Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » If you were making a patch for Renegade, what would you do?
If you were making a patch for Renegade, what would you do? [message #304286] Wed, 19 December 2007 14:04 Go to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
This should be fun.

What would you change?

You needn't state the blindingly obvious, such as: making cheats unusable, fixing bluescreening, fixing ob walk.

I'll start.

- Pointsfix
- Vehicles follow the same vulnerability to your own C4 as infantry do. I.E. your own C4 will damage your tank, your teammates' C4 won't
- Relegate all of the following to non-laddered servers:
--- !donate
--- enforced teamchanging
--- altered gameplay (damage, cost etc)
--- starting credits other than zero
--- skins

- Rocket Soldier rockets given a limited tracking ability (doesn't apply to Gunner)
- Chinook slightly faster and can carry five passengers plus its pilot
- Nod Turret initial accuracy and rate of fire increased so that it actually poses a moderate threat to vehicles. Overall effectiveness roughly that of a med tank assuming it hits
- Ladder points for all players on the losing team standardised - meaning individual score only means anything if your team wins, and winratio becomes as important as volume of games


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful

[Updated on: Wed, 19 December 2007 14:31]

Report message to a moderator

Re: If you were making a patch for Renegade, what would you do? [message #304289 is a reply to message #304286] Wed, 19 December 2007 14:10 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
-Vehicles run over infantry without an unrealistic 1 nanosecond stop.

buzzsigfinal
Re: If you were making a patch for Renegade, what would you do? [message #304299 is a reply to message #304289] Wed, 19 December 2007 14:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Finish the game.
Re: If you were making a patch for Renegade, what would you do? [message #304301 is a reply to message #304286] Wed, 19 December 2007 14:39 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Fix all the annoying physics glitches.
Re: If you were making a patch for Renegade, what would you do? [message #304302 is a reply to message #304299] Wed, 19 December 2007 14:40 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
BlueThen wrote on Wed, 19 December 2007 15:36

Finish the game.

Specifics would be nice...


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: If you were making a patch for Renegade, what would you do? [message #304307 is a reply to message #304302] Wed, 19 December 2007 14:53 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
-Each character should have it's own unique first-person view hand/arm animation. (Sakura does not wear a big coat does she?).

-Rockets should cause a little more damage to air units.


buzzsigfinal
Re: If you were making a patch for Renegade, what would you do? [message #304309 is a reply to message #304286] Wed, 19 December 2007 15:00 Go to previous messageGo to next message
Crimson is currently offline  Crimson
Messages: 7429
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (5 Stars)
ADMINISTRATOR
I would probably gather a team of the finest coders Renegade has to offer, get the source code from EA and work with that team to make Renegade everything is was supposed to be and could be.

I'm the bawss.
Re: If you were making a patch for Renegade, what would you do? [message #304310 is a reply to message #304289] Wed, 19 December 2007 15:00 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
Starbuzz wrote on Wed, 19 December 2007 21:10

-Vehicles run over infantry without an unrealistic 1 nanosecond stop.



That would be due to lag.. play on lower pinged servers


-Improve netcode
-Improve server side performance

-Decrease the Arty's Damage/change the way the projectile is fired I.e in an arc(one or the other not both!)
-Nullify Mammoth tusk missiles on buildings

-release new maps
-add More selectable skins to advance characters which are selectable like the 1000C units for all

-Fix Invisible c4




[Updated on: Wed, 19 December 2007 15:02]

Report message to a moderator

Re: If you were making a patch for Renegade, what would you do? [message #304311 is a reply to message #304286] Wed, 19 December 2007 15:04 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
auto downloader,
punkbuster anti cheat


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: If you were making a patch for Renegade, what would you do? [message #304314 is a reply to message #304286] Wed, 19 December 2007 15:18 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
If it was more then a patch, I would combine a anti-cheat.exe with Game.exe. Simply(for those who might want to develop this) it detects user input, and compares it to game-play. This will stop cheating.
Re: If you were making a patch for Renegade, what would you do? [message #304315 is a reply to message #304286] Wed, 19 December 2007 15:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
PunkBuster is already bypassed, why the hell would you want it in Renegade? It's completely useless and wouldn't stop any more cheaters than RenGuard does.

There's communities full of people dedicated to bypassing PunkBuster, so if you think it's secure you need to pull your head out of your ass and look around in any PB protected game and see all the cheaters getting away without punishment.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Wed, 19 December 2007 15:21]

Report message to a moderator

Re: If you were making a patch for Renegade, what would you do? [message #304316 is a reply to message #304311] Wed, 19 December 2007 15:22 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
I'd fix a lot of things. Like the infantry's looped animation when jumping, some graphics, a lot of the bugs, and especially the physics.
Re: If you were making a patch for Renegade, what would you do? [message #304319 is a reply to message #304286] Wed, 19 December 2007 15:32 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
Usefullness of Raveshaw/PIC increased so people actually use him against Helicopters
Re: If you were making a patch for Renegade, what would you do? [message #304320 is a reply to message #304319] Wed, 19 December 2007 15:34 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Surth wrote on Wed, 19 December 2007 16:32

Usefullness of Raveshaw/PIC increased so people actually use him against Helicopters



Yeah, increased range mainly.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: If you were making a patch for Renegade, what would you do? [message #304321 is a reply to message #304320] Wed, 19 December 2007 15:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Ethenal wrote on Wed, 19 December 2007 16:34

Surth wrote on Wed, 19 December 2007 16:32

Usefullness of Raveshaw/PIC increased so people actually use him against Helicopters



Yeah, increased range mainly.

