Home » General Discussions » General Discussion » C&C Tiberium - FPS Game
Re: C&C Tiberium - FPS Game [message #303757 is a reply to message #302553] |
Mon, 17 December 2007 11:56 |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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Commander |
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Thanks for getting involved in the Renegade community Apoc. Obviously this is the only existing C&C FPS community, but we do tend to feel like the bastard stepchild of C&C, so it's nice to be listened to. From what I'd read so far, I was expecting this new game to act as if Renegade never existed and just copy the Battlefield style, without all the elements that made Renegade unique (i.e. C&C mode with bases/harvesters etc). The fact that you're discussing things here suggests that EA isn't completely overlooking Renegade.
I have to echo everyone else's sentiments though, when they say that Renegade's unique gameplay is the reason why we're still playing it after so many years. It's the only real FPS/RTS hybrid, which is why we haven't all switched to newer games like the Battlefield series. They might have elements in common with Renegade, but they're closer to an ordinary FPS game. Basically we're waiting for another Renegade-type game, another FPS/RTS hybrid, but it hasn't happened yet. Perhaps that's because Renegade was perceived as a failure, but it would be wrong to label Renegade's unique game style as it's reason for failing. Renegade was mainly a singleplayer game, in the vein of every other FPS at the time, with a unique multiplayer mode thrown in as an afterthought. The multiplayer is not very polished, feels unfinished... yet it's so much fun (!) and unlike any other game, we're still playing it regardless. I feel that Renegade failed because the singleplayer was it's main selling point, which unlike the thrown together multiplayer element that turned out to be brilliant... the story mode was really lacking in innovation. Combined with the outdated graphics, it didn't really grab many people's interest, but anyone who delved deeper knows that it could have been a huge success with less development setbacks and more emphasis on the online multiplayer aspect.
We're just worried that we're going to get a straight FPS game, rather than a refined version of Renegade's multiplayer. It would be depressing if even a new C&C FPS couldn't give us the "new Renegade" that we've all been hoping for, because that's probably the best chance we have of getting it.
[Updated on: Mon, 17 December 2007 11:58] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #303812 is a reply to message #303757] |
Mon, 17 December 2007 16:09 |
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m1a1_abrams wrote on Mon, 17 December 2007 12:56 | but it would be wrong to label Renegade's unique game style as it's reason for failing. Renegade was mainly a singleplayer game, in the vein of every other FPS at the time, with a unique multiplayer mode thrown in as an afterthought. The multiplayer is not very polished, feels unfinished... yet it's so much fun (!) and unlike any other game, we're still playing it regardless. I feel that Renegade failed because the singleplayer was it's main selling point, which unlike the thrown together multiplayer element that turned out to be brilliant... the story mode was really lacking in innovation. Combined with the outdated graphics, it didn't really grab many people's interest, but anyone who delved deeper knows that it could have been a huge success with less development setbacks and more emphasis on the online multiplayer aspect.
We're just worried that we're going to get a straight FPS game, rather than a refined version of Renegade's multiplayer. It would be depressing if even a new C&C FPS couldn't give us the "new Renegade" that we've all been hoping for, because that's probably the best chance we have of getting it.
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My hero, quoted you for the truth. Wanna be a Reborn tester? If yes let me know.
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Re: C&C Tiberium - FPS Game [message #303824 is a reply to message #303793] |
Mon, 17 December 2007 16:55 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 3
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General (2 Stars) |
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trooprm02 wrote on Mon, 17 December 2007 17:17 | My main issue is that in the Game Informer issue, it says, "Squad based gameplay", if it holds out true, I think were sadly in for a disappointment.
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Some of the core elements in this new game are already set in stone.
Also, this new FPS is going to be made for the XBOX and PS3. Think about the fierce competition this FPS will face from the likes of Halo and others. So, while the Renegade community hopes for the best, we are in fact representing just a small fraction of the FPS genre. We pale in size when it comes to the fan bases of Battlefield, Halo and all the other big FPS games out there.
But Apoc's final words in his last post are a little comforting...who knows? Maybe EA will take the time/money/resources to develop a enhanced C&C Mode for us (as an extra multiplayer mode in additon to the one already covered on the magazine). Even if we lose this fight with EA, we always have another gem, Renegade 2007. Not that it is second-class but only because this new FPS from EA is probably our only chance to get a new Renegade.
So far from the GameInformer article, this worries me because it talks about Multiplayer:
[Updated on: Mon, 17 December 2007 16:58] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #303833 is a reply to message #302553] |
Mon, 17 December 2007 17:35 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Quote: | Even if we lose this fight with EA, we always have another gem, Renegade 2007. Not that it is second-class but only because this new FPS from EA is probably our only chance to get a new Renegade.
