Home » General Discussions » General Discussion » C&C Tiberium - FPS Game
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Re: C&C Tiberium - FPS Game [message #303611 is a reply to message #303584] |
Sun, 16 December 2007 17:24 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Ryu wrote on Sun, 16 December 2007 15:12 | You fail to realise that I'm talking in the manner of the desolators strong and weak points.
Not "Who in command the unit", In general, It's HP, It's damage zone, and what not.
A SNIPER RIFLE (Had to capitalize that, Just for you honey.) is a long ranged weapon, Not that I've ever used one against a desolator, but simple logic would follow, Sniper would stay alive and desolator gets sniped.
On a serious note, while playing a 2v2 with some buds, a guy had a desolator by my ore field.
1 tank killed it, while he deployed his radioactive charge-thingy-ma-jig, Might have been 2 tanks, can't remember exactly.
Then we have jet pack troopers.. a air unit, should I explain this unit to you?
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It's so funny watching you try to be condescending when the truth is if you'd ever played a 1v1 against a skilled opponent you'd know how absolutely dead wrong you are. It's like watching some guy who thinks he's an awesome sniper due to his vast experience playing the campaign... play his first multiplayer game.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: C&C Tiberium - FPS Game [message #303615 is a reply to message #302553] |
Sun, 16 December 2007 18:00 |
EA Apoc
Messages: 2 Registered: December 2007 Location: EA Los Angeles
Karma: 0
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Recruit |
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Look guys, I'm going to be as honest and upfront as I can and show you the same respect and attitude and transparency which I show the RTS end of our glorious community.
Right now, I cannot speak abot the game due to embargos and the fact that we...just announced. The details in GI are the only details I can tell you to go check out and I task all of you to read them yourself and not rely solely on someone else.
Do not develop your opinion based on something someone else said unless that someone is quoting a fact.
Case in point - we have barely said anything about multiplayer and until you hear the full official details from us, don't take any assumption from the Game Informer article that has not been fully explained.
It is far too early to make bold assumptions and judgements, I know the fire burning inside of you right now is purely out of passion and desire for exactly what you guys want to see, thats only natural.
In an age of COD 4, Halo 3, Bioshock, and Gears of War, we understand the standards and precedents set, please don't perceive us as ignorant or misunderstood or incapable. This is an extremely different team than the 2002 Renegade team, and a very different culture of a studio at EALA, all due respect to that 2002 team of course.
I did not work at EA in 2002, I don't know the details about Renegade, and to be honest, it doesn't affect or bother me. That is the past and it doesn't reflect the present or future of what is to come. It is unfortunate more time wasn't spent on the original Renegade, but it could be any of a million reasons that are heresay today.
It's not my place yet to disclose more details about the game or our thoughts on Renegade, but I promise you this will all come in due short time, as soon as next month.
We have the utmost respect for the legacy of C&C games in the past 10 years, Renegade included. Renegade definitely set a quiet benchmark and foundation for future FPS games which really took off with Battlefield, pretty much everyone agrees Renegade laid the foundation for the fundamentals of that game.
Now, with Tiberium, we are 6 years later, and many game evolutions and standards past. I think as more information and details roll out about the game, and your trusted community leaders come to our studio in the future where we will listen and also demonstrate (as we did for C&C 3)...that your opinions will better shape themselves, and I think it will steer positive.
I'd love to take all your questions right now, and feel free to get them going, but...I cannot answer any of them just yet due to the embargos and the fact that we never roll out all of our information at once, nobody does =)
So sit tight, soak in the Game Informer article, and stay tuned for more next month.
I appreciate all the comments, good and bad, I just ask that you keep the usual assumptions to a minimum...until you know more =) Our C&C and Tiberium development teams work hard to please this community and listen to it as well, we've been proving that for quite a while right now I feel.
Cheers,
APOC
Every day is community day
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Re: C&C Tiberium - FPS Game [message #303617 is a reply to message #302553] |
Sun, 16 December 2007 18:20 |
arnyswart
Messages: 25 Registered: October 2004
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Thank you for your honesty APOC. I will look forward to the release of the game, if you require beta testers there is a community of happy people here who would love to give it a shot and help you get the balance right.
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Re: C&C Tiberium - FPS Game [message #303621 is a reply to message #302553] |
Sun, 16 December 2007 18:48 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Yes Apoc, and I and probably most of the others here are willing to read what you have to say about this new C&C game.
Thing is, it's been 6 years since the Renegade demo had been released, and a lot of us (I included) have been playing C&C Renegade since then. And after 6 years, we're still here; because we see something in this game that other games don't have. I'm confident you'll be able to hear our ideas and try to implement them. If you remember the letter my team had sent you a few months ago, we had outlined the pros and cons of Renegade.
I think the main concern of the community is here, what Canadacdn had wrote:
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I'm afraid that EA is going to try and make this game into Halo, or Rainbow 6 or Battlefield. They should stick with the formula that made Renegade awesome, or try to implement WW's old ideas for Renegade that were cut.
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Again, thanks for looking into this.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: C&C Tiberium - FPS Game [message #303623 is a reply to message #302553] |
Sun, 16 December 2007 19:24 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
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General (1 Star) |
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Definitely agreeing with Canadacdn.
