamethrower and Grenadier weapons, bearing in mind that they're still free characters. Similar damage increases to other underused characters, like Tiberium Auto Rifle Sydney and the Chem Warrior.
That's about all the changes that I can think of, with the idea of leaving the gameplay mostly the same (just hopefully more balanced). Personally I'd prefer to redo everything to be more like TD... but this is what I'd do if I had the chance to rebalance the game in it's current form.
[Updated on: Wed, 19 December 2007 20:29] Report message to a moderator
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Re: If you were making a patch for Renegade, what would you do? [message #304371 is a reply to message #304369] |
Wed, 19 December 2007 20:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzz
Messages: 2492 Registered: May 2007
Karma: 2
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General (2 Stars) |
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m1a1_abrams wrote on Wed, 19 December 2007 21:22 | Remove 100% accuracy on aircraft machineguns. Standardised to be in line with Buggy/Humvee/APC.
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I think it has nothing to do with accuracy because it depends on the skill of the player.
I think what you are getting at is the perceived "infinite" ammo of the flying units which give them a big advantage.
That's what makes an Orca/Apache's guns superior: they have no reload. The steady stream of bullets without interruption is what makes their guns more lethal because it allows the pilot to correct his fire indefinitely, and thus in turn, increasing accuracy.
IMO, it should not changed.
[Updated on: Wed, 19 December 2007 20:42] Report message to a moderator
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Re: If you were making a patch for Renegade, what would you do? [message #304372 is a reply to message #304371] |
Wed, 19 December 2007 20:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Starbuzz wrote on Wed, 19 December 2007 21:35 |
m1a1_abrams wrote on Wed, 19 December 2007 21:22 | Remove 100% accuracy on aircraft machineguns. Standardised to be in line with Buggy/Humvee/APC.
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I think it has nothing to do with accuracy because it depends on the skill of the player.
I think what you are getting at is the perceived "infinite" ammo of the flying units which give them a big advantage.
That's what makes an Orca/Apache's guns superior: they have no reload. The steady stream of bullets without interruption is what makes their guns more lethal because it allows the pilot to correct his fire indefinitely, and thus in turn, increasing accuracy.
IMO, it should not changed.
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Yeah, I've never noticed any lack of accuracy on any of the ground based vehicles.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: If you were making a patch for Renegade, what would you do? [message #304376 is a reply to message #304309] |
Wed, 19 December 2007 21:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Crimson wrote on Wed, 19 December 2007 17:00 | I would probably gather a team of the finest coders Renegade has to offer, get the source code from EA and work with that team to make Renegade everything is was supposed to be and could be.
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Well, considering you have some kind of contact with EA why not pitch the idea to them. They would lose no money by sharing with a few select individuals.
ANYWAY!
-Auto map download
-Parachutes
-Snipers are less effective against helicopters then a rocket.
-The Chinook gets a rope that you can climb down from
-A way to tell where you will be when you exit the vehicle
-Fix lag
-Fix the whole "splash damage goes through EVERYTHING" crap
-Make it so that a server host/admin can pull a fresh screenshot from any player in the game with ought their knowledge.
Server options
-When you die it lets you see the player that killed you
-Different amounts of starting credits for each map
-Different vehicle limits for each map
-If the game is at a stalemate allow both teams to get some kind of limited advantage over the other team for a short time. (like in some servers there is a "low power" crate disabling defenses)
renalpha wrote on Wed, 19 December 2007 16:04 |
punkbuster anti cheat
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NO. End of discussion.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
[Updated on: Wed, 19 December 2007 21:13] Report message to a moderator
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Re: If you were making a patch for Renegade, what would you do? [message #304404 is a reply to message #304324] |
Thu, 20 December 2007 00:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Surth wrote on Wed, 19 December 2007 16:47 | Thats the problem, the Havoc does not only have more (unlimited) range and faster reload then the raveshaw/PIC, he even has more damage then the raveshaw/PIC. Havoc beats PIC in pretty everything except damaging heavy tanks, but he can still rip points off heavy tanks. No point buying Raveshaw at all, eh?