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Thanks for the warm words, and yeah we at the project are looking at it the same way.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: C&C Tiberium - FPS Game [message #303877 is a reply to message #302553] |
Mon, 17 December 2007 21:49 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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Hi Apoc, we exchanged a couple of emails about a year ago, concerning Renegade. I ask you, could you please show that document to the current development team?
If there is still time to kick around ideas on advancing/modifying Renegades C&C mode to appeal to a console and PC crowd, Then I have quite a few of them. Ive set forth plans for Renegade 2007 which involves going from a "vanilla" version of renegade, to enhancing it with elements modern day gamers feel is the "standard" and going beyond that with some of my own ideas, Im not going to give everything away here, but if there is time, contact me.
Quote: | "In an age of COD 4, Halo 3, Bioshock, and Gears of War, we understand the standards and precedents set, please don't perceive us as ignorant or misunderstood or incapable."
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When you mention GoW and Halo etc. and say it's the "standard", I think building on something more unique (C&C mode) and thinking outside the box is much more appealing and has a better chance to compete with these present day hits. Mixing the current standards with a unique gamemode not seen in any other game since 2002 would be something you should consider. Gamers want something fresh and new, maybe all of us here have had a taste of this before, but this game was overlooked by many now older gamers and was missed by many of the younger now current generation of players and I'm positive you'll return a very,very large percentage of people who had or still play Renegade.
C&C mode can be improved and advanced, but you'll need to keep the core gameplay intact.
Overall I'm happy with the attempt by EALA to bring us another C&C FPS. Not everyone will be happy no matter what, but please consider giving C&C mode another chance, if not, release some kick ass mod tools with it, so we the community can prove how much of a hit C&C mode CAN be.
If you can, drop a *hint* on what engine this is being developed on.
> As for the magazine scan above... it's what we all sort of feared, at least I fear that type of gameplay, I know Renegade was a lot more fun then just moving from point A to B to capture "fissures". Im not saying that it will be the same ol' bland game style as those other "node" capturing games, but I'm starting to get a rough idea that it will be similar, I will continue to follow where C&C:Tiberium goes in the coming months, and hope to see some suprises.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Mon, 17 December 2007 21:52] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #303918 is a reply to message #302553] |
Tue, 18 December 2007 04:30 |
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I agree with titan. We can read it's all like battlefield.
Crysis as an example: I played the multiplayer, it's like battlefield. Power struggle mode is a nice concept, you can build your vehicles form a warfactory but still, it's too battlefield like.
By reading this article, currently I have more hope in Renegade 2007 gameplay than tiberium.
Change this! We want C&C MODE at its best!
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Re: C&C Tiberium - FPS Game [message #303944 is a reply to message #302553] |
Tue, 18 December 2007 07:19 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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Apoc:
These douchebags here don't accurately represent the C&C FPS community.
For starters, 50% don't even play Renegade and only care about their own shitty mods and will bash anything EA does in order to secure their projects, projects nobody else cares about. 45% join a public server maybe once a day, but spend most of their time watching gamechat in IRC while sitting on their pinkies and buying Renegade action figures off eBay. Probably less than 5% are competitive gamers, you know, the type that buys games, makes them popular and then buys the inevitable sequels/add-ons.
Bottom line is this: EA should make a balanced, polished game with an original multi-player mode (see Battlefield 2) and it will be a success.
Crysis disappointed sales-wise because people didn't care about the multi-player. People did care about the C&C mode when it first came out, they just didn't buy the game because the rest of it was a trainwreck.
I'm not suggesting you copy the C&C mode, I'm just saying that an original gameplay with C&C elements if done right will be more successful than another Battlefield clone.
Go EA!
lol
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Re: C&C Tiberium - FPS Game [message #303946 is a reply to message #302553] |
Tue, 18 December 2007 07:40 |
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Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
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General (1 Star) |
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hi SS!
Seriously, hes pretty right, make it balanced (you did a good job with TW 1.09!). Add anything you want to the AOW Mode (As Tiberium will play much later then Renegade, im sure you can add pretty much everything ) Just keep the concept.
btw: Some kind of Mutator Option like UT would be neat. Like... PointfixMutator!
[Updated on: Tue, 18 December 2007 07:53] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #303958 is a reply to message #303944] |
Tue, 18 December 2007 08:46 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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JohnDoe wrote on Tue, 18 December 2007 09:19 | Apoc:
These douchebags here don't accurately represent the C&C FPS community.
For starters, 50% don't even play Renegade and only care about their own shitty mods and will bash anything EA does in order to secure their projects, projects nobody else cares about. 45% join a public server maybe once a day, but spend most of their time watching gamechat in IRC while sitting on their pinkies and buying Renegade action figures off eBay. Probably less than 5% are competitive gamers, you know, the type that buys games, makes them popular and then buys the inevitable sequels/add-ons.
