Home » General Discussions » General Discussion » What made of Renegade a good game for us?
What made of Renegade a good game for us? [message #303815] |
Mon, 17 December 2007 16:23 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Since EA will have a look here and since we are all fans of Renegade it would be good to throw all our comments about Renegade here. What made you love the game, what could have been done better, what was horrible... Well make sure EA knows what we expect!
On my part, Renegade was a hit because of the multiplayer unique mode : "C&C Mode"
At the time it was released, I played the single player campaign I spent more time on moh because the single player campaign was shame. Then I went back and played the skirmish. There I got the feeling: I am playing a FPS where I feel I am in C&C95... Amazing. The FPS/RTS stayed and is still for me the best kind of game. Only one game gave me this : Renegade.
Knowing that Renegade 2 was cancelled, I decided to work on the next Chapter... Renegade in TS era...
The good thing about the C&C mode:
- Not KOTH game like Battlefield. You have to detroy the base of the opponent by using tactics like you would do in a fps. Rush with the team to kill base defenses. Renegade forces the teamplay!
- The RTS touch. Knowing the base of the ennemy team has to burn in hell, you have several way to do it. As an example: Attack power plant and the ennemy will lose base defenses and pay twice for his assets.
- Score system, when you help your team, it's also a way to gain more credits by repairing.
- Credit system: you have to spare your money and use the right asset at the right time in order to win a game.
- You really feel that you are in a C&C game with all aspects of the game even if Renegade isn't what c&c95 was.
I could mention a lot more of ideas but I am sure the community will do it now. Let EA knows why Renegade was so good in multiplayer and what a lot of players missed by only trying the SP mode...
Thank you for your help.
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Re: What made of Renegade a good game for us? [message #303825 is a reply to message #303817] |
Mon, 17 December 2007 16:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I like Renegade for the same reasons Renardin listed.
A lot of people say that what keeps people playing Renegade is the "arcady" feel of the game and how it isn't "realistic" however, no, I don't believe that is the reason.
To be honest, that is one of the aspects of Renegade that I personally don't like about the game. However I wouldn't change it because it is what makes the game what it is.
However, the reason I believe that Renegade does have that take 50 bullets kind of thing before you die is because they tried to simulate you being the soldier in an RTS. Where two soldiers would sit there for a good 20 seconds firing at each other until the other eventually died.
But the main reasons why I like Renegade, in the multiplayer aspect along is because you are in a free virtual war zone doing battle in real time where you and your team mates are working towards a specific goal of destroying the enemy base and protecting your own.
The simple fact that you can go out there and make a difference by defeating enemies both in the field and their base in real time just makes it all worth playing.
I mean still to this day after I take out a building by c4ing it.. it still makes me feel like what I did was invaluable to my team's success. And even still pains me when I lose a game even after something like that as well.
Just the overall feel of having a battle with real people both on your team and on the enemy's team in real time is what makes C&C mode so great!
EDIT:
renalpha wrote on Mon, 17 December 2007 18:51 |
punkbuster anti cheat
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NO. Just no. Worst anti-cheat device ever made.... EVER.
This thing doesn't only not stop cheaters, but it kicks out legit players too!
[Updated on: Mon, 17 December 2007 16:58] Report message to a moderator
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Re: What made of Renegade a good game for us? [message #303829 is a reply to message #303815] |
Mon, 17 December 2007 17:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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VAC anti-cheat is much better.
Quote: | On my part, Renegade was a hit because of the multiplayer unique mode : "C&C Mode"
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Same.
And I also agree with Canadacdn, no Nod Campaign = fail.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: What made of Renegade a good game for us? [message #303835 is a reply to message #303815] |
Mon, 17 December 2007 17:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Well, of course you've covered pretty much what I'd agree about multiplayer.
For the game in general, I just love the atmosphere the game projects on us players, as if Westwood's main goal was entertainment, not just a way to make a quick buck. I'm talking about the jokes, and the little goodies hidden within always.dat, etc., it just reminds me of how great games once were.