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The pointsfix sorts that out. Ramjets keep their effectiveness against infantry and light vehicles (though their points gain against light vehiclecs is now fair), but they now have a hard counter: heavy vehicles. They don't damage them hardly, and under the pointsfix points = damage so they get negligible points for attacking them.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: If you were making a patch for Renegade, what would you do? [message #304405 is a reply to message #304286] |
Thu, 20 December 2007 01:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Also don't forget to mark each bullet with a lot more info so ROF can be detected more succesfully.
A lot of things would need fixing, don't know where to start first. I think BI fixed most urgent bugs already though (exemple: warf bug on islands), they're the people u need for most urgent bug fixes.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: If you were making a patch for Renegade, what would you do? [message #304410 is a reply to message #304407] |
Thu, 20 December 2007 02:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Hex wrote on Thu, 20 December 2007 08:27 | Server side: fds that spits out a crashdump and stays online without restarting, fds that when xwis goes tits up it just reconnects when xwis is back up without restarting
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Couldn't you manage the last one by writing a program that pings c.xwis.net and loads the FDS when it gets a reply?
- Physics issues need sorting. my brother has managed to get a tank through a wall.
- The points fix is a must
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Thu, 20 December 2007 02:09] Report message to a moderator
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Re: If you were making a patch for Renegade, what would you do? [message #304425 is a reply to message #304412] |
Thu, 20 December 2007 05:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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One Winged Angel wrote on Thu, 20 December 2007 03:17 | -Ask the Renegade07 team very nicely to see if they'll let people rig their models for Renegade.
-Fix the issue with worldboxes crashing things.
-Enable extra characters such as Mr Tickles, Squidfreek and Dolph the Clown.
-Add more bones in the character and hand rigs so we can have more versatile skeletons.
-Increase the amount of models and texures that renegade can handle.
-Shaders and lighting effects. HDR etc.
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lol...
lol
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Re: If you were making a patch for Renegade, what would you do? [message #304528 is a reply to message #304286] |
Thu, 20 December 2007 13:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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Well, some points would be neat, but 0 started credits is not default, and ofcourse I think, 100 is a good default WW intended. If I remember correctly, WW's official beta servers were 100+ starting credits.
I would just update the graphics, using the same engine, considering they doubled, DOUBLED the polygon count in the renegade2 promo thing, using the same ren1 engine, and add more extras. Oh and also, fix bad spawn glitches, anywhere you get stuck, pure glitches like that, and no "bl0ck 0BB w4king", kind of bs update.
No gameplay changes either.
My: Videos/Website/Forums
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Re: If you were making a patch for Renegade, what would you do? [message #304535 is a reply to message #304528] |
Thu, 20 December 2007 13:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
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Colonel |
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I am only gonna say one thing:
Hola. Me llamo Carlos. Soy es alto, comica y gordo. De donde es Charleston, SC, perro vivo en Chapel Hill, NC. Me gusta comer, nadar, y trabjar. No me gusta patinar, leer y escula. Que llevo los jeans es negros y la camestia azul. Y tu?
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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Re: If you were making a patch for Renegade, what would you do? [message #304548 is a reply to message #304535] |
Thu, 20 December 2007 14:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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The Elite Officer wrote on Thu, 20 December 2007 14:48 | I am only gonna say one thing:
Hola. Me llamo Carlos. Soy es alto, comica y gordo. De donde es Charleston, SC, perro vivo en Chapel Hill, NC. Me gusta comer, nadar, y trabjar. No me gusta patinar, leer y escula. Que llevo los jeans es negros y la camestia azul. Y tu?
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Crimson please ban this asshole.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: If you were making a patch for Renegade, what would you do? [message #304856 is a reply to message #304548] |
Sat, 22 December 2007 04:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Ethenal wrote on Thu, 20 December 2007 13:18 |
The Elite Officer wrote on Thu, 20 December 2007 14:48 | I am only gonna say one thing:
Hola. Me llamo Carlos. Soy es alto, comica y gordo. De donde es Charleston, SC, perro vivo en Chapel Hill, NC. Me gusta comer, nadar, y trabjar. No me gusta patinar, leer y escula. Que llevo los jeans es negros y la camestia azul. Y tu?
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Crimson please ban this asshole.
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I second this call.
Anyway, I would decrease splash radius on Artillery, or make their shots lob similer to the grenadiers (Or the artillery in APB). Currently, nod has a much easier time with tank support in vech on vech combat, because the splash damage from an arty is lethal to most engineers because of it's large splash radius that extended through most GDI vechs, while the GDI counterpart (the MLRS), while shooting 6 shots in a row, has a much smaller splash radius.
Also, decrease either damage or rate of fire on the artillery, since it outstrips it's GDI counterpart (the MLRS) by a landslide in overall DPS.
Increase MLRS rocket speed.
Increase the speed on the Mammoth slightly, to infantry walking speed (Or at least, closer to it). It makes me sad to see shotgun troopers go faster than my tank.
Fix graphical glitches of all sorts.
Improve netcode.
Nerf sniper damage to flying vechs.
Buff rocket effectiveness against flying vechs including, but not limited to, homing rockets (Yes, this includes Gunner, you stingy bastards).
Greatly increase flamethrower and flame tank damage to infantry.
Increase grenadier damage to infantry and splash radius, but decrease range slightly.
Make GDI and Nod Auto Rifle damage equal, either at 7 per shot or 5 per shot for both.
Slightly increase the Turret's ROF
Greatly decrease (Read: almost completely eliminate) C4 damage to everything except building MCT. I doubt C4 was intended to be used against infantry or vechs (Although there's probably nobody that enjoyings sticking inattentive snipers with C4 as an SBH more than me, it really has to stop)
Flying vechs on every map!
Increase effectiveness of orca/apache rockets against vechs (more damage, tighter turns, slightly faster rocket)
Adding recon bikes for Nod? Maybe?
Increade Stealth Tank range slightly.
Adding the Advanced Comm Center for GDI and the Temple Of Nod for Nod, with each building controling the team's respective superweapon (Meaning, if your advanced comm center gets destroyed, no Ion Cannon for you). Beacons should not be availible on maps not featuring these buildings. Increase beacon cost, damage and splash radius. Maybe adding a regular Comm center which controls Radar (These ideas are blatantly ripped off from APB).
Adding Sam Sites for Nod, and disabling the oblisk/turrets from firing on aircraft.
Fix map specific glitches including, but not limited to:
-B2B on Islands (There has got to be a better looking solution than that fugly laser fence)
-Falling into to the bridge on City_Flying
-Tunnel beacons on Field
-Plugging (Or at least, moving) the WF hole on Canyon
-Giving Mesa a complete overhaul
-Graphical glitches on Glacier_Flying (That IS an "official" map, right? It came with one of the "official" patches, right?)
Generally reworking most maps to give a greater space between bases for engagements
This list is far from exaustive, but I'm tired.
Also, most of the above and minor complaints. I still love Renegade!
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: If you were making a patch for Renegade, what would you do? [message #304863 is a reply to message #304535] |
Sat, 22 December 2007 05:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Trio
Messages: 34 Registered: July 2007 Location: USA, Oregon
Karma: 0
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Recruit |
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The Elite Officer wrote on Thu, 20 December 2007 14:48 | I am only gonna say one thing:
Hola. Me llamo Carlos. Soy es alto, comica y gordo. De donde es Charleston, SC, perro vivo en Chapel Hill, NC. Me gusta comer, nadar, y trabjar. No me gusta patinar, leer y escula. Que llevo los jeans es negros y la camestia azul. Y tu?
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callé te pendejo.
-Decrease Sniper damage against light armored vehicles
-Increase MRL rocket speed
-Transport Helicopter capacity, along with a gunner
-Eliminate the ability to hug walls
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