Home » General Discussions » General Discussion » What made of Renegade a good game for us?
Re: What made of Renegade a good game for us? [message #304052 is a reply to message #303815] |
Tue, 18 December 2007 13:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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What made Renegade fun for me was actually a large number of things. It had one of my favorite game series but in a first person view. It was also really cool to walk around bases, kill stuff, and meet some mutants, etc.
But of course, as it's been said before, the unique C&C mode. It seems simple, but for some reason, you never really see it in any other FPS. Use infantry, tanks, and a variety of weaponry to destroy the enemy base. Get about 15-20 people on each team, and you'll need a new pair of pants.
There's many different styles of play, too: Stealth, brute force, team coordination, etc... You rarely get all of that in an FPS.There's even the support role you can play.
And you didn't have just 4 infantry choices or so from start to finish. While you only have a few at the very start (Depending how many credists are given.), you eventually gain more and more unique troops and weapons and vehicles to buy. There's no limit to how many credits you can have, either- So you can just credit whore then buy your whole team a bunch of stealth tanks.
And of course the fact that it can be used for other things aswell. There's quite a few RPG type servers out there, which are a more relaxed kinda thing. Just more of a screw-around type thing. You can't really do that if you have limited time/points like in battlefield games n such.
Which brings me to another point. The battles can be slow paced and fast paced. So you have to change depending on the tide of battle. Great if you wanna kinda practice, hold duels, etc.
Then of course, the mods. Still alot in development, it's another feature of C&C games in general that also makes it great. A small mod that maybe changes some models or a few maps or adds a few new vechs to whole total conversions.
The only downside is that the physics and graphics are old, and many things Renegade WOULD have had were cut (Mannable guns, ropes, parachutes, more than one frame for firing animations, etc...).
I think that's all Renegade needs is a boost in physics and graphics. The gameplay was fine (Of course, adding MORE gameplay is welcome, so long as it actually adds on instead of replacing gameplay aspects), so that's all that really needs changing.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: What made of Renegade a good game for us? [message #304294 is a reply to message #303815] |
Wed, 19 December 2007 14:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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What makes Renegade great
Small overview of this topic
1. Foremost: C&C mode
C&C mode is unique. There is no other games where this unique FPS/RTS-interface has been implemented. Here's some comments that we read about C&C-mode:
The FPS/RTS stayed and is still for me the best kind of game. Only one game gave me this : Renegade.
The multiplayer is perfect, just improve the physics and graphics.C&C Mode: As much as I'm a die hard fan of Team Fortress 2 and other FPS's, Renegade's C&C mode (Tanks, Buildings, etc.) is fun.
I'm not sure if any game will ever succeed in even approaching Renegade's gameplay.
The fact that strategy is based on RTS - harrassment, economy stifling, containment etc. It frankly amazes me that Westwood, the creators of RTS, incorporated better RTS strategy into the only C&C FPS than they did into any of their RTS's
Command & Conquer Mode is what we need in a new C&C FPS.
But of course, as it's been said before, the unique C&C mode. It seems simple, but for some reason, you never really see it in any other FPS. Use infantry, tanks, and a variety of weaponry to destroy the enemy base. Get about 15-20 people on each team, and you'll need a new pair of pants.
All in all, Keep the original C&C Mode
2. A bit more in-depth
- Score and credits system, when you help your team, it's also a way to gain more credits by repairing. you have to spare your money and use the right asset at the right time in order to win a game.
- smooth fluid interaction between outdoor and indoor environments
- 3rd person view
Some hardcore FPS fans would call me a n00b but I think a 3rd person view also contributed to this game's much easier gameplay.
- health bar: No dumb quick kills but you have to drain the health of the enemies to get a kill (unless you are sniper).
- The best thing I like is that destroying enemy structures really have an effect on the oponent , That way battles can turn arround so its not over untill its over.
- immediate join, immediate respawn and the fact you all start on an equal level! This makes the game very friendly to newcomers. Even though I may have played 15.000 games, I start every new map at the same level as the person who just bought the game.
- Balance: somehow, and i think it was more of an accident, Renegade has almost perfect balance.
- There's many different styles of play, too: Stealth, brute force, team coordination, etc... You rarely get all of that in an FPS.There's even the support role you can play.
3. Modding
for me it is the amount of stuff you can change(mod) so many possibilities and not all of them have been tapped yet.
It's not the quantity of the changes you can make to Renegade, it's how easily they can be done.
Then of course, the mods. Still alot in development, it's another feature of C&C games in general that also makes it great. A small mod that maybe changes some models or a few maps or adds a few new vechs to whole total conversions.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Wed, 19 December 2007 14:26] Report message to a moderator
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Re: What made of Renegade a good game for us? [message #304300 is a reply to message #303815] |
Wed, 19 December 2007 14:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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Goz, you mentioned 3rd person view, this is used more and more for cover systems giving you a larger view in games like GoW and Rainbow 6...except those can only be toggled when next to walls...renegade let you use it at anytime.
I think 3rd person was a big reason among many other things.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: What made of Renegade a good game for us? [message #304520 is a reply to message #304318] |
Thu, 20 December 2007 13:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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[NE | Fobby[GEN] wrote on Wed, 19 December 2007 16:23]Quote: | What made Renegade a good game for us?
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-C&C Mode
-Fast, fluid, and fun arcade gameplay
-C&C universe
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Arcade? I really don't see it as fast paced or "arcade like". The maps are big, most vechiles are slow, infantry are slow, the gameplay, yes it I guess quite quick, but not full, you login play uncommitely, leave when you want, like an arcade game.
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