GunKataGaming.net
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Re: What made of Renegade a good game for us? [message #303847 is a reply to message #303835] |
Mon, 17 December 2007 18:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzz
Messages: 2492 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Pretty much everything about multiplayer has been said here!
Anyway, Renegade has appealed to me in a lot of ways. So some other reasons as to why I will never leave this game:
What I really like about Renegade was the smooth fluid interaction between outdoor and indoor environments.
There is no loading time and you can simply walk in and out of a building just like in real life. It paves the way for a more believable and realistic gameplay.
Another good thing about Renegade is the 3rd person view.
I know there are other 3rd person Role Playing Games out there but Renegade I think is the only successful 3rd person shooter game for the PC.
It is so much easier to see around corners and what not. Some hardcore FPS fans would call me a n00b but I think a 3rd person view also contributed to this game's much easier gameplay. You actually get to see YOUR character move and fight in this environment instead of just seeing through your eyes and staring at the gun.
Another thing is that this game brings together players during a game thus rapidly acclerating teamplay and friendships.
Chat boxes are color-coded according to team and there are various roles within the team. You can start a conversation, get someone to repair your tank or a building and you soon find friends.
So you are in an awesome environment where you are cooperating with your teammates, talking, fighting, and dying together. Was that necessary in a game? I don't see why not given how ridiculously boring and repetitive recent FPS games turned out to be.
I remember playing Halo...no way I can get someone to talk to me. There is no team spirit and everyone is busy out on their own trying to increase their kill count. It gets hard. You have no clue what your teammates are doing.
In Renegade, I love that feeling when people start massing or start calling for a rush or we are being attacked. It is a great feeling of butterflies in your stomach as you respond to any situation. Such conditions that have invoked the inner spirit has never been recreated in any game and this is why Westwood is so much more loved than any other company. The story and the game gets you involved.
So it's some of the smallest things that have appealed to me.
What I also liked were the story and the funny tidbits that was thrown in here and there.
Another big reason why I like Renegade was the characters especially Havoc.
Havoc was one of those exremely RARE videogame characters you simply wish he was real. The in-game movies portrayed the Havoc character as funny, full of wit, intelligent, ballsy, and not a simple brain-washed killer. Heck the guy was probably in-love with Sakura. When was the last time we had a character like that in a shooter?
Anyway, back to the gameplay:
Another thing I liked about Renegade was the amount of weapons you were able to carry. It was unreal but it brought out the game and the fun.
There are people out there who say that is far too many and will seek the Halo formula of just 2 weapons. But to those people, may I ask when did video games had to become simulators of real life? This is why Renegade is fun. How dumb will it be if you could only carry 2 weapons? Does it make you think and use your weapons wisely if you were limited to only 2? Yes but will it be fun? I don't think so.
The health bar was another good thing about Renegade.
No dumb quick kills but you have to drain the health of the enemies to get a kill (unless you are sniper). This actually made the game more gripping to me in that EVERY ENCOUNTER with the enemy player was a fascinating 50/50 struggle that made you shiver. It was just awesome.
So in summation, Renegade was about having fun as all true video games ought to be aiming for.
Unfortunately, it is a sad fate that we longer live in a time where having fun matters in a game so as along as it is kept real.
[Updated on: Mon, 17 December 2007 19:01] Report message to a moderator
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Re: What made of Renegade a good game for us? [message #303882 is a reply to message #303823] |
Mon, 17 December 2007 23:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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renalpha wrote on Mon, 17 December 2007 17:51 |
punkbuster anti cheat
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NOOOOOOO. GOD FUCKING NO! PUNKBUSTER CAN SUCK MY BALLS!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: What made of Renegade a good game for us? [message #303883 is a reply to message #303823] |
Mon, 17 December 2007 23:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
![Wtf is Jabber? Rofl.](/theme/Renegade_Forums/images/jabber.png)
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renalpha wrote on Mon, 17 December 2007 23:51 | punkbuster anti cheat
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Say them words again and I'll back hand you so hard your whole family will feel it.