Bottom line is this: EA should make a balanced, polished game with an original multi-player mode (see Battlefield 2) and it will be a success.
Crysis disappointed sales-wise because people didn't care about the multi-player. People did care about the C&C mode when it first came out, they just didn't buy the game because the rest of it was a trainwreck.
I'm not suggesting you copy the C&C mode, I'm just saying that an original gameplay with C&C elements if done right will be more successful than another Battlefield clone.
Go EA!
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This is the most inaccurate, irrational post I've seen on this thread.
-For starters, I play Renegade everyday with the others on my team, and I've always encouraged them to play the game to get a good idea of the gameplay we're aiming for.
-We do not bash EA, and in fact we used to be in dialogue with them and have always been open for more dialogue.
-People care about our mod projects, how would you explain the thousands of mod followers?
-I rarely use IRC.
Bottom line is, all we're saying is that we want a fast, fluid C&C mode in this new C&C FPS. If you agree with this point, then why do you criticize us?
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Tue, 18 December 2007 08:48] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #303963 is a reply to message #303958] |
Tue, 18 December 2007 09:04 |
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Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
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General (1 Star) |
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[NE | Fobby[GEN] wrote on Tue, 18 December 2007 09:46]JohnDoe wrote on Tue, 18 December 2007 09:19 | Apoc:
These douchebags here don't accurately represent the C&C FPS community.
For starters, 50% don't even play Renegade and only care about their own shitty mods and will bash anything EA does in order to secure their projects, projects nobody else cares about. 45% join a public server maybe once a day, but spend most of their time watching gamechat in IRC while sitting on their pinkies and buying Renegade action figures off eBay. Probably less than 5% are competitive gamers, you know, the type that buys games, makes them popular and then buys the inevitable sequels/add-ons.
Bottom line is this: EA should make a balanced, polished game with an original multi-player mode (see Battlefield 2) and it will be a success.
Crysis disappointed sales-wise because people didn't care about the multi-player. People did care about the C&C mode when it first came out, they just didn't buy the game because the rest of it was a trainwreck.
I'm not suggesting you copy the C&C mode, I'm just saying that an original gameplay with C&C elements if done right will be more successful than another Battlefield clone.
Go EA!
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This is the most inaccurate, irrational post I've seen on this thread.
-For starters, I play Renegade everyday with the others on my team, and I've always encouraged them to play the game to get a good idea of the gameplay we're aiming for.
-We do not bash EA, and in fact we used to be in dialogue with them and have always been open for more dialogue.
-People care about our mod projects, how would you explain the thousands of mod followers?
-I rarely use IRC.
Bottom line is, all we're saying is that we want a fast, fluid C&C mode in this new C&C FPS. If you agree with this point, then why do you criticize us?
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Oh well then you belong to the third group or whatever. However SS is absolutely right about most people in this community tbh.
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Re: C&C Tiberium - FPS Game [message #304010 is a reply to message #302553] |
Tue, 18 December 2007 12:03 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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I take a bit of offense to that post, Surth. Even if I don't play Renegade daily, I still love how original the gameplay is. You just can't find another C&C mode in any other game.
I agree with what someone said earlier- Having a multiplayer with one of the options being a conquest type mode would be pretty cool. However, that shouldn't be the main focus on multiplayer- C&C mode should be.
I'd especially love it if there were 3 teams put into it, because even the original C&C Renegade doesn't have this (Although, if you look in the level edit files and such, it seems as if they DID plan on some sort of third, mutant side... But never got around to finishing it.).
I'd love to go around in scrin aircraft raining hell down upon GDI and Nod .
I'm pretty sure most people here would agree that a Conquest mode for a C&C FPS would be nice, but the main focus should be the original C&C mode from Renegade.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: C&C Tiberium - FPS Game [message #304013 is a reply to message #302553] |
Tue, 18 December 2007 12:20 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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EA REVEALS TIBERIUM AND LAUNCHES
PLAYERS INTO AN EPIC BATTLE FOR POWER
LOS ANGELES, Calif., December 18, 2007 – Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.
For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
"Tiberium is our 'One Ring', our 'Force'. It is the connective tissue that defines this universe and tears it apart," said Chris Plummer, Executive Producer at EA Los Angeles. "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction."
Mike Verdu, VP and General Manager at EA Los Angeles added, "EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn't be more excited."
Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: http://www.Tiberium.com.
See the attached high-res promotional image as well.
I'm the bawss.
[Updated on: Tue, 18 December 2007 12:22] Report message to a moderator
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