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Re: What made of Renegade a good game for us? [message #304052 is a reply to message #303815] Tue, 18 December 2007 13:39 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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What made Renegade fun for me was actually a large number of things. It had one of my favorite game series but in a first person view. It was also really cool to walk around bases, kill stuff, and meet some mutants, etc.

But of course, as it's been said before, the unique C&C mode. It seems simple, but for some reason, you never really see it in any other FPS. Use infantry, tanks, and a variety of weaponry to destroy the enemy base. Get about 15-20 people on each team, and you'll need a new pair of pants.

There's many different styles of play, too: Stealth, brute force, team coordination, etc... You rarely get all of that in an FPS.There's even the support role you can play.

And you didn't have just 4 infantry choices or so from start to finish. While you only have a few at the very start (Depending how many credists are given.), you eventually gain more and more unique troops and weapons and vehicles to buy. There's no limit to how many credits you can have, either- So you can just credit whore then buy your whole team a bunch of stealth tanks.

And of course the fact that it can be used for other things aswell. There's quite a few RPG type servers out there, which are a more relaxed kinda thing. Just more of a screw-around type thing. You can't really do that if you have limited time/points like in battlefield games n such.

Which brings me to another point. The battles can be slow paced and fast paced. So you have to change depending on the tide of battle. Great if you wanna kinda practice, hold duels, etc.

Then of course, the mods. Still alot in development, it's another feature of C&C games in general that also makes it great. A small mod that maybe changes some models or a few maps or adds a few new vechs to whole total conversions.

The only downside is that the physics and graphics are old, and many things Renegade WOULD have had were cut (Mannable guns, ropes, parachutes, more than one frame for firing animations, etc...).

I think that's all Renegade needs is a boost in physics and graphics. The gameplay was fine (Of course, adding MORE gameplay is welcome, so long as it actually adds on instead of replacing gameplay aspects), so that's all that really needs changing.


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Re: What made of Renegade a good game for us? [message #304084 is a reply to message #303815] Tue, 18 December 2007 15:48 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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C&C Mode = yes
engine upgrade = yes

I'd be in favor of either live-action cutscenes or the motion-capture ones used in Renegade.

Also, I personally MUST see Nod somewhere in the game. A Tiberium universe game absolutely must include Nod.

And a reference or two to Renegade (major or minor) in the course of the storyline or as an easter egg would be great.


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Re: What made of Renegade a good game for us? [message #304087 is a reply to message #304084] Tue, 18 December 2007 15:51 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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I'd like to see a expansion pack for Renegade, fixing up the graphics and the physics, then they could do whatever the hell they want with their Tiberian game.
Re: What made of Renegade a good game for us? [message #304256 is a reply to message #303815] Wed, 19 December 2007 10:31 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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Hasent this been covered a couple of months ago?

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Re: What made of Renegade a good game for us? [message #304264 is a reply to message #303815] Wed, 19 December 2007 11:08 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Yeah, EA made an expansion for everyone that fixes the bugs in Renegade. Except you.

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[Updated on: Wed, 19 December 2007 11:09]

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Re: What made of Renegade a good game for us? [message #304294 is a reply to message #303815] Wed, 19 December 2007 14:25 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
What makes Renegade great

Small overview of this topic

1. Foremost: C&C mode

C&C mode is unique. There is no other games where this unique FPS/RTS-interface has been implemented. Here's some comments that we read about C&C-mode:

The FPS/RTS stayed and is still for me the best kind of game. Only one game gave me this : Renegade.

The multiplayer is perfect, just improve the physics and graphics.C&C Mode: As much as I'm a die hard fan of Team Fortress 2 and other FPS's, Renegade's C&C mode (Tanks, Buildings, etc.) is fun.

I'm not sure if any game will ever succeed in even approaching Renegade's gameplay.

The fact that strategy is based on RTS - harrassment, economy stifling, containment etc. It frankly amazes me that Westwood, the creators of RTS, incorporated better RTS strategy into the only C&C FPS than they did into any of their RTS's

Command & Conquer Mode is what we need in a new C&C FPS.

But of course, as it's been said before, the unique C&C mode. It seems simple, but for some reason, you never really see it in any other FPS. Use infantry, tanks, and a variety of weaponry to destroy the enemy base. Get about 15-20 people on each team, and you'll need a new pair of pants.

All in all, Keep the original C&C Mode

2. A bit more in-depth

- Score and credits system, when you help your team, it's also a way to gain more credits by repairing. you have to spare your money and use the right asset at the right time in order to win a game.
- smooth fluid interaction between outdoor and indoor environments
- 3rd person view
Some hardcore FPS fans would call me a n00b but I think a 3rd person view also contributed to this game's much easier gameplay.
- health bar: No dumb quick kills but you have to drain the health of the enemies to get a kill (unless you are sniper).
- The best thing I like is that destroying enemy structures really have an effect on the oponent , That way battles can turn arround so its not over untill its over.
- immediate join, immediate respawn and the fact you all start on an equal level! This makes the game very friendly to newcomers. Even though I may have played 15.000 games, I start every new map at the same level as the person who just bought the game.
- Balance: somehow, and i think it was more of an accident, Renegade has almost perfect balance.
- There's many different styles of play, too: Stealth, brute force, team coordination, etc... You rarely get all of that in an FPS.There's even the support role you can play.

3. Modding

for me it is the amount of stuff you can change(mod) so many possibilities and not all of them have been tapped yet.

It's not the quantity of the changes you can make to Renegade, it's how easily they can be done.

Then of course, the mods. Still alot in development, it's another feature of C&C games in general that also makes it great. A small mod that maybe changes some models or a few maps or adds a few new vechs to whole total conversions.


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[Updated on: Wed, 19 December 2007 14:26]

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Re: What made of Renegade a good game for us? [message #304300 is a reply to message #303815] Wed, 19 December 2007 14:38 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Goz, you mentioned 3rd person view, this is used more and more for cover systems giving you a larger view in games like GoW and Rainbow 6...except those can only be toggled when next to walls...renegade let you use it at anytime.

I think 3rd person was a big reason among many other things.


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Re: What made of Renegade a good game for us? [message #304318 is a reply to message #303815] Wed, 19 December 2007 15:23 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Quote:

What made Renegade a good game for us?


-C&C Mode
-Fast, fluid, and fun arcade gameplay
-C&C universe


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Re: What made of Renegade a good game for us? [message #304395 is a reply to message #303815] Wed, 19 December 2007 23:21 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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newcheese wrote on Wed, 19 December 2007 23:42

lmofa u guys r fucking loserssz


You're pretty cool yourself, asshole. Don't let the door hit you on the way out.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: What made of Renegade a good game for us? [message #304396 is a reply to message #304395] Wed, 19 December 2007 23:29 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Ethenal wrote on Thu, 20 December 2007 06:21

newcheese wrote on Wed, 19 December 2007 23:42

lmofa u guys r fucking loserssz


You're pretty cool yourself, asshole. Don't let the door hit you on the way out.


Zing!


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Re: What made of Renegade a good game for us? [message #304520 is a reply to message #304318] Thu, 20 December 2007 13:35 Go to previous message
trooprm02 is currently offline  trooprm02
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[NE

Fobby[GEN] wrote on Wed, 19 December 2007 16:23]
Quote:

What made Renegade a good game for us?


-C&C Mode
-Fast, fluid, and fun arcade gameplay
-C&C universe


Arcade? Huh I really don't see it as fast paced or "arcade like". The maps are big, most vechiles are slow, infantry are slow, the gameplay, yes it I guess quite quick, but not full, you login play uncommitely, leave when you want, like an arcade game.


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