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C&C Mode: As much as I'm a die hard fan of Team Fortress 2 and other FPS's, Renegade's C&C mode (Tanks, Buildings, etc.) is fun.
On a server with 15vs15, it can be a very interesting battle, and fun.
I remember playing 5 hour marathons, plenty of tank rushes, and what not, and it never gets old if your in the mood.
Modding: practically easy, Look at Role Play 2, A Path Beyond, Reborn (WIP screen shots, etc), Apoc Rising (WIP stuff), Some really kick ass stuff is still made on a aging engine, and most - if not all is pretty damn awesome.
This new C&C FPS should include both of the remarkable features, and add new features, too.
VoIP, Man, VoIP with the original C&C Mode.. god damn it man, My head would explode with the fun that would be processed.
More vehicles, again - pure awesomeness.
Improved AI - Better single player experience.
Better single player and more Joe - Awesome.
Nod campaign - awesome.
If anything, I'd suggest the Source engine, great physics, Awesome optimization, great modding features, great AI, Looks great (HL2: Ep2 and TF2 look excellent, And I'm running everything on medium settings!!)
All in all, Keep the original C&C Mode, Build around it, try not to use a over-the-top game engine (one that needs dual core processors and a min of 2gigs of DDR2 ram and a nVidia 8600)
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
[Updated on: Mon, 17 December 2007 23:40] Report message to a moderator
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Re: What made of Renegade a good game for us? [message #303895 is a reply to message #303815] |
Tue, 18 December 2007 01:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I'm not sure if any game will ever succeed in even approaching Renegade's gameplay. I sure hope it can.
I agree with a lot of things said above. What hasn't been mentioned yet: immediate join, immediate respawn and the fact you all start on an equal level! This makes the game very friendly to newcomers. Even though I may have played 15.000 games, I start every new map at the same level as the person who just bought the game. The fact I can join and leave when wanted is a great plus for a lot of casual gamers!
Balance: somehow, and i think it was more of an accident, Renegade has almost perfect balance. Surely some characters are useless but overall there's very good balance allthough playing styles with GDI and Nod are totally different!
Diversity: the fact you can have very good games in 3v3 as well as in 15v15. The maps were very well designed for this, IMO.
I'll make a resumee of this topic when more people replied.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Tue, 18 December 2007 01:10] Report message to a moderator
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Re: What made of Renegade a good game for us? [message #303914 is a reply to message #303815] |
Tue, 18 December 2007 04:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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The thing I like about Havoc is that he is like all those action heroes from movies like Die Hard who will do whatever it takes to save the day and it doesn't matter if the authorities/military get pissed off about it. (e.g. think about Bruce Willis in Die Hard 2: Die Harder where he does what he has to do to stop the bad guys even though the airport cops and authorities refuse to let him help)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: What made of Renegade a good game for us? [message #303945 is a reply to message #303932] |
Tue, 18 December 2007 07:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
DKDexter999
Messages: 11 Registered: December 2007 Location: Denmark
Karma: 0
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Recruit |
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IronWarrior wrote on Tue, 18 December 2007 08:29 | Command & Conquer Mode is what we need in a new C&C FPS.
A anti-cheat device, PunkBuster or VAC, whatever works the best and is kept updated.
Good logging and admin system for third party bot relaying.
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*cough cough*
BIATCH
*cough cough*
![Razz](images/smiley_icons/icon_razz.gif)
I didn't miss anything...
must admit, didn't have any expectations to Renegade, so couldn't really be disappointing...
And yet, maybe a longer campaign, meaning more missions to complete... and actually making the difficulty "hard" HARD...
DKDexter999
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BlackIntel clan leader
BlackIntel moderator
BlackIntel webmaster
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