Renegade had incredible potential (and still does, mind you.)
Looking forward to the details on Tiberium. I'm die-hard C&C fanatic enough that anything remotely related to C&C makes my dick hard.
<3 Apoc.
yeah
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Re: C&C Tiberium - FPS Game [message #303633 is a reply to message #302553] |
Sun, 16 December 2007 19:56 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Hm, thanks for the voice of reason, Apoc. I've been kinda mad at the fact that it looks like another generic battlefield style FPS with the C&C title slapped onto it.
However, early looks of TS also were completely different. Infact, the preview from the original C&C would give you the hint it'd be an FPS, or something.
The sound of capturing things as a sort of secondary objective to get vehicles sounds pretty awesome to me actually. Goin into some structure, killing some baddies, clearing a way for a transport to drop your vehicle, and bam.
Hopefully, that won't be the same for multiplayer. Well, ALL multiplayer. I'm actually hoping for multiple multiplayer modes, like Renegade was intended to have (Capture the Mobius, anyone?).
Aslong as it has some aspects that will truely make it C&C, I'll be happy (Along with most of the C&C community- Can't please everyone, of course). Some of those things being: C&C Mode, making use of vehicles to combat enemy forces, special crates and powerups, optional secondary objectives that can help you in the long run, etc. Along with some awesome ambience that you just can't get in an RTS (I always did like exploring the Nod temple and the crashed UFO in Renegade and whatnot).
I may not be a representitive of the C&C community, but hey, I can try.
Oh, and of course, one more thing: It should be just as moddable as any other C&C game. Everyone knows that C&C's also awesome because of the incredibly awesome abilities to modify it (On top of everything else that makes it, well... Command and Conquer).
I mean, look at the awesome mods that are still in development for C&C: Renegade. Reborn, A Path Beyond, Roleplay 2, etc. It really pushes Renegade to its limits, and even beyond that. Even if the graphics are outdated, we've all still stuck to it because it's just plain long lasting fun. I'm really hoping that the next C&C FPS has this same trait.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: C&C Tiberium - FPS Game [message #303682 is a reply to message #303615] |
Mon, 17 December 2007 04:11 |
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EA Apoc wrote on Sun, 16 December 2007 19:00 |
I appreciate all the comments, good and bad, I just ask that you keep the usual assumptions to a minimum...until you know more =) Our C&C and Tiberium development teams work hard to please this community and listen to it as well, we've been proving that for quite a while right now I feel.
Cheers,
APOC
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I agree. I will be there to give my input
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Re: C&C Tiberium - FPS Game [message #303719 is a reply to message #302553] |
Mon, 17 December 2007 07:56 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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Wow....I would have never expected this. This is like a 180 degree turn for EA, and I give them credit. Apoc, thanks for the update and it appears to me that you understand our positions, which is helpful. I just have 3 basic questions/comments:
1)You stated that you did not have very many dealings with renegade itself, but weren't you 1 of the first people to get to play it? Weren't you a multiplayer beta tester?
2)We know that bf/graw/etc series has a larger fan base than this game did when it came out, so you can see why we basically know that it won't be anything like this game. Renegade, you either love it or hate it, while those other series are more in the middle, and appeal to a larger group of people. Which market offers more money to be bad? And as stated, EA is a company and needs to make money so
3)I'll be fine with a new engine, with new physics, new vechiles.inf, a (hopefully only slighty) altered gameplay, and little things like that, but this entire game is based on CCM/AOW, 1 team versus the other (hopefully nod vs gdi), attack each others base, and by the looks of it, "tiberium" is not a seqeual to renegade, but I think it had that, we would all atleast be satisfied.
My: Videos/Website/Forums
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Re: C&C Tiberium - FPS Game [message #303722 is a reply to message #302553] |
Mon, 17 December 2007 08:30 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Haha, whoop, sorry about that, One Winged Angel. I was tired when writing that and forgot AR
(plzdontkillmekthx.)
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: C&C Tiberium - FPS Game [message #303756 is a reply to message #302553] |
Mon, 17 December 2007 11:43 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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I agree that EA is going to have to work really really hard to impress us since the ones who are still here are mostly the ones who can look past the bugs and glitches to see Renegade's C&C Mode Multiplayer as a work of art. I can only hope that they follow a lot of the same steps they took with C&C3 and get a lot of in-person community feedback with what they're working on and give us a game that keeps the parts of Renegade that we love and add some new twists to make it interesting. I also hope they spend significantly more time and effort into balancing the game than they spent on C&C3.
The key difference? Westwood had a 3-month long multiplayer beta test with a few hundred participants and the devs themselves playing the game alongside us. They listened to our feedback and while they didn't get to all the bugs we reported, they did do a lot of fine tuning to the balance based on hours and hours of gameplay with real players. If I'm not mistaken, C&C3 was only tested with a tiny handful of the public for a few days. It shows. Bad balancing of Nod vs GDI in Renegade would have killed it years ago.
So, I hope sincerely that EA takes a page out of Westwood's book and devotes significantly more time and resources to balance testing this new game.
I'm the bawss.
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