But then it'd be like a sniper.
Re: If you were making a patch for Renegade, what would you do? [message #304324 is a reply to message #304286] Wed, 19 December 2007 15:47 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
Thats the problem, the Havoc does not only have more (unlimited) range and faster reload then the raveshaw/PIC, he even has more damage then the raveshaw/PIC. Havoc beats PIC in pretty everything except damaging heavy tanks, but he can still rip points off heavy tanks. No point buying Raveshaw at all, eh?
Re: If you were making a patch for Renegade, what would you do? [message #304326 is a reply to message #304286] Wed, 19 December 2007 15:54 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
Messages: 2545
Registered: August 2007
Karma: 0
General (2 Stars)
I'd like a bit more damage and points from using the Raveshaw/PIC, because I spend most of my time using those units. I'd at least like some reward for defending the base from tanks, while everyone else has fun with the Ramjet. The range is just fine for me though.

If possible, I'd also enjoy some new voice commands like 'Defend the Hand of NOD' , etc.


Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.
Re: If you were making a patch for Renegade, what would you do? [message #304328 is a reply to message #304286] Wed, 19 December 2007 16:16 Go to previous messageGo to next message
BoMbZu is currently offline  BoMbZu
Messages: 95
Registered: May 2005
Location: The Netherlands , Delft
Karma: 0
Recruit
buff grenadier and flamethrower

reduce screenshaking to teammates


Re: If you were making a patch for Renegade, what would you do? [message #304331 is a reply to message #304315] Wed, 19 December 2007 16:36 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
danpaul88 wrote on Wed, 19 December 2007 16:20

PunkBuster is already bypassed, why the hell would you want it in Renegade? It's completely useless and wouldn't stop any more cheaters than RenGuard does.

There's communities full of people dedicated to bypassing PunkBuster, so if you think it's secure you need to pull your head out of your ass and look around in any PB protected game and see all the cheaters getting away without punishment.


Punk Buster doesn't crash the game, Renguard does, this is why I request that you make a brbot that can disable renguard.

But to be honest, when Punk Buster is not being a fucking bitch, it has GREAT banning powers.

I do alot of tech support for America's Army, so I deal with Punk Buster problems all day, I can say, I really hate PB and their fucking gay updates. But, I do love Punk Buster when a cheater comes to the support channel and asks am hardware banned, help me.

Banning cheaters by hardware is awesome, PB offers that, but if I had a choice, maybe VAC?, never had problems with that really.

My own thoughts on a patch.

Auto-Map Downloader.
Auto-File Downlaoder which would allow scripts and files to be downloaded for server side servers.
More mod support.
Game Console interface.



[Updated on: Wed, 19 December 2007 16:38]

Report message to a moderator

Re: If you were making a patch for Renegade, what would you do? [message #304332 is a reply to message #304286] Wed, 19 December 2007 16:39 Go to previous messageGo to next message
Craziac is currently offline  Craziac
Messages: 157
Registered: September 2007
Karma: 0
Recruit
I'd redo the entire thing. I already have a small patch right now (has some fixes, additions and such) that I use for myself.

But really, I think the whole engine needs to be redone to iron out all the bugs. They should use the CryENGINE Razz


http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Wed, 19 December 2007 16:39]

Report message to a moderator

Re: If you were making a patch for Renegade, what would you do? [message #304335 is a reply to message #304328] Wed, 19 December 2007 16:48 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
Karma: 0
Colonel
WNxBoMbZU wrote on Thu, 20 December 2007 10:16

buff grenadier and flamethrower


Yeah, if it was me, I'd like the grenade explosion to be a bit larger in radius, and the damage to be greater to infantry, but maybe lesser to vehicles and/or buildings. Same with the flamethrower, but X2 on each end. It really sucks against what you'd think it's used for!


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: If you were making a patch for Renegade, what would you do? [message #304337 is a reply to message #304332] Wed, 19 December 2007 16:50 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Stewie wrote on Wed, 19 December 2007 17:39

I'd redo the entire thing. I already have a small patch right now (has some fixes, additions and such) that I use for myself.

But really, I think the whole engine needs to be redone to iron out all the bugs. They should use the CryENGINE Razz

I prefer it to not require a super-computer.
Re: If you were making a patch for Renegade, what would you do? [message #304339 is a reply to message #304286] Wed, 19 December 2007 16:58 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Trouble there is, the grenade launcher is GDI's free anti-vehicle infantry. Making it even weaker against vehicles leaves GDI with no infantry capable of seriously harming tanks (other than engineers with c4, but that's not a ranged weapon as such) when their infantry barracks is down.

Although, tbh, if they lost their barracks and have no vehicles to defend the base, they deserve to be crushed.... *shrug*


http://steamsignature.com/card/1/76561197975867233.png
Re: If you were making a patch for Renegade, what would you do? [message #304341 is a reply to message #304339] Wed, 19 December 2007 17:09 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
Karma: 0
Colonel
Well, think about it, how often does your vehicle get destroyed by a grenadier or a flamer? It honestly has never happened to me.

http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: If you were making a patch for Renegade, what would you do? [message #304360 is a reply to message #304309] Wed, 19 December 2007 18:52 Go to previous messageGo to previous message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Crimson wrote on Wed, 19 December 2007 22:00

I would probably gather a team of the finest coders Renegade has to offer, get the source code from EA and work with that team to make Renegade everything is was supposed to be and could be.


Don't forget about us 3D and 2D graphics artists. Not all issues with Renegade are code based.
Previous Topic: Good Program I Think.
Next Topic: An' I thought portal could not get any better?
Goto Forum:
  


Current Time: Fri Nov 22 12:47:49 MST 2024

Total time taken to generate the page: 0.01342